Holy shit the Infinite name makes sense now.
Crazy wasn't it? made me sit there and think alot about it
Holy shit the Infinite name makes sense now.
Just finished it. Meh. Saw it all coming.
Well except the Rapture appearence, but amusingly, I was hoping for something like this somewhere during my playthrough. Can't remember when and why though, maybe there was a subtle hint.
Does anyone think that the last scene after the credits is the same universe as rapture? I still don't understand how the Rapture tribune got into Booker's Apartment.
You think you've been hired to capture adult Liz to "wipe away the dept", but actually you're remembering 20 years prior, when you sold baby Liz to wipe away the debt. Exactly what Lutece says: manufacturing new memories from old ones.I thought I had this all figured out, but I have one more question. The "struggle to create memories where none exist" thing -- how does it work. Shouldn't Booker have memories of selling his kid and seeing the exact same folks who are helping him now? I get that the rift jump fucks with your mind, but does anyone remember the specific instance where this is all explained?
I thought I had this all figured out, but I have one more question. The "struggle to create memories where none exist" thing -- how does it work. Shouldn't Booker have memories of selling his kid and seeing the exact same folks who are helping him now? I get that the rift jump fucks with your mind, but does anyone remember the specific instance where this is all explained?
Not really. There's a voxophone that states when Robert Lutece was brought over, he was having problems dealing with the cognitive dissonance. The game deals heavily with quantum states...dead and/or alive...heads and/or tails...so the mind can be seen as another potential one. Bringing him over made his mind both Robert and Rosalind.
When Booker was brought over, no entity known as Booker Dewitt could be found...there wasn't any, since the baptism. Everything that happened post that never happened in this world. Trying to remember those past 20 years must've been like trying to remember something out of nothing. He could remember anchor points, or points shared with Comstock, but not much else.
I thought I had this all figured out, but I have one more question. The "struggle to create memories where none exist" thing -- how does it work. Shouldn't Booker have memories of selling his kid and seeing the exact same folks who are helping him now? I get that the rift jump fucks with your mind, but does anyone remember the specific instance where this is all explained?
Bioshock Infinite has about the same appeal as the God-awful film, The Butterfly Effect, and is only held to a different standard as it it a video-game.
Edit: Or Donnie Darko (also ironically with a Tears for Fears cover) now that I think about it. In fact the more I think about Infinite's ending the less impressed I am.
Does anyone think that the last scene after the credits is the same universe as rapture? I still don't understand how the Rapture tribune got into Booker's Apartment.
Jesus fucking christ the comstock boat figth. How fucking boring. Stupid shooting getting on the way of a magnificent game. Just fucking boring to deal with hordes and hordes of enemies for...what reason? To pad the game length? To make it more "epic"?
Im even thinking of not finishing it, getting bored of the figths. Seriously what a piece of shit boring parts of a otherwise very brilliant game. I can find the logic there Mister Ken Levine.
Sigh.
Jesus fucking christ the comstock boat figth. How fucking boring. Stupid shooting getting on the way of a magnificent game. Just fucking boring to deal with hordes and hordes of enemies for...what reason? To pad the game length? To make it more "epic"?
Im even thinking of not finishing it, getting bored of the figths. Seriously what a piece of shit boring parts of a otherwise very brilliant game. I can find the logic there Mister Ken Levine.
Sigh.
Jesus fucking christ the comstock boat figth. How fucking boring. Stupid shooting getting on the way of a magnificent game. Just fucking boring to deal with hordes and hordes of enemies for...what reason? To pad the game length? To make it more "epic"?
Im even thinking of not finishing it, getting bored of the figths. Seriously what a piece of shit boring parts of a otherwise very brilliant game. I can find the logic there Mister Ken Levine.
Sigh.
I agree. It makes me glad I played it on normal difficulty first.
But you're like, 30m max from the ending if you're on the Comstock boat
So... I know people are very high on BS:I right now, and thus this won't be a popular opinion... but I feel like it was a bunch of pretentious wankery that is only being lauded as genius because our medium has so few "big budget" examples of real avante garde thinking/narrative.
The entire Rapture bit felt like pandering, and worse, felt like a self-aware Ken Levine recognizing that he has been telling the exact same story, moderately well, for more than a decade now.
In the realm if "multiple-world-theory" themed sci-fi, this is merely "me too" fiction, and as a commentary on player agency it is Levine repeating himself, while his betters have moved on and are working on ways where player agency PRECISELY means something to building a shared post-modern story between author and player.
Ironically, I got Spec Ops for free preordering this, and felt it was a massively superior exercise in game narrative. And hell... it even had pop songs in it too.
