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Battlefield V: Countdown to launch.

Shmunter

Member
Tumbleweed_rolling_2.jpg


the open beta killed the little interest I had left for the game

And EA stupidity killed the little interest everyone else had.

Personally after enjoying Blackout, I’m not completely writing this off till I see the BF BR experience. It better be something truly special for it to ring the registers.
 

MiguelItUp

Member
excactly. What I missed the most was, that it didn't feel like WW2 to me. I expected huge tank battles and other crazy stuff that happend during that conflict. It really just felt like a call of duty on a bigger map. That's not why I like battlefield. They had the chance to show the goods with the open beta, they didn't, case closed. Remember: you could even drive WARSHIPS in Battlefield 1942. Fucking WARSHIPS. Now you are lucky to drive a motorcycle in BF5. Fuck that. If all you do is offer gun on gun combat (mainly) good luck competing against the gun on gun king CoD.
Exactly! I mean, it IS Battlefield! Providing your player base with an open beta that doesn't even feel like a good representation of what people love about your series sounds like a huge misstep. Nothing about this felt like WW2 to me, or even the Battlefield I know and love.

I was left with a feeling that made me think I was playing a game in a different series that was trying to be Battlefield.
 

Grinchy

Banned
I feel weird that I find what I have seen from Black Ops IIII somehow more engaging. Weird times. They might even have "nailed" this Battle Royale thing in Black Ops IIII (someone described it as a polished version of PUBG). It will be truly interesting to see how both games will do this holiday.

That being said, I'm planning to buy neither^^.
That’s where I’m at. I’m shocked that I actually want to buy a COD game. I’ve hated every release since 4 although I did play a lot of WWII. It was a dead franchise to me and here I am about to preorder the next one digitally.
 

betrayal

Banned
You keep saying that it feels the same as BF1... everyone disagrees. The changes are big enough that it is easy to say it is objectively different than BF1. I have about 100 hours in BF1 and this plays different. The only similarities go in the graphic style and very loose generalities. I cant even pretend this feels the same as BF1. There were so many comments I came across that the gunplay felt more like COD than Battlefield. They literally switched everything up as far as gameplay goes. Not sure why people keep touting that it feels the same other than being lazy themselves.

It's not like i want to "hate" the game. It just doesn't click for me anymore. I've always bought every BF title since the PS3 era, but this time i can't be bothered.
 
excactly. What I missed the most was, that it didn't feel like WW2 to me. I expected huge tank battles and other crazy stuff that happend during that conflict. It really just felt like a call of duty on a bigger map. That's not why I like battlefield. They had the chance to show the goods with the open beta, they didn't, case closed. Remember: you could even drive WARSHIPS in Battlefield 1942. Fucking WARSHIPS. Now you are lucky to drive a motorcycle in BF5. Fuck that. If all you do is offer gun on gun combat (mainly) good luck competing against the gun on gun king CoD.

I agree with you but there has to be an appropriate middle ground. Honestly this was why I loved 2142. I do like large tank battles though.

The thing is DICE doesn't want to see someone flying around in a jet or heli with a 62-3 streak like in BF4 anymore. It's not good for player retention. DICE has the data for this and imagine how many players bought BF4, get slaughtered going 3-12 or 2-18 feeling like they did nothing wrong who simply stop playing the game in MP and likely won't purchase the next iteration. The same goes for BF1.

Look at how quickly BF1 went on sale, they were selling it cheap as hell within three months in bundles with Titanfall 2 for $35. The whole controversy with female soldiers is because DICE needs to grow the game because they've practically fished the pond dry at this point. Although I never thought appealing to women gamers would have resonated anyways since I've hardly ever seen women play Battlefield, it's relatively rare compared moba's or MMO's. Plus the Battlefield community is one of the worst, toxic gaming communities out there. They make the Overwatch community look like patron saints.

Likely I think this could possibly Battlefield game we see that's full retail, maybe we get some sort of Battlefield as a service in the future but this might be it. From a business model perspective, Battlefield has failed to make innovations over the past decade and they've lost the novelty they had with casual gamers. People know what they are going to get with BF.
 

manfestival

Member
It's not like i want to "hate" the game. It just doesn't click for me anymore. I've always bought every BF title since the PS3 era, but this time i can't be bothered.
Nah, you can hate the game and say its trash. That does not bother me. It just irks me when someone creates a false parallel with BF1 since the only thing the games share is a general visual aesthetic and that's it.
 

