Yes....reductism vs holism. I generally place my self in the latter camp. I am not a graphics engineer so its the end result that I mostly care about. Its not just what tools you have, its how you use them
I think Ratchet and Clank Future: A Crack in Time was gorgeous. Amazing, clean visuals, and quite the improvement over ToD and QfB. It's also probably my favorite in the series, tied with Up Your Arsenal.
Nothing about games from IG is "clean looking". In fact it's the opposite. Sub-HD and no FSAA result in a blurry, jaggy mess which in 2012 really isn't up to date anymore. Their latest effort, the Ratchet PSN game, looks horrible. It's about time a new generation begins.
I never meant impressive in a technical way, I was rather pointing out to the clever use of rendering ND does for uncharted games to work around PS3's hardware, which is rather impressive.
You are right, it lacks both hull and domain shaders which is why it requires two full geometry pass to do tessellation instead of one, which is probably not a good thing if you want to do adaptive tessellation as its bad for the number of draw cells required.
a crack in time looks amazing at times. like when you're exploring space and in that world where you go back in time before the villain of the game enslaved those alien beings.
UC2 is definitely a more polished and refined product in the visual department. UC3 looks rougher but at the same time more ambitious and flashy. I prefer UC2 for its consistency to be honest but UC3 looks absurdly good in spots while looking almost dire in others. The prime example that I stays in my mind are the shadows casted when you open your notebook in the museum (in the beginning). They are so jagged that it looks like a staircase.
UC2 is definitely a more polished and refined product in the visual department. UC3 looks rougher but at the same time more ambitious and flashy. I prefer UC2 for its consistency to be honest but UC3 looks absurdly good in spots while looking almost dire in others. The prime example that I stays in my mind are the shadows casted when you open your notebook in the museum (in the beginning). They are so jagged that it looks like a staircase.
I disagree that UC2 looks better. UC3 is much better looking than UC2 in almost every category. Even UC2 had those brief let downs like the entire museum section ( the part where you have to stealth ) which looked really mediocre compared to the rest of the game. UC3 just looks stunning from the get go. Just compare the beginning of the chateau level in UC3 to the Borneo level in UC2. The texture quality is way better in UC3. One thing I will agree though - The animation in UC2 was way more consistent. In UC3 Drake moves as if he is drunk in certain sections.
I remember being so disappointed on it on release. Everything looked grey and being a "next-gen" game at the time the expectations were though the roof.
I remember being so disappointed on it on release. Everything looked grey and being a "next-gen" game at the time the expectations were though the roof.
The game looked amazing back then and still looks good now. I particularly liked how you could use one analog stick to look around the interior. I liked the lighting in GR3 better though, the way the sun lit up the dust on the windscreen was fantastic.
Today though I prefer Gran Turismo 5's cockpit. It took them a few updates, but now the shadows inside the car are smooth, and the whole thing is beautifully lit and shadowed in realtime. The rain looks great also, and if you drive with a little rain in 3D, that's borderline insane looking.
I am such a big fan of Gran Turismo that I didn't mention it in my list, but yeah, the game actually looks amazing. Particularly if you pick something like day-night and weather change on for instance the Nurburgring, but its city courses look great too. And (especially with the recent updates) it runs pretty steady 60fps at 1280x1080 2xAA or 720p 4xAA. I personally prefer the former setting, brain-hurtingly sharp looking, but others prefer 720p mode for being a little smoother.
Resistance 1 was 30fps, and definitely had its moments (snow was great), but it's pretty dated now. Not even close to something like Killzone 3, if you ask me (which I personally did prefer over KZ2).
I would say Journey due to the amazing and consistent art style and aesthetic that practically NOTHING took you away from the immersion. From the falling stars (discovered to be real players finishing their "journey") to the shifting sand, the environments and the whatnot. For every other game, there's always that something - be it controls, glitch, frame-rate, texture pop-in. etc.
Then there's Uncharted 3 which had the misfortune of rushing the system. But let's take special note that while the game was more technically ambitious than Uncharted 2, it is discovered that it was done with HALF the team as well.
