The One Who Knocks
Member
Anyone else jump out of their chair when after you pulled the lever to open up the door to the warden's room and upon turning around, you were face to face with a Boy of Silence?
Yes...that was evil, so evil. The only jump scare in the game and they put it at the very end after lulling us into a false sense of security. It was both incredible and cruel. I wish that sort of atmosphered had been maintained for the whole story. I don't particularly care too much for horror but something about Rapture (at least up to the end of Medical Pavilion) was quite unsettling/creepy and I prefered it to Columbia's atmosphere. I can recognise that the shift in atmosphere was done for a reason though.
EDIT: Although, I do completely agree with the above posts in that it was out of place. I wish they transitioned much more gradually to it as it was a drastically different tone to what proceeded it.