Shai-Tan

Banned
The thing is DICE doesn't want to see someone flying around in a jet or heli with a 62-3 streak like in BF4 anymore. It's not good for player retention. DICE has the data for this and imagine how many players bought BF4, get slaughtered going 3-12 or 2-18 feeling like they did nothing wrong who simply stop playing the game in MP and likely won't purchase the next iteration. The same goes for BF1.

uh, vehicles weren't that powerful in previous iterations. It's their fault for making vehicles that regenerate health quickly and require multiple people to take down?
 
uh, vehicles weren't that powerful in previous iterations. It's their fault for making vehicles that regenerate health quickly and require multiple people to take down?

Heli's absolutely were that powerful in BF4, where at times you need at least 4-5 people firing rockets at it because they have flares for days. Plus if the map had anything to hide behind or any mountains/buildings they can just lower their altitude behind something to avoid a lock on.

Compare that to BC2, where if a pilot got careless you could punish him by landing a homing tag on the heli. You could solo a helicopter as infantry by landing homing tag and 1 shot it with an rpg if you were running a vehicle destruction spec. BF4 had zero comparative methods for infantry to punish a careless heli pilot.
 

Shai-Tan

Banned
yah but good heli pilots were pretty rare and even when they were great half the other team would switch to lockons. I had great fun spending entire rounds harassing heli pilots. bf4 was actually when they started making regen a bit too much in my opinion like on Gulf of Oman where there are loads of tanks and people spread out it made going up vs a tank very annoying because they could run away to regen due to large map size
 
yah but good heli pilots were pretty rare and even when they were great half the other team would switch to lockons. I had great fun spending entire rounds harassing heli pilots. bf4 was actually when they started making regen a bit too much in my opinion like on Gulf of Oman where there are loads of tanks and people spread out it made going up vs a tank very annoying because they could run away to regen due to large map size

The problem with Gulf of Oman 2014 was it's map design, if your attacking you get zero tanks unless you have certain objective points in conquest. So it can get real snowbally if you get locked out. Silk Road, Giants of Karelia and Altai Range were better designed in this matter since both teams got the same amount of tank spawns. Still, I didn't have a huge issue with Gulf of Oman 2014 against tanks because there's tons of buildings for cover.

I had more of an issue with air and tanks in BF1 because you simply can't deal with it all as infantry. It requires way more effort to take out light tanks sniping a point to get into a good position where you can use the AT gun without being sniper/support fodder, Empires Edge, Monte Grappa are real bad about this since the entire map is sniper heaven with little cover. Against biplanes you had to have a certain angle with the AA rifle because you had to be prone to use it.


I saw this and I'm a bit disappointed in the weapon variety as a lot of other people are.
 

Woo-Fu

Banned
As a helicopter pilot in practically every BF game that featured helicopters I didn't have a problem dealing with helicopters. Why? Because I knew what I was dealing with and didn't bring a knife to a gun fight, much less a knife to a gun fight vs. multiple people.

The key to it was bringing as many personnel to the fight as they did. If he has wrench monkeys you're going to need help, which is exactly as it should be. Two people with stingers is enough to either get the kill or deny the airspace.

As far as cover goes, if you force the helicopter to hide behind geometry you've won. He isn't destroying your armor short of a TV missile on a long cooldown if he has a good gunner while he's hiding he isn't bleeding tickets and he isn't supporting ground troups. Denial of airspace is just as effective as killing the crew in most cases.

Most of the complainers back then seemed to be solo infantry wondering why they couldn't handle a force multiplier crewed by more than one player.

...and I got news for you, there were plenty of people going 60 and 1 in tanks in the beta even with the ridiculous assault class spitting out panzerfausts like watermelon seeds. Pick a lane, stay off the infantry front so you don't get flanked, camp an ammo crate and destroy anybody who shows up on lane.
 
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Blam

Member
So 8 maps, and all of the game modes will be using those maps including the campaign, best part is at most the game is gonna get 16 maps at launch which is beyond trash for a FPS like Battlefield.

