Which Nintendo 64 game had the BEST graphics on the system?

Man you have built up resentment over that console. You're the same guy that was trashing it in the other thread. Jesus.
It was not contemporary technology in any point in its lifecycle and no hopium can change that. Nintendo is a hell of a drug.

Pisses all over Saturn's 3D though, doesn't it
Damn right. Saturn sucks at 3D. Doesn't make N64 good. N64 can't even do high level 2D like Saturn.
 
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Saturn belongs to the 3DO league, not the N64 or PS1 league
Andre The Giant No GIF

3DO was an expensive piece of 1993 hardware that never got fully utilized. Saturn hardware is weaker than it in all categories.
 
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It's a shame the NeoGAF mods are too lenient on such blatant trolling, which completely derails and undermines the thread. It's not on the level of the ResetEra/Famiboards dictatorship, but in this case, some moderation would go a long way toward keeping the discussion at least somewhat reasonable.
 
That trick made the characters look good... But it sacrifices a setting by making it look like just a drawn cardboard box.
Well, yeah, it's Pokémon Stadium and there are only battles. No real point in having detailed backgrounds you can't even explore anyway.

Putting all the processing power into rendering and animating 251 unique models was the right decision.
 
Rush 2049 is a great showcase of how much the N64 evolved visually by its final years. Compared to San Francisco Rush and Rush 2, it looks dramatically cleaner and more refined — with better textures, longer draw distance, vibrant lighting, and that distinct futuristic aesthetic that still holds up. It really pushed the hardware with large, open tracks and a smooth sense of speed rarely seen on the system.

The Dreamcast version naturally looks sharper, with higher resolution and smoother performance, but the N64 version deserves a lot of credit for what it accomplished. It also refined the gameplay — tighter handling, more complex tracks, and the addition of the iconic stunt mode, which gave the game lasting appeal and personality.

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It was not contemporary technology in any point in its lifecycle and no hopium can change that. Nintendo is a hell of a drug.


Damn right. Saturn sucks at 3D. Doesn't make N64 good. N64 can't even do high level 2D like Saturn.


Oh well, I don't like Nintendo and the 64 was one of my favorite consoles.
 
It was not contemporary technology in any point in its lifecycle and no hopium can change that. Nintendo is a hell of a drug.


Damn right. Saturn sucks at 3D. Doesn't make N64 good. N64 can't even do high level 2D like Saturn.

what were you smoking? voodoo didn't release its first consumer product until the launch of the n64 and it wasn't much better. though through out the n64 life PC Cards got way better. same as every gen after.
 
Hahaha

Wtf does that mean
It means you are better off playing Ultimate Mortal Kombat 3 on SNES than Mortal Kombat Trilogy on N64 and that goes for anything 2D.

what were you smoking? voodoo didn't release its first consumer product until the launch of the n64 and it wasn't much better. though through out the n64 life PC Cards got way better. same as every gen after.
Glide sucks ass too. Amazing how it can make games look like a blurry mess relative to just software. There is a reason 3dfx went bankrupt.
 
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Could Sin & Punishment get a spot? The game's a looker and iirc it runs quite well.

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This game is rad, I played it years later after reading weird reviews about its alien control scheme or whatever and found it plays pretty much like the second game in a very modern setup, d-pad to move the character, analog stick for the aiming, etc., it works great and is the best N64 rail shooter.

The only thing Star Fox 64 has over this is the all-range mode so, the not rail shooter parts really.
 
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Damn right. Saturn sucks at 3D. Doesn't make N64 good. N64 can't even do high level 2D like Saturn.
Damn wrong. Saturn was good at 3D, and the N64 had the chipset to do amazing 2D games. Sadly, the focus was on 3D and going to carts made it simply too expensive for 2D games on the N64

Banagi O and Yoshi Island had some wonderful 2D graphics
 
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It means you are better off playing Ultimate Mortal Kombat 3 on SNES than Mortal Kombat Trilogy on N64 and that goes for anything 2D.
But that doesn't mean The N64 can't do "high level 2D" ( :messenger_grinning_sweat: ) it just means MK Trilogy on the N64 was a bad port on an early 12MB cart.

There are other 2D games on N64 if you want good looking 2D graphics. Sure, there were very few of them but at that time 2D games were not as popular as 3D and cartridges were too expensive to not cater to the most common denominator. But the CPU/GPU/RAM was there for some wonderful stuff.
 
Glide sucks ass too. Amazing how it can make games look like a blurry mess relative to just software. There is a reason 3dfx went bankrupt.
I guess you weren't there.

3Dfx didn't fail because of "blurry mess", whatever that is. It failed because Nvidia beat them with better products later on. At first, 3DFx were pretty much the monopoly for 2 years, kinda like how Nvidia is now. All the other 3D cards couldn't touch Voodoo's performance. 3Dfx started going downhill after the Voodoo 3.

Also yes, i agree the early filtered graphics were shit compared to software. But what mattered the most back then was performance. With a Voodoo you could play Quake 1/2 @ 640x480 with good frame rates on regular pentium CPUs. With software you were bound to 320x240 at most, even with a brand new, super expensive Pentium 2. On top of that, the blurriness was easily fixable in some games. Both Quake and Quake 2 had console commands to remove the bilinear filter and give it a look closer to software while also keeping the performance and resolution. You could even restore the software dynamic lighting effects in Quake 1.

You just had to be a bit more involved as a user, which was something PC gamers had to be back then.
 
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