Quarters are decided by the company. My company's quarters end in July and October.
I'm still at Zombie, but know all of these guys. Happy to see them announce their game, I've known about it for a while now.Element works at Zombie Studios, unless he's jumped ship since.
Hate the absence of colors.
It's a pretty sweet idea but I just can't see myself playing a whole game that looks like that.
Love the absence of colors.
Everything is so black and white with you people.
About 50% of the human population have eyes that are sensitive to stark black-and-white contrasts like this game, which gives them headaches and eye strain. Adding some in-between colors and making the contrast less extreme would help. Hopefully the devs are aware enough of this issue and they don't think too highly of their "unique" art style so that the game is more accessible.
Madworld was unplayable for me because of that, and this doesn't bode well either.
It'll be like playing a full game in Alice MR's berserk mode, which is A-OK with me.
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If it looked like that I would be a lot more excited. The problem is that the game is only black and white, there are no shades of grey, and such an extreme contrast is simply hard on the eyes. Not knowing anything about the gameplay, story, or setting, I can completely write off this game just by watching a video. The trailer was enough to start hurting my eyes, so playing the game would be like torture.It'll be like playing a full game in Alice MR's berserk mode, which is A-OK with me.
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If it looked like that I would be a lot more excited. The problem is that the game is only black and white, there are no shades of grey, and such an extreme contrast is simply hard on the eyes. Not knowing anything about the gameplay, story, or setting, I can completely write off this game just by watching a video. The trailer was enough to start hurting my eyes, so playing the game would be like torture.
8/10
Well, good to know I'm the 50% who doesn't have a problem from looking at it. Hopefully, actually playing it on August 14th might help the eye strain for others when they're immersed in the game.
It'll be like playing a full game in Alice MR's berserk mode, which is A-OK with me.
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They name dropped it because they created it. Craig, Dave, and Wes were pretty much the core team behind NOLF.Game looks interesting, but I hate the NOLF name drop considering this game looks nothing like NOLF. This is all FEAR and no NOLF.
Make a spiritual successor to NOLF next. I'm getting sick of these guys making "horror" games.
They name dropped it because they created it. Craig, Dave, and Wes were pretty much the core team behind NOLF.
That's nice and all, but I feel like they just drop the name to live off nostalgia. Since moving onto FEAR that's all they are doing, another game in the same vein.
I'd say the theme (with only knowing what was released today) is along the lines of F.E.A.R., where the combat appears to be taking a step back closer to NOLF in terms of simplicity.That's nice and all, but I feel like they just drop the name to live off nostalgia. Since moving onto FEAR that's all they are doing, another game in the same vein.
Which these guys really didn't work on.The last taste of anything NOLF related was Contract JACK and that game was terrible.