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Best classes for WoW?

Is there any point in accumulating honor below Level 50? My friend took a week off when he hit 30 and did nothing but WSG. He didn't even get 1/4 of the way to "Grunt". I figure at high levels though, you'll be fighting higher ranked players and thus getting more honor for your HKs.....right now it just seems kinda pointless.
krypt0nian said:
As much as the ganking sometimes sucks, the thrill of watching you back or else is far cooler to me than PVE.
I don't even bother with "watching my back." Like I said, most of the time it's not a fair fight anyway. Seeing it coming only really gives you a better shot at escape....I'd rather let them kill me than get sidetracked by a long chase sequence where I'm likely to get killed by adds (and thus suffer a more significant durability loss). Spend a few hours with the Battle of Hilsbrad quests, getting ganked by stealthed Lvl?? rogues/druids, and tell me what good watching your back does ;) Seems like that area was designed for Alliance gankers, since even if they are somewhat close to your level they can't be attacked by any of the enemies in the vicinity. If you try to run or even manuever you'll likely get a couple nasty adds and it's over.
 
Yeah it does seem like blizz purposely put diff level faction towns near each other for the purpose of encouraging pvp. I mean look at ashenvale, hillsbrad, arathi highlands, STV*oh god RUN*. Im kinda glad that on my server Gorefiend, I see alot of pvp action, random encounter style. I can now EXPECT to have someone looking for me in a contested zone, before I would literally walk by opposing faction members if I was questing hardcore, no point before. Ohhhh but now gotta get them sweet sweet honor rewards.
 
personally i play on PvE server (cenarius), but i've heard from people that play on PvP servers that the opposite is true. since the honor system came in, which brough battlegrounds with it, there is less PvPing in the overworld. maybe it's just his server.
 
Yeah it was that way when that phat loot was available but now that everyone has their unstoppable force and what not, most phat loot is being farmed from MC and BWL. I rolled a hunter about 2 weeks back and MAN those zones i listed are a guaranteed /release affair. STV by nessingwary was always bad but now its like friggin Mag Mell was in DAOC's FFA server. I love it :))))
 
Scrow said:
personally i play on PvE server (cenarius), but i've heard from people that play on PvP servers that the opposite is true. since the honor system came in, which brough battlegrounds with it, there is less PvPing in the overworld. maybe it's just his server.



Sadly, that's true on almost all the PVP servers. Mainly, 1) get way less Honor Points than Battlegrounds. 2) Run the risk of killing a single civilian = Dishonor Kill which could mean loss from hours of Honor Point farming. Risk is too great. Talking 2 DK is about loosing 1/2 HP for next rank. This only is why hardly anyone raids city anymore.


This game has turn into "Quake / UT" of Worldcraft. God, I miss the "War" of old days.
 
I have never died more in any area than Ashenvale. STV is close, but I kill a lot there too since people are at or around my own level. In fact, Ashenvale pissed me and my buddies off so much that we made a pact to raid Astranaar when we got high level enough.

And yeah, I'd like to see a system implemented where attacking greys first gets you a DK. I'm not even asking for punishment, but it'd be cool to know who on the opposing faction goes around killing lowbies. Heh, bounty hunting almost sounds like a fun solution.
 
myzhi said:
This only is why hardly anyone raids city anymore.

This game has turn into "Quake / UT" of Worldcraft. God, I miss the "War" of old days.
meh, orgrimmar and crossroads still get raided on a daily basis on my server.
 
Scrow said:
meh, orgrimmar and crossroads still get raided on a daily basis on my server.


Probably wrong, but thought you can't attack civilian or you don't get dishonor points for killing them on PVE servers. If yes, would make a huge difference.
 
DonasaurusRex said:
Hah pve servers are the reason for dishonor and civilians, in beta people were farming npc's like whoa.



Thought people farm NPC because it allows fast Contribution Points (name change now) farming since few places you can get CP from players. NPC were never worth anything on PVP servers. So, Blizz change it so you don't get honor points from civilain NPC anymore on PVE server?


Anyway, people on PVP servers don't raid city anymore because 1 civilian kill will affect everyone in whole raid. This could lead to a quarter of bar need for next rank. That's hours of points lost from killing hundreds of people. With AoE, it's so easy to kill a civilian with hundreds of NPC charging you.
 
Scrow said:
meh, orgrimmar and crossroads still get raided on a daily basis on my server.

Nobody's suicidal enough to attack Org on my server. But many have fallen for Crossroads. Every few hours.
 
horde are pretty lazy on my server. sometimes they can be riled into action and totally crush the alliance, but usually a handful of us flag and get picked off. eventually we drive them off, but then they just rez, run, rest and return. :P
 
myzhi said:
Thought people farm NPC because it allows fast Contribution Points (name change now) farming since few places you can get CP from players. NPC were never worth anything on PVP servers. So, Blizz change it so you don't get honor points from civilain NPC anymore on PVE server?


Anyway, people on PVP servers don't raid city anymore because 1 civilian kill will affect everyone in whole raid. This could lead to a quarter of bar need for next rank. That's hours of points lost from killing hundreds of people. With AoE, it's so easy to kill a civilian with hundreds of NPC charging you.

You dont get crap on any server just a penalty. People were farming npcs in beta so people couldnt fly on the gryphons and what not and because it was fun especially for rogues. But blizzard decided this was too much of a burden for people trying to quest at lower levels. thank god you can still train stitches to goldshire :P
 
Heh, I figured I'd update this thread once I did it...

Yesterday at this time I made an undead Warrior. I already have him at level 11. :lol

I figured since I used one of the most unpopular classes, I'd now use one of the most popular (if not the most popular) classes. It took me like 5 days to get my Druid to level 10. Partially because Druids take forever to solo with, and as said before, the Night Elf starting area sucks. A lot. I'll be at lv 20 in no time. And the game is so much enjoyable when you have a character that can do more physical damage, has a higher DPS, and can solo really well.

