GigaBowser
The bear of bad news
The real reason they went under is because I started a thread about it the day before on Neogaf and obviously someone at Google was listening.

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Deathloop was announced as a PS5 console exclusive five months before Stadia even launched, how does the timeline even make sense?Ghostwire and Deathloop both launched on PC and PS5 at the same time
Speculation but MS could have blocked the launch for Stadia as it's a competitive cloud platform for all we know.
It doesn't necessarily mean Google would have acquired them. They may have tried to establish marketing deals, other exclusivity deals or simply counted on their content being available on the platform.So if MS hadn't purchased Bethesda, Google would have? And their games like Deathloop and Starfield would all be Stadia and cloud exclusive? Yuck.
MS were honoring the contract signed before they acquired Bethesda when it comes Deathloop. When it comes to the cloud, well, MS is investing heavily into it due to Game Pass so its a likely scenario that they might try to block it and he did say he was speculating....not that there were any established plans. The question you are asking has already been answered in how he started his statement.Deathloop was announced as a PS5 console exclusive five months before Stadia even launched, how does the timeline even make sense?
You're saying there was somehow plans for a Stadia version that Sony was ok with and MS blocked?
Sony did say the acquisition would have major negative implications for gamers and the future of the gaming industry.
Guess they were referring to Stadia.
Besides, you guys had one contract from REVillage and that was enough to confirm Sony blocks every single game from GP. No proof was ever asked.
MS is killing the competition. That's their MO. What else is new?
They had clauses to block Stadia in their contracts with publishers I'm sure.
I understand it's speculation but it still needs to make sense as a theory. Nothing indicates there ever was a Stadia version of the games Sony moneyhatted since it never was announced, even prior to the MS purchase.It doesn't necessarily mean Google would have acquired them. They may have tried to establish marketing deals, other exclusivity deals or simply counted on their content being available on the platform.
MS were honoring the contract signed before they acquired Bethesda when it comes Deathloop. When it comes to the cloud, well, MS is investing heavily into it due to Game Pass so its a likely scenario that they might try to block it and he did say he was speculating....not that there were any established plans. The question you are asking has already been answered in how he started his statement.
It wasn't their games. Stuff like Rage 2 was there since 2019, Doom and Doom Eternal were announced in 2020. The contracts were already done.They had some of their own games on Stadia but were paying to block... other publishers from releasing games on Stadia?
Phil Spencer...You lil' Devil you...
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It wasn't their games. Stuff like Rage 2 was there since 2019, Doom and Doom Eternal were announced in 2020. The contracts were already done.
The rest is your usual psychotic rants I won't bother this time. Peace![]()
Celebrating less competition?...the FTC wants to have a chat with you.Sarcasm? We should be celebrating!
Celebrating less competition?...the FTC wants to have a chat with you.
Even less with MS acquisitions. Is so unfair and inadequate.FTC gonna have to work double overtime to convince people that Stadia was ever close to being competition.
Really? Lol. I think we're all shocked it lasted this long.shocked the industry
Jim rubbing his hands for the next meeting eith ftc
The best thing about the OP are the rats who don't understand what they're reading and take a false victory lap only to get visibly upset and shaken that no media is reporting this and no big gaming forums are talking about it. I already see a usual suspect on Twitter claiming MS paid the media and influencers to keep hush about this and that's why nobody is talking about itand not the real reason, that the article was written in February 2021 and there are no actual quotes or proof in the article. Not to mention that nobody with working brain cells took Stadia seriously with their multitude after multitude of terrible business moves, but hey, desperate times call for desperate measures.
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Google's announcement that it would be shutting down its Stadia game development studios shocked the industry.
FTC gonna have to work double overtime to convince people that Stadia was ever close to being competition.
"When you talk about Nintendo and Sony, we have a ton of respect for them, but we see Amazon and Google as the main competitors going forward," he said.
"That's not to disrespect Nintendo and Sony, but the traditional gaming companies are somewhat out of position. I guess they could try to recreate Azure, but we've invested tens of billions of dollars in cloud over the years."
Stadia = Google"I don't want to be in a fight over format wars with those guys while Amazon and Google are focusing on how to get gaming to seven billion people around the world," he added. "Ultimately, that's the goal."
There's no audience for it, how many times will this have to be proven? You can literally start playing on xCloud right now for $1 in most of the world, yet hardly anyone is doing it.I am so confused by Google.
They literally didn't try. Gaffers think Stadia failed from the merits, but Google was extremely passive in its efforts, its baffling.
Stadia = Google
You can't be serious. Customers can't subscribe directly to Azure or AWS to play games.Not in this context, but you're welcome to believe that to further a specific narrative. He's specifically talking about a cloud infrastructure, not Stadia, which was only out a few weeks at the time of that interview.
Now they just need to save us from Microsoft.Microsoft saving us from Google and Apple already
You can't be serious. Customers can't subscribe directly to Azure or AWS to play games.
Google Cloud = Stadia
Azure = xCloud
AWS = Luna
So yes he was talking about Google reaching 7 billion gamers through Stadia.
Speaking with newly-launched tech publication Protocol, Spencer said the company's Japanese counterparts lack the means to compete with its high-end cloud infrastructure.
Stadia closure = negative implications now? I thought people were celebratingSony did say the acquisition would have major negative implications for gamers and the future of the gaming industry.
Guess they were referring to Stadia.
Ok so he was talking about Google Cloud only (NOT Stadia) but how can customers play games on Google Cloud without Stadia?He's literally talking about competing in cloud infrastructure.
