http://www.1up.com/do/newsStory?cId=3138802&did=2
So we've been very, very consistent, been very methodical, been very patient, and they're very, very happy with the platform. They've seen where Live has gone, they see where Live is going. They see how our development kit has matured over Xbox 1, and they see that Xenon is picking up right where it left off. They see the architecture of the hardware and the industrial design, and they say "Thank you for listening."
Xbox Live is one service, it's the same service for Xbox 1 and Xenon. So we don't have to turn out the lights, it's always on. It's always on, it's on forever and ever and ever and ever and ever, you're just going to access it through different versions of the console. You're going to be able to play on Xbox Live without owning a Xenon. All the cool Game Card stuff? You go over to your buddy's house, you go over to (Microsoft PR rep) Genevieve's house, she's got a Xenon, take your Gamer Tag with you, start building up your Game Card on our launch titles. Start building your reputation online. You're a subscriber, we love ya, man. You know, we're going to be supporting Xbox for a really long time.
1UP: Nintendo VP, Reggie Fils-Aime, mentioned to us the other day that...
JA: The Reginator!
1UP: What's your stance on backwards-compatibility?
JA: I thought it was interesting...to throw one back at the Reginator (laughs)...you know, here you are at the Game Developers Conference, I stand up and I say "Here's where we're going, let's go guys, let's go pioneer a new path." And Nintendo didn't say anything about the developer, they didn't say anything about the future. They said "Next one's gonna be backwards-compatible." OK? What do I do differently as a developer? I walked out of my keynote, I'm on the escalator with people and they're like "Yeah, so we're gonna do these achievements, I was thinking about these badges and micro-payments, you know what if we could do this and this and this and this..." And everyone's really excited thinking about how they're going to incorporate these new ideas into their games or giving me feedback saying "Could you do this, could you add this, could you do this, explain this to me a little bit?" They're engagement is around the future. I don't want their engagement in the past. I want their engagement in the future. That's what this conference is about. These are the pioneers. And the work that they're conceiving now doesn't materialize for two or three years. I don't wanna tell them about what happened last year. Seems a little crazy.
1UP: So the future is exciting enough that you don't need to look at the past or what's happened before?
JA: I didn't say that. I said it's priority one.