God of War 3, Uncharted 2, Uncharted 3, Gran Turismo 5, Journey, and Red Dead Redemption(mainly for atmosphere and it being my very first video game in HD!) absolutely blew me the fuck away....
Can't tell you how man times I was playing GoW3 and Uncharted 3 specifically and just sat back in awe asking my self "How.. the fuck... are they doing this?!"
Actually I remember I played it just after finishing Halo3 and I couldn't believe how much better it looked. Some levels looked very impressive at the time.
Yeah. I just replayed the game, and while the desert is useless from a gameplay standpoint after you've played through it once, it does look ridiculously good!
"Useless" in the sense that no one is getting shot? You don't need action to have powerful moments. Hell, I love Chapter 18 for several different reasons and the fact that their is no "gunplay" is one of them. Favortie chapter in the UC series and maybe even my favorite interactive moment. Period.
Absolutely nope. Bilinear filtering is not that bad at 720p, not how no filtering for sure. 720p is not that high resolution to notice great differences with better filter imho.
Absolutely nope. Bilinear filtering is not that bad at 720p, not how no filtering for sure. 720p is not that high resolution to notice great differences with better filter imho.
Mainly, the great OBMB from 2 was removed. Watching a dropship land and takeoff in in KZ3 was not nearly as good looking as in KZ2. In fact many things weren't.
I thought for the most part KZ3 blew 2 out out the water but I really missed that incredible motion blur. The fake effect around the edge of the screen when you sprinted was really sad. It was basically just a clear, static HUD element to make it look like motion blur was doing it. I can't wait to see what Guerrilla can do with some better tech.
Ever since that shot I wanted more cinematic moments I could interact with, something Uncharted 3 encompassed 1000 times over. It is this reason that I never get why there is so much hate for Uncharted 3, it presented itself as an interactive cinematic experience, that is what I wanted and that is what I got. ND played with the idea of utilizing cinematic techniques in UC2 and ran with the style in UC3. Chapter 18 in UC3 showed me that you don't need cinema to be cinematic. If that is not your thing than that is fine, but believe it or not some people(like myself) are in love with this concept that things can be "more" than games(not that everything should be cinematic, mind you). UC2 was more "game-y" and it appears that TLoU(health bar and all) seems to be following suit, that is fine for them, but I don't think the UC3 team failed or is their "B-team" just because they want to make something that is to be experienced rather than played. I also don't think anyone has the right to criticize a team and their direction if it isn't your particular thing.
I can't stand Hollywood adaptations and their bastardizations of just about everything they touch. Unlike Jaffe, I feel like this medium is competent in both telling a story and creating a strong bond with characters; interactivity is one of this medium's exclusive traits and it can/should be used to establish stronger bonds with characters. For example,
having to lift Drake off the ground every time he would fall on all fours during the second night in Chapter 18 was emotionally powerful. I wasn't Drake in this sense, I was with him, trying to get him back on his feet, pushing him forward and if need be, pushing him up. This is a kind of connection films just can't offer.
Finally, seeing this shot made my eyes water.
It was like seeing the brachiosaurus in Jurassic Park for the first time. It was cinematically powerful and the best part was the fact that I could actively participate. Good God...
Anyway, sorry about the Uncharted 3 rant.
And yes, I would say Uncharted 3 is the best thing I have seen on consoles.
Mainly, the great OBMB from 2 was removed. Watching a dropship land and takeoff in in KZ3 was not nearly as good looking as in KZ2. In fact many things weren't.
It's not the same implementation. KZ2's was a global per pixel implementation whereas 3's was per object. I hope that next-gen we can get global per pixel regularly. It looks incredible and it's usually more subtle too.
"Useless" in the sense that no one is getting shot? You don't need action to have powerful moments. Hell, I love Chapter 18 for several different reasons and the fact that their is no "gunplay" is one of them. Favortie chapter in the UC series and maybe even my favorite interactive moment. Period.
Absolutely nope. Bilinear filtering is not that bad at 720p, not how no filtering for sure. 720p is not that high resolution to notice great differences with better filter imho.
Every time I read these kinds of threads I have the strong suspicion that few of the people talking about anisotropic filtering actually know what it is.