Stadia closure = negative implications now? I thought people were celebrating
You can't be serious. Customers can't subscribe directly to Azure or AWS to play games.
AWS = Luna
But Microsoft's Spencer says he doesn't consider Sony and Nintendo his main competition anymore, largely because neither of those Japanese companies owns its own top-end global cloud infrastructure akin to Microsoft's Azure platform.
"As Microsoft continues its shift into game streaming and digital-only, Xbox boss Phil Spencer says PlayStation and Nintendo are no longer the platform's main contenders."He's literally talking about competing in cloud infrastructure.
Regardless, Stadia is dead now and mostly in part to their own actions like turning down known developers. Bethesda's acquisition happened less than 1 year after Stadia launched, it wouldn't have been a factor in the reception Stadia got.
"As Microsoft continues its shift into game streaming and digital-only, Xbox boss Phil Spencer says PlayStation and Nintendo are no longer the platform's main contenders."
The deflection you're doing is absolutely mind boggling.
The next he was shutting it all down and blaming the move in part on Microsoft's acquisition of Bethesda, Kotaku reported at the time.
Meanwhile, Geoforce Now recently reached 20 million registered users w/o acquiring a single developer.
If Google looked at the MS acquisitions and decided they would have to would spend that much money in order to complete, that would further signal that Google didn't bother to try to understand the market they sought to compete in.
The case has not been made that Microsoft killed Stadia. Google launched a shitty product and the market didn't like it from the start.
Be careful thicc. Reading too much on resetera can be harmful to one's mental facilities.Look at the absolute stupidity Trup1aya posted on this topic on Reset:
Before you type BS, learn that Geforce Now can be signed up to for FREE; you don't need to pay for an account.
Secondly, if they were able to reach 20 million users without buying a developer, why does Microsoft need to buy two massive publishers to maybe reach 50 million GamePass subs?
Oh, is it because you have to pay for GamePass? Like how you had to PAY for Stadia? Would that suggest, then, that for paid services you maybe HAVE to buy developers and/or publishers? And if that is the case, Google's claim of MS's aggressive buy of publishers like Zenimax/Bethesda basically pushing them out of the market, has some validity?
But I get it, dude. We know how you play this game, so you'll never look at the flaws of your own arguments.
I don't even know what you're talking about now but I suspect it again has no relevance to what was being discussed and is another deflection to a different point.Is it more or less mind boggling than the deflection of trying to put Stadia closing down on Microsoft ?
Oh, funny story on that. The Kotaku article that the OP's article is quoting says this:
The hyperlinked piece there with the "reported at that time" has absolutely no mention of Bethesda at all.
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FTC gonna have to work double overtime to convince people that Stadia was ever close to being competition.
"As Microsoft continues its shift into game streaming and digital-only, Xbox boss Phil Spencer says PlayStation and Nintendo are no longer the platform's main contenders. "When you talk about Nintendo and Sony, we have a ton of respect for them, but we see Amazon and Google as the main competitors going forward," he said. "That's not to disrespect Nintendo and Sony, but the traditional gaming companies are somewhat out of position. I guess they could try to recreate Azure, but we've invested tens of billions of dollars in cloud over the years." "I don't want to be in a fight over format wars with those guys while Amazon and Google are focusing on how to get gaming to seven billion people around the world," he added. "Ultimately, that's the goal."
I'm not even sure what you're arguing about. Phil made several mentions of Google and called them his main competition for cloud gaming. It was talked about at length here and everywhere.Most people are, but then you have folks like our friendGhostOfTsu who doesn't leave any opportunity to turn any news into anti MS/Phil, such as this thread
Imagine taking an interview done a few weeks after Stadia launched, where its name isn't used by Spencer as some kind of indication that it was considered primary competition. Let alone the last few years where Stadia barely put up a viable footprint to even be considered competition to any of the primary gaming platforms in the first place. It has had the same level of impact as an Ouya all things considered.
PS:
Luna didn't launch until 10 months after that article. Unless Phil has incredible clairvoyance, he is not talking about Amazon Luna 10 months before it was a thing, just like he doesn't mention Stadia even once. in the article where he's talking about cloud infrastructure and name dropping Azure:
I'm not even sure what you're arguing about. Phil made several mentions of Google and called them his main competition for cloud gaming. It was talked about at length here and everywhere.
Now you want to pretend he wasn't talking about cloud gaming. They were actually competing for the cloud servers in the backend when you play Fortnite or whatever?
Yeah I'm sure they bought Activision because they wanted them to use Azure for their servers instead of Google Cloud.
But now you're working doubly overtime to suggest he wasn't referring to Google's Stadia or Amazon's Luna (for obvious reasons) . Even when it's pretty clear and it's mentioned in the artcle.
Sony paid Google to shut down Stadia to stop MS from buying Activision. It all makes sense now.
Some people are just desperate and hoping this somehow stops the Activision acquisition. Even though realistically MS had nothing to do with Stadia's failure.Is it more or less mind boggling than the deflection of trying to put Stadia closing down on Microsoft ?
Oh, funny story on that. The Kotaku article that the OP's article is quoting says this:
The hyperlinked piece there with the "reported at that time" has absolutely no mention of Bethesda at all.
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Google Stadia Shuts Down Internal Studios, Changing Business Focus
Google Stadia, the late 2019 streaming platform that promised to revolutionize gaming by letting users stream games without needing to own a powerful PC or console, is altering course, getting out of the game-making business and will now offer its platform directly to game publishers alongside...kotaku.com
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