Doom: 5/10. Highlights include quick movement speed, not entirely hideous visuals inside the complex, the use of the original Doom door noise. Lowlights include the disgusting and stupid looking QTE kills, the weapon pickup cutscenes, the turdy brownness of hell, generally poor enemy models, virtually no enemy reaction/feedback to being shot, the fact that it looked like Doom 3, and next gen audio diaries. Demo went on forever.
Doom Level Creator: 8/10. Although it seemed sort of limited, more like Forge than a real level/campaign editor, the prefab stuff and level logic seemed like it had a great UI. Hopefully this doesn't preclude more extensive modding, but a great first foray into modding for console people.
Doom Multiplayer: 2/10. Didn't look good, too much UI, too many effects. I know that Doom 1 was the grandaddy of this stuff, but I am convinced that at best this will be marginally more popular than Doom 3's multiplayer.
Bethesda.net: 0/10: (to the extent that this is a client, an account system for games, or anything other than just a revamp of their corporate website) No one wants this stupid garbage. Any features it could offer are already available through existing services. Publishers need to stop running their own segmented services. They produce fan worry (because they are not all going to survive and could be shut down), they are security risks (because they all get hacked despite assurances they won't), and they basically add nothing. I am sure smart people worked very hard on this superfluous product and while it feels bad to trash hard work, I can't stress enough how much this is a bad direction for gaming, and especially PC gaming, and how I am credibly worried that this will result in bad things. If it's just a revamp of their corporate website then 1/10 snooze I already have places to talk about Bethesda games.
Battlecry: 2/10. I don't think this looked good when it was revealed. I don't think it looks now. It's not a genre that would interest me, but even within the genre, it doesn't look like an interesting game.
Dishonored 2: 5/10. I didn't finish Dishonored 1. It's my fault, I tried to play it with no upgrades and no kills for my first playthrough. That was dumb. It took me like 6+ hours to get through the first mission. That was dumb. I'll give it a try again later. That being said, Dishonored 2 is a thing. CG trailers are dull. The design looked less interesting to me than the first game. I like the idea of a female playable character. I like the idea of multiple playable characters. I'm sure this will turn out well, but this presentation didn't excite me. The fake "dude gets excited and speaks french" moment that opened the presentation was lame.
Dishonored 1 HD: 0/10. I already own Dishonored 1 HD and have for years.
The Elder Scrolls Online: ? Was there anything in this trailer or was it just an ad for an already released game?
Hearthstone: 1/10. I'm sure this will end up a competent game, but frankly, this was the absolute dumbest way they could have unveiled it.
Fallout: Vault Shelter: 10/10. This looked great. Looked very thoughtful, and I really appreciated that Todd Howard took the time to name specific influences that spanned gaming history, including progress quest. I think among the interactive screensaver ecosystem work, this could be great. And it looks, provisionally at least, like there's no onerous business model. How nice is that?
Fallout 4: 10/10. So, the animation looks hideous, the graphics rough, Gamebryo sucks, and the dialogue seemed a bit stilted. That being said, I thought the world looked great, the two playable characters were super, I liked the presentation a lot. Combat looks better, VATs looks better. I liked the use of colour. Character creator looks good. The dog seems fine. They showed a wide variety of content. Third person seemed like it worked fairly well. There was good use of humour. But the building is what I liked the most. I think Morrowind's Bloodmoon expansion and the construction of the trading post station is probably Bethesda's finest hour so far. To see them take a more flexible, Minecraft-like approach to building, down to the more advanced electricity systems, is really great. I think I could really make a "home" in this game. I want to walk through this world and dismantle everything I find, take and remove every object, and use them to make my perfect house. I can't wait to see how mods improve this. The release date was a great cherry on top.
"Real Life Pip Boy" Deluxe Edition: 0/10. Cat helmet garbage.
Pip Boy App: 3/10. Dumb novelty, Todd Howard recognized it was one at least.
Overall the conference was OK, a good start for Bethesda, and Fallout 4 looks really great. Hope Doom improves for release and that we get to actually see Dishonored 2.