Battleroyale is gonna be a mix and mash of assets from every map because "COD DID IT", and the game is gonna suck ass.
 
No thanks, I'm not a paid hidden PR neither a disgusting sc$m who would defend DICE for their historical revisionism, so I'll still be boycotting the game.
 

INC

Member
As a helicopter pilot in practically every BF game that featured helicopters I didn't have a problem dealing with helicopters. Why? Because I knew what I was dealing with and didn't bring a knife to a gun fight, much less a knife to a gun fight vs. multiple people.

The key to it was bringing as many personnel to the fight as they did. If he has wrench monkeys you're going to need help, which is exactly as it should be. Two people with stingers is enough to either get the kill or deny the airspace.

As far as cover goes, if you force the helicopter to hide behind geometry you've won. He isn't destroying your armor short of a TV missile on a long cooldown if he has a good gunner while he's hiding he isn't bleeding tickets and he isn't supporting ground troups. Denial of airspace is just as effective as killing the crew in most cases.

Most of the complainers back then seemed to be solo infantry wondering why they couldn't handle a force multiplier crewed by more than one player.

...and I got news for you, there were plenty of people going 60 and 1 in tanks in the beta even with the ridiculous assault class spitting out panzerfausts like watermelon seeds. Pick a lane, stay off the infantry front so you don't get flanked, camp an ammo crate and destroy anybody who shows up on lane.


Unfortunately most server are owned, they're are pretty much 0 official servers, and pretty much 99% say no stinger or soflam etc etc etc, and have vehicle respawn set to 25%, so if you do kill them, they instantly get their chopper back


I tend to use the tank with guided shell with a gunner marking targets to take them out


Guess what......they kick you for killing them.

That's basically bf4 in a nutshell
 
So 8 maps, and all of the game modes will be using those maps including the campaign, best part is at most the game is gonna get 16 maps at launch which is beyond trash for a FPS like Battlefield.

Battleroyale is gonna be a mix and mash of assets from every map because "COD DID IT", and the game is gonna suck ass.

I don't think the 8 maps would be an issue if they had not already shown off two of them and there wasn't some setting fatigue from BF1. Rottherdam re-uses some of the assets from Amiens with the urban European setting with the sidewalk shops, etc.

The snow maps also used some of the same house layouts and assets used in BF1.

It's similar to the BF4-Hardline situation where Hardline reused some structure assets from BF4.

I still don't think BFV will have any long term success though on PC unless cheaters can be addressed in a more effective matter. Played a game of conquest a few days ago where a guy went 70-10 as a sniper, he instantly 1-shot me when I spawned in my own base in less than a second. I spectate him the next game and he's instantly locking on to dudes behind walls that are not spotted nor shown on minimap with flare, and just locking on to shit everywhere without ever surveying at all using RMB. He just just RMB's for an instant lock on and kill.

I had some of the same suspect things happen in the BFV beta and it makes you never want to play the game again. At least BF4 is so old you don't run into that often these days.
 

Blam

Member
I don't think the 8 maps would be an issue if they had not already shown off two of them and there wasn't some setting fatigue from BF1. Rottherdam re-uses some of the assets from Amiens with the urban European setting with the sidewalk shops, etc.

The snow maps also used some of the same house layouts and assets used in BF1.

It's similar to the BF4-Hardline situation where Hardline reused some structure assets from BF4.

I still don't think BFV will have any long term success though on PC unless cheaters can be addressed in a more effective matter. Played a game of conquest a few days ago where a guy went 70-10 as a sniper, he instantly 1-shot me when I spawned in my own base in less than a second. I spectate him the next game and he's instantly locking on to dudes behind walls that are not spotted nor shown on minimap with flare, and just locking on to shit everywhere without ever surveying at all using RMB. He just just RMB's for an instant lock on and kill.

I had some of the same suspect things happen in the BFV beta and it makes you never want to play the game again. At least BF4 is so old you don't run into that often these days.

Yeah I gotta agree with you on that and also tbh bf4 is the better game imo.
 

cryptoadam

Banned
After getting back into BF1 I am hyped again for BF V and really looking forward to it.

