Loved this. The last paragraph kills me. Are there any more like this for other games?
Loved this. The last paragraph kills me. Are there any more like this for other games?
Dude. It's a plot involving a lot of controversial ideas, that uses subtle metaphorical constructs to emphasize its thematic structure. It's fucking begging to be over analyzed. Look at the way it is dressed!
I like the cut of your jib, mister. I not sure I agree with the majority of what you wrote - in fact, I vehemently disagree with some of it - but it is at least a credible attempt at explaining the game. Sometimes the answer to a question is simply to guess what the question writer was thinking when he asked it, and of the alternatives posed thus far, this one seems like it has the most probability of being the ideas behind Infinite. Still breaks down under scrutiny and some of it is offensively shallow, but there you go.
I've decided that there probably isn't going to be a satisfactory answer to Bioshock Infinite, so it's probably best if I just move on.
Not sure why you're confused.ok so why isn't there a thousand other Letuces before then?
Not sure why you're confused.
1) Rosalind Lutece in Timeline 1 breaches a portal to Robert Lutece in Timeline 2.
2) Robert crosses over to join Rosalind.
3) Fink attempts to kill the Luteces.
4) They are now scattered and can travel freely amongst the multiverse.
Does any given timeline (beyond the timelines from whence they came) have its own version of Lutece, still intact? Probably. After all, Booker and Elizabeth cross over into the Vox revolution timeline, which a recording indicates has its own Elizabeth, meaning both Elizabeths were in the same timeline at the same time (but that Elizabeth was moved from Monument Tower to Comstock House before Martyr Booker arrived).
I'm sure they were, and they were intercepting all of the Bookers that were with all of the Elizabeths that showed up to drown pre-baptism Booker at the end. Remember that for every Lutece pair scattered in such fashion, there would've been as many Elizabeth and Bookers to preoccupy them in parallel realities.I'm confused because in the INFINITE universes that exist, somehow only two Luteces were performing this experiment at the same time to be able to communicate with one another? Why aren't there thousands of Luteces who were doing this, why didn't at least some percentage of those come up with a similar plan to do what game's two Luteces did?
I'm not saying the game needs to explain it, tons of the time shit in this game doesn't make sense, I'm just wondering if there was a good explanation or not
ok so why isn't there a thousand other Letuces before then?
Why do you assume you are seeing the same two Letuces each time?
I'm sure they were, and they were intercepting all of the Bookers that were with all of the Elizabeths that showed up to drown pre-baptism Booker at the end. Remember that for every Lutece pair scattered in such fashion, there would've been as many Elizabeth and Bookers to preoccupy them in parallel realities.
Comstock has sabotaged our contraption. Yet, we are not dead. A theory: we are scattered amongst the possibility space. But my brother and I are together, and so, I am content. He is not. The business with the girl lies unresolved. But perhaps there is one who can finish it in our stead."
They're all heading to the same conclusion, though: creating a paradox wherein all versions of the universe in which Comstock exists is obliterated from existence, so only the timelines where non-Comstock Booker remains.This is what I was going with in my head, basically, that even though it seems really important to stop Comstock, is it really so important? These scenarios seem to be playing out a infinite number of ways, who cares if in some universes things go south?
Excellent analysis, good sir.The problem that is being solved isn't "Comstock is a bad person and shouldn't exist".
There are two problems central to the plot.
1. The personal story of Booker/Comstock.
2. The issue of the universe being contorted into a paradox by inter-dimensional travel.
In regards to the second issue, the only way to close off the inter-dimensional loop that has been caused, Comstock needs to never exist in any Dimension. If he is around in even one events will continue to perpetuate. The goal isn't to choose the "best world" it is to return the universe to it's natural state.
Which ties into the first issue, which is the central issue. Booker/Comstock and salvation. Infinite is a story about what happens to a man who is unable to forgive himself because he can't face the reality of what he did. What he is. At the baptism, Comstock allows the idea that God has forgiven him to consume him. He no longer needs to forgive himself. He concedes responsibility to God and eventually to an ideology that says that the ills of the world are not his fault. They are all from the sodom below.
Booker refuses baptism, but that does not mean that he accepts responsibility. Instead he becomes a Pinkerton, a gambler, a drunk, anything to keep from dealing with his reality. To truly atone, both men both men become one and destroy themselves as an act of penance.
Booker is just as "evil" as Comstock. We learn how Booker slaughtered Native Americans with abandon because there where whispers amongst the soldiers that he was a sympathizer or perhaps part indian himself. In another voxaphone we learn that Booker speaks some Sioux, which also implies that he has native roots. (This also explains why Comstock leans so hard towards xenophobia). Booker is extremely violent. He was a Pinkerton. He gave away his child.
The "hero" Booker that we see through most of the game is a broken man who, when given the chance to rewrite his memories, made himself a nobel man who is charged with saving a princess. But the real "Booker" is always there, under the surface, carving a violent sociopathic path through Columbia.
I hope we get DLC that explain what happen to the Luteces.
