EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I don't mind some parts of the Bayonetta story. Or I should say themes. The way Platinum presented Heaven/Paradiso and Hell/Inferno was really intriguing. I love it when stories draw from Christian/Catholic mythology in a way that is less whimsical and fluffy, and more 'real' in the sense that both sides have armies and ranks, engage in bloody, planned conflicts, yet there's still an aura of otherworldliness to it all. I especially fucking love the art direction for all of Paradiso's creatures. The artists perfectly capture that ethereal, holey, and ludicrously wealthy image of the Roman Catholic Church, while still retaining a sense of strength and terror. Fortitudo is a good example of that. A gigantic upside down face with two viscous dragon heads, showered in jewels and wealth, clinical white, with angelic wings. It's a really great interpretation of the holiness and terror of heaven's army.
I also really like the satirical, silly cut scenes. Like the opening, which is totally ridiculous and over the top. Dumb, cheesy dialogue, sexy cinematography, and a sense of fun.
But the story is padded with way too much seriousness (and I totally disagree with the notion the entire game is satire and deliberately silly), along with that typical issue with a lot of Japanese origin games where the dialogue feels a bit lost in translated and disjointed, and not like a polished story should. I skipped a lot of scenes on my first playthrough due to how much I was disliking a lot of the story.
Hopefully Bayonetta 2 finds a comfortable balance between the two styles.
I also really like the satirical, silly cut scenes. Like the opening, which is totally ridiculous and over the top. Dumb, cheesy dialogue, sexy cinematography, and a sense of fun.
But the story is padded with way too much seriousness (and I totally disagree with the notion the entire game is satire and deliberately silly), along with that typical issue with a lot of Japanese origin games where the dialogue feels a bit lost in translated and disjointed, and not like a polished story should. I skipped a lot of scenes on my first playthrough due to how much I was disliking a lot of the story.
Hopefully Bayonetta 2 finds a comfortable balance between the two styles.