Just not down with the health attrition system. It needs to go back to normal health regen. Also as much as people are down on spotting with all the crap they put on the screen (fog, smoke, sunlight, etc...) and how hard it is to make out enemies I think spotting should be in the game. Honestly just make it personal spotting that doesn't light up the mini map which would be a good compromise.

I know that everyone will hate on BF, it happens every BF but for me at the end of the day its the only shooter out there that gives you that experience.
 

EDMIX

Writes a lot, says very little
After getting back into BF1 I am hyped again for BF V and really looking forward to it.

Just not down with the health attrition system. It needs to go back to normal health regen. Also as much as people are down on spotting with all the crap they put on the screen (fog, smoke, sunlight, etc...) and how hard it is to make out enemies I think spotting should be in the game. Honestly just make it personal spotting that doesn't light up the mini map which would be a good compromise.

I know that everyone will hate on BF, it happens every BF but for me at the end of the day its the only shooter out there that gives you that experience.

Agreed.
 
After getting back into BF1 I am hyped again for BF V and really looking forward to it.

Just not down with the health attrition system. It needs to go back to normal health regen. Also as much as people are down on spotting with all the crap they put on the screen (fog, smoke, sunlight, etc...) and how hard it is to make out enemies I think spotting should be in the game. Honestly just make it personal spotting that doesn't light up the mini map which would be a good compromise.

I know that everyone will hate on BF, it happens every BF but for me at the end of the day its the only shooter out there that gives you that experience.

I think there needs to be a middle ground on Q spotting, it got a bit carried away in BF4 and was nerfed in BF1 where it was much more difficult. Yet at the same time flares were fucking borderline OP as hell for spotting and encouraged camping with the stealth perk. There needs to be a middle ground.

However my big thing is the game really needed to increase its player counts in BF1, and it desperately needs it in BFV. If it would just increase the player count to 82 I would be happy. There's no reason it has to be capped at 64 for over 15 years. Moddable servers used to allow higher player counts if I remember correctly on old school BF games. You could also notice that some of the large CQ maps in BF1 and BF4 to some extent just didn't work with 64 players. Prise De Tahure and Lupkow Pass become games of ring around the rosie because there's not enough players to appropriately defend flags. Nivelle is kinda like this as well.

However I'm gonna be pissed if when they do add the U.S.A dlc if Norway ends up being like Heligoland Blight or Cape Hellis. I hate those maps with a freaking passion.
 

cryptoadam

Banned
I think there needs to be a middle ground on Q spotting, it got a bit carried away in BF4 and was nerfed in BF1 where it was much more difficult. Yet at the same time flares were fucking borderline OP as hell for spotting and encouraged camping with the stealth perk. There needs to be a middle ground.

However my big thing is the game really needed to increase its player counts in BF1, and it desperately needs it in BFV. If it would just increase the player count to 82 I would be happy. There's no reason it has to be capped at 64 for over 15 years. Moddable servers used to allow higher player counts if I remember correctly on old school BF games. You could also notice that some of the large CQ maps in BF1 and BF4 to some extent just didn't work with 64 players. Prise De Tahure and Lupkow Pass become games of ring around the rosie because there's not enough players to appropriately defend flags. Nivelle is kinda like this as well.

However I'm gonna be pissed if when they do add the U.S.A dlc if Norway ends up being like Heligoland Blight or Cape Hellis. I hate those maps with a freaking passion.

I agree about the spotting. At first I thought it was good to get rid of all the doritos and light up on the mini map, but going back to BF1 after I break I realized how much visual smudge there is in the game that makes seeing enemies really difficult. Its just sometimes really hard to see in the game. Maybe limiting it to just your squad, and requiring direct sight line (so no just spamming Q/select for us console peasants) and spots last shorter. I just think removing spotting all together is going to be a mistake, and especially for newbs/casuals its really going to effect them when pros are killing them from 1000 miles away.

I actually don't play conquest, but when I do play I notice that the maps usually feel pretty empty. I think it was maybe more of a BF1 thing with the map zerging going on but I never got that feeling of fighting over a point in conquest. It was usually just take a flag, maybe kill 1 enemy and move on. More players might help that. For operations though I thought the player count was good and I actually enjoyed the lesser count (when you had the option) sometimes because 32v32 in operations sometimes became a meat grinder/grenade spamfest.