Bioshock Infinite has about the same appeal as the God-awful film, The Butterfly Effect, and is only held to a different standard as it it a video-game.
Edit: Or Donnie Darko (also ironically with a Tears for Fears cover) now that I think about it. In fact the more I think about Infinite's ending the less impressed I am.
This is bothering me. A lot.
I know, Im just mad as hell
this is a pretentious post
I don't see where he's wrong, and you didn't do anything to try to disprove his points.
I know, Im just mad as hell
So I feel like the answer to this is no, but are there any equivalents to a man, a lighthouse, a city in the System Shock games?
I was about to give up as well until I read someone's suggestion to just use Return to Sender traps around the core. It took no damage and the fight was a breeze.Jesus fucking christ the comstock boat figth. How fucking boring. Stupid shooting getting on the way of a magnificent game. Just fucking boring to deal with hordes and hordes of enemies for...what reason? To pad the game length? To make it more "epic"?
Im even thinking of not finishing it, getting bored of the figths. Seriously what a piece of shit boring parts of a otherwise very brilliant game. I can find the logic there Mister Ken Levine.
Sigh.
Not without some serious stretching/overanalysis imo. It's not been running theme in Shock games until now, afaik.
Holy shit the Infinite name makes sense now.
My bro just asked me this and I'm not sure about this -- if Comstock pays Booker's (the one you play as) debts for Anna, then how are the Luteces able to get him to cross a tear and go after Elizabeth? Is the booker you play as from a universe where the Luteces paid his debts (if so, how did he lose Anna)?
I'm not sure if this is the question but:
- Booker sells Anna to Comstock and Comstock pays off his debt (probably using Robert Lutece to pay whoever Booker owes money to).
- Comstock renames Anna to Elizabeth.
- The male Lutece becomes guilty for taking Anna and meddling in the multiverse. Both he and the female Lutece (who he forces to help her) decide to reset things.
- Comstock orders the Luteces to be murdered. They get scattered in the probability space.
- The Lutece's, now scattered among the probability space, and appear to Booker, offering him the chance to take back Anna.
- Booker crosses through the Luteces' tear to the set of universes where Elizabeth is. Booker forgets everything almost everything after crossing over (Comstock's memories conflicting with his own) and he invents new memories around 'bring us the girl, wipe away the debt'. He doesn't actually have any debt at this time.
I hope that helps/is what you're asking.
EDIT: At the above, we haven't had non-euclidian ye...oh wait. Sorry.
this is a pretentious post
I'm guessing it's against his will, they just grab him through and plant the note on the door of the lighthouse to help him to convince himself that he's supposed to be saving Elizabeth.My bro just asked me this and I'm not sure about this -- if Comstock pays Booker's (the one you play as) debts for Anna, then how are the Luteces able to get him to cross a tear and go after Elizabeth? Is the booker you play as from a universe where the Luteces paid his debts (if so, how did he lose Anna)?
this is a pretentious post
You have a pretentious username
I'm not sure if this is the question but:
- Booker sells Anna to Comstock and Comstock pays off his debt (probably using Robert Lutece to pay whoever Booker owes money to).
- Comstock renames Anna to Elizabeth.
- The male Lutece becomes guilty for taking Anna and meddling in the multiverse. Both he and the female Lutece (who he forces to help him) decide to reset things.
- Comstock orders the Luteces to be murdered. They get scattered in the probability space.
- The Luteces, now scattered among the probability space, and appear to Booker, offering him the chance to take back Anna.
- Booker crosses through the Luteces' tear to the set of universes where Elizabeth is. Booker forgets everything almost everything after crossing over (Comstock's memories conflicting with his own) and he invents new memories around 'bring us the girl, wipe away the debt'. He doesn't actually have any debt at this time.
I hope that helps/is what you're asking.
EDIT: At the above, we haven't had non-euclidian ye...until now.
So... I know people are very high on BS:I right now, and thus this won't be a popular opinion... but I feel like it was a bunch of pretentious wankery that is only being lauded as genius because our medium has so few "big budget" examples of real avante garde thinking/narrative.
The entire Rapture bit felt like pandering
and worse, felt like a self-aware Ken Levine recognizing that he has been telling the exact same story, moderately well, for more than a decade now.
In the realm if "multiple-world-theory" themed sci-fi, this is merely "me too" fiction,
and as a commentary on player agency it is Levine repeating himself,
while his betters have moved on and are working on ways where player agency PRECISELY means something to building a shared post-modern story between author and player...
So did Elizabeth know what was going on all the time?
Something that's been bugging me...What happened to the Elizabeth from the martyr Booker timeline? The timeline the back-half of the game plays out in.
Could you list some examples? [AAA games of course, not indies.]