I'm not going to use my Druid for a while, I'm really really bored with Druids. I know they have advantages, and the argument over them being healers or not at level 40+ is a split argument. I actually asked some high level Druids about that. Some do nothing but heal, some attack with magic or bear/cat/whatever form, some do a mix of both. So that's not why I ditched my Druid for the time being. It's just that to get to a high level and master your Druid takes FOREVER. It's really not worth the time.
 
at lvl 40 every class has all of their abilities

Not true.

Warlocks do not get the following until later:
Curse of Shadow (42)
Soul Fire (48)
Curse of Doom (60)

Warriors get:
Recklessness(50)

Cant speak for other classes though.
 
Helznicht said:
Not true.

Warlocks do not get the following until later:
Curse of Shadow (42)
Soul Fire (48)
Curse of Doom (60)

Warriors get:
Recklessness(50)

Cant speak for other classes though.

hmm,

Hunters get aspect of the wild later.. 46?
Druid's get Barksin and Frenzied Regen.
I don't think any of my other guys got anything new post-40 (that wasn't from a talent).

You pretty much know 98% of your skills for most characters by 40. A lot of the post-40's skills have been new things added.. I think the new Paladin hammer thingie is post-40
 
lvl 60 warlock -- human
lvl 44 warrior -- human
lvl 35 rogue -- night elf
lvl 32 priest -- dwarf
lvl 27 paladin -- human
lvl 26 druid -- night elf
lvl 21 mage -- gnome
lvl 19 hunter -- dwarf
lvl 12 shaman -- tauren
lvl 5 rogue -- undead


I've played every class in the game.

the easiest class to play is the arms-warrior.
hardest class to play was the warlock.

There is no best in my opinion, just varying degrees of effort required to play at the same level. I really liked Druids, they were soloing masters.
 
flarkminator said:
lvl 5 rogue -- undead

I've played every class in the game.

the easiest class to play is the arms-warrior.
hardest class to play was the warlock.

You really think you can form a valid opinion on a class by playing it to level 5?
 
Meantime said:
You really think you can form a valid opinion on a class by playing it to level 5?

I have a lvl 35 rogue. Read up. I just wanted to see what the undead area looked like. No need to get snippy.
 
You can't really form valid opinions until lvl 20, so the two I can't *really* judge are the shaman and the hunter. Of course there is always the class elites who'll say "you don't know our pain until you're a lvl60."

But I feel secure enough to judge them anyway =)
 
flarkminator said:
You can't really form valid opinions until lvl 20, so the two I can't *really* judge are the shaman and the hunter. Of course there is always the class elites who'll say "you don't know our pain until you're a lvl60."

But I feel secure enough to judge them anyway =)

I've got both at 40+, and they were pretty easy to play in comparison to the others I've tried.
 
I assume you meant both a hunter and a shaman at 40+. Yeah, I thought a shaman and hunter were fairly trivial to solo with.

But when I speak of "ease" I'm refering to "maximizing ability". If you get my meaning. With a hunter for example, in the heat of battle not only are you giving commands to yourself, but you're also giving commands to a pet, its the same with a warlock. Sure I can just tell my Felpuppy to "go attack" but I'm not making the MOST of that pet, if I were to make the most of that pet I'd have his pet specific spells mapped to buttons, and make sure to spell-lock casters, eat magical debuffs off me with him.

With that in mind (maximizing ability) a Arms-warrior is the easiest, and a warlock is the hardest. That is what I have discovered. But like I said, EACH class was just as powerful as the other class. Such amazing balance. But what is NOT balanced is the amount of energy required to play at the same level.
 
flarkminator said:
You can't really form valid opinions until lvl 20, so the two I can't *really* judge are the shaman and the hunter. Of course there is always the class elites who'll say "you don't know our pain until you're a lvl60."

But I feel secure enough to judge them anyway =)

I would argue to can't really make a definitive opinion until you've reached level 60 and I'm not a "class elitiest". You do get a general "feel" of a class by level 20, but not all classes have their class defining skills by then. Also game dynamics change quite a bit after 40.

For example: Shadow Priest pre-level 20 is very weak and a slow leveler. 20-30 they start getting better talents, and soloing becomes easier, but, at level 40 -if you have shadowform- you truly become a powerhouse.

*shrugs*
 
I'm not really judging their skills specifically though. There is no argument that the dynamics of a class can shift as it levels up, its even easier than that, the dynamics of a hunter can change just based on what pet he's currently using, just like the dynamics of a warlock can change based on which pet I'm currently have summoned, just like the dynamics of a warrior can change based on wether he's going 2-hander, vs dual wield, vs 1 hander with a shield. However what doesn't change is, like I'm trying to argue, the effort to reach maximum effectiveness with that class.
 
myzhi said:
Thought people farm NPC because it allows fast Contribution Points (name change now) farming since few places you can get CP from players. NPC were never worth anything on PVP servers. So, Blizz change it so you don't get honor points from civilain NPC anymore on PVE server?


Anyway, people on PVP servers don't raid city anymore because 1 civilian kill will affect everyone in whole raid. This could lead to a quarter of bar need for next rank. That's hours of points lost from killing hundreds of people. With AoE, it's so easy to kill a civilian with hundreds of NPC charging you.

WRong. most people raid with guild or with a good group of people who know before hand not to touch civilians.

with that said TM gets raided 24/7 on my server.

Diablos said:
Warriors > Druids

wow, no.

Druids pwn warriors. The only time warriors can give druids a problem is if they have a uber 2h epic and a warrior with Mortal strike. but other than that, warriors are lunch for druids.
 
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