I am worried about grand operations, because I really liked operations. Right now grand operations seems to broken up to me and is the opposite of how I wanted to see operations evolve. And with no Rush mode that leaves me in the cold in regards to modes.

I have no faith in DLC. I bought Battlefront 2 and saw what happened there with the DLC. BF 5 is going to bomb, the backlash is too strong to be pushed against. I am sure its also not going to review well and is going to be hit with lack of content criticism. (and by bomb I mean compared to BF1 and COD) Without the season pass I don't see a lot of DLC being released, and if any is its going to be SLOW. The season pass got flak but as far as value goes BF season pass was 100% worth it. The only issue with the season pass is DICE never had matchmaking match you up with other people who had the DLC so a server could have all the maps and you could mix vanilla with the DLC.

End of the day though DICE has got me by the wallet. I already pre orderd, there isn't a way I won't play BF. I might bitch and complain but I will put in 100's of hours into the game until BF 6 and I am forced to get a PS5 LOL.
 
I agree about the spotting. At first I thought it was good to get rid of all the doritos and light up on the mini map, but going back to BF1 after I break I realized how much visual smudge there is in the game that makes seeing enemies really difficult. Its just sometimes really hard to see in the game. Maybe limiting it to just your squad, and requiring direct sight line (so no just spamming Q/select for us console peasants) and spots last shorter. I just think removing spotting all together is going to be a mistake, and especially for newbs/casuals its really going to effect them when pros are killing them from 1000 miles away.
.

Did you play much of the BF1 DLC? It was kind of a mixed bag for me on maps for conquest. I really grew quite fond of Nivelle Nights and Passchendeale, Soissons and Rupture were also really good. When BF1 works on maps like Nivelle Nights and Passchendeale it provides an experience unlike anything else in the BF series.

I rag on BF1 a lot but it really is special in some ways and when it works there's nothing else like it. I just have very mixed emotions on it with extreme highs and lows lol.
 

cryptoadam

Banned
Did you play much of the BF1 DLC? It was kind of a mixed bag for me on maps for conquest. I really grew quite fond of Nivelle Nights and Passchendeale, Soissons and Rupture were also really good. When BF1 works on maps like Nivelle Nights and Passchendeale it provides an experience unlike anything else in the BF series.

I rag on BF1 a lot but it really is special in some ways and when it works there's nothing else like it. I just have very mixed emotions on it with extreme highs and lows lol.

Funny enough I have been getting into a ton of DLC maps over the past few days. I pretty much only play operations mode. The DLC maps are decent but aren't as good as the vanilla maps. I still think overall you get a ton of content with the season pass.

I think operations in BF1 is really good, as good as Rush mode in BFBC2. When it works in that mode it really works. It can go wrong some times when one team is incompetent and gets dominated, but the majority of my matches are usually good long close games. The game shipped with 3 or 4 operations I think and now there must be double at least.
 

Kenpachii

Member
Loved BF bad company, could tolerate BF3, BF4 felt like expansion BF3, got BF1 on sale, played it for a couple of hours didn't felt that great and got bored fast. Will probably skip this.
 
Funny enough I have been getting into a ton of DLC maps over the past few days. I pretty much only play operations mode. The DLC maps are decent but aren't as good as the vanilla maps. I still think overall you get a ton of content with the season pass.

I think operations in BF1 is really good, as good as Rush mode in BFBC2. When it works in that mode it really works. It can go wrong some times when one team is incompetent and gets dominated, but the majority of my matches are usually good long close games. The game shipped with 3 or 4 operations I think and now there must be double at least.

Yeah overall I do think BF1 had the opposite effect of BF4 where the base maps were in general better than the DLC with some exceptions. Outside of the Naval Strike expansion pack I loved all of the DLC maps for BF4.

China Rising and Dragon's Teeth were amazing and some of them used completely new art assets solely created for those maps. Sunken Dragon, Pearl Market, Propaganda, were all unique with some completely new art assets and structures. However the BF1 uses a lot of assets from the campaign without a whole lot of completely new assets.

Heck the Final Stand dlc in BF4 was a freaking prequel to 2142 complete with a walker manufacturing plant and a freaking titan construction hangar. It even had the hover tank from 2142.
 

A.Romero

Member
I'm a big BF fan since 1942. I have learned to enjoy the new iterations.

However, this time I'll use the Origin Premier trial to test. If I like it, I'll get it...

I played the beta for a bit and it didn't feel like a BF game for sure. It was weird. Still, I'm not ready to drop the hype altogether.
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
I keep forgetting that this game exists.

Same. I was interested in this but The beta felt like BF1 with WWII models and just felt old. Meanwhile, I had zero hype for Blops 4 but after the Blackout beta I kept counting days until Friday.
 

manfestival

Member
Did you play much of the BF1 DLC? It was kind of a mixed bag for me on maps for conquest. I really grew quite fond of Nivelle Nights and Passchendeale, Soissons and Rupture were also really good. When BF1 works on maps like Nivelle Nights and Passchendeale it provides an experience unlike anything else in the BF series.

I rag on BF1 a lot but it really is special in some ways and when it works there's nothing else like it. I just have very mixed emotions on it with extreme highs and lows lol.
BF1 really has some great moments and overall great maps.I always find myself going back for a round or 2. However I usually don't like those night maps cause I have to turn my gamma up during the day. It actually looks perfect if I am playing in a dark room or at night.

BF1 and BF5 are incredibly different in every way except the general art direction. That is basically the only thing(I mean aside from being BF games of course) that they truly share.
 
BF1 really has some great moments and overall great maps.I always find myself going back for a round or 2. However I usually don't like those night maps cause I have to turn my gamma up during the day. It actually looks perfect if I am playing in a dark room or at night.

BF1 and BF5 are incredibly different in every way except the general art direction. That is basically the only thing(I mean aside from being BF games of course) that they truly share.

I agree and one thing I think DICE didn't get enough credit for was the dynamic weather system. I played a few matches on St.Quentin's scar last night, and in one match it was mainly sunny with some light cloud cover, in another match a heavy rainstorm moved in and completely changed the atmosphere of the map. The two different matches on the same map felt completely different.

You really don't know what weather can happen at any time and it really changes the map through each different play through. Sometimes you'll have a snowstorm, sandstorm roll in, sometimes you won't.

Looking back I feel like DICE never really marketed this feature properly because it was something that was actually really cool and unique yet it was never really brought up in promotional material or previews by the media.

(Yes BF4 maps had weather but that was limited to Paracel Storm and Gulf of Oman 2014 and it was scripted, it was nowhere near the scope it is in BF1)
 

cryptoadam

Banned
I agree and one thing I think DICE didn't get enough credit for was the dynamic weather system. I played a few matches on St.Quentin's scar last night, and in one match it was mainly sunny with some light cloud cover, in another match a heavy rainstorm moved in and completely changed the atmosphere of the map. The two different matches on the same map felt completely different.

You really don't know what weather can happen at any time and it really changes the map through each different play through. Sometimes you'll have a snowstorm, sandstorm roll in, sometimes you won't.

Looking back I feel like DICE never really marketed this feature properly because it was something that was actually really cool and unique yet it was never really brought up in promotional material or previews by the media.

(Yes BF4 maps had weather but that was limited to Paracel Storm and Gulf of Oman 2014 and it was scripted, it was nowhere near the scope it is in BF1)

I actually was hopeing they would expand on this in BF5 and bring in night/day cycles on the maps. It would be cool if a map could start in the day, then become dusk with some rain, and then night with a full storm. All though I will say when the fog rolls in it kinda pisses me off because the game becomes a big annoying since you can't see shit.
 

LordPezix

Member
At this point in my life I basically only have time for one game for several months. RDR2 was the winner this season.

I'll come back around if they do a Vietnam Bad Company style game though. So long as GTA 6 doesn't release around the same time too.
 

EDMIX

Writes a lot, says very little
At this point in my life I basically only have time for one game for several months. RDR2 was the winner this season.

I'll come back around if they do a Vietnam Bad Company style game though. So long as GTA 6 doesn't release around the same time too.

I"m going to juggle both lol

BFV for MP, RDR2 for SP.
 
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