They all have a lab somewhere on the edge of probability where they watch all Bookers and take bets on everything he does. BI wasn't really about stopping Comstock, it was all a giant experiment they put into motion.
Uh, they were killed. They want to undo that.Somewhat agree. But it'd be interesting to see the whole thing pans out from their point of view.
And we still not sure why Robert grow conscience and decided to "help" Booker.
Uh, they were killed. They want to undo that.
Uh, they were killed. They want to undo that.
Not really. Rosalind's voxaphone implies she's fine with it, but Robert don't.
Uh, they were killed. They want to undo that.
Comstock has sabotaged our contraption. Yet, we are not dead. A theory: we are scattered amongst the possibility space. But my brother and I are together, and so, I am content. He is not. The business with the girl lies unresolved. But perhaps there is one who can finish it in our stead."
The lack of Robert voxophones makes it hard to know if what he wants to undo is their death or the whole enabling a psychotic-cult-leader-to-kidnap-a-baby-and-raze-the-world thing.
Loved this. The last paragraph kills me. Are there any more like this for other games?
One Voxophone goes "Our contraption shows us the girl is the flame that shall ignite the world. My brother says we must undo what we have done. But time is more an ocean than a river. Why try to bring in a tide that will only again go out?". If the timestamps on IGN's voxophone transcripts page are accurate, it was recorded two months before their death.
Dude. It's a plot involving a lot of controversial ideas, that uses subtle metaphorical constructs to emphasize its thematic structure. It's fucking begging to be over analyzed. Look at the way it is dressed!
I like the cut of your jib, mister. I not sure I agree with the majority of what you wrote - in fact, I vehemently disagree with some of it - but it is at least a credible attempt at explaining the game. Sometimes the answer to a question is simply to guess what the question writer was thinking when he asked it, and of the alternatives posed thus far, this one seems like it has the most probability of being the ideas behind Infinite. Still breaks down under scrutiny and some of it is offensively shallow, but there you go.
I've decided that there probably isn't going to be a satisfactory answer to Bioshock Infinite, so it's probably best if I just move on.
I'm confused because in the INFINITE universes that exist, somehow only two Luteces were performing this experiment at the same time to be able to communicate with one another? Why aren't there thousands of Luteces who were doing this, why didn't at least some percentage of those come up with a similar plan to do what game's two Luteces did?
I'm not saying the game needs to explain it, tons of the time shit in this game doesn't make sense, I'm just wondering if there was a good explanation or not
I'm confused because in the INFINITE universes that exist, somehow only two Luteces were performing this experiment at the same time to be able to communicate with one another? Why aren't there thousands of Luteces who were doing this, why didn't at least some percentage of those come up with a similar plan to do what game's two Luteces did?
I'm not saying the game needs to explain it, tons of the time shit in this game doesn't make sense, I'm just wondering if there was a good explanation or not
Amazing, thank you.
Finished the game last night. All I know is that I'm still blown away. I read the stuff in the OP here and this excellent thematic analysis, and I agree with pretty much all of it.
Ha ha ha... No.I have a question, but you sound like some lit major?
Ha ha ha... No.
Your insatiable curiosity as to why I overthink a video game will never be satisfied. It will haunt your thoughts as you are slowly driven mad by a quandary you neither understand nor could ever hope to answer. You will live the rest of your days clawing at your padded walls screaming, "WHY? WHY! WHY MUST HE BE THAT WAY!?! IT IS SO ANNOYING!!" And I, reclining comfortably in my velour smoking jacket, enjoying the faint crackle and warm glow of my fireplace, will simply take a puff on my pipe, raise my left eyebrow a quarter inch in a half knowing, half mocking smile and say, "Because bite me. That's why."
Oxymoron. Got it!
Wouldn't killing the Letuces be an easier solution than killing Booker? I mean, they are the ones that really set in place the events of the game. Without them, Comstock wouldn't be able to get Anna, and none of the future events would happen. Not to mention that they are the ones behind the technology that allows Columbia to exist. So without them none of this would happen.
Missing the point.
Booker hated Comstock with a passion for what he did to Elizabeth. Booker wanted him dead. Elizabeth asked if that is really what he wanted, and Booker said yes. So Elizabeth took him to Comstock's "birthplace" - the baptism, and killed him before he could be born. Smothered him in the crib, so to speak.
It's not just about stopping Elizabeth's suffering, it's about Booker wanting to kill Comstock, and Elizabeth obliging.
Which is exactly my point. Without the Letuces, Comstock doesn't even know Anna exists.
Constants and variables man. You can't really break that cycle without going to the source of Comstock himself. Things would still be set in motion even if they had ended the Leteces.
I searched but couldn't find anything, thought this was worth posting if it hasn't been already. I figured it's full of spoilers so this might be the best place for it. It's Bioshock Infinite (part of it anyway) as a text adventure. It's fairly critical of the game...
Bioshoot Infinite +1
I enjoyed Infinite but don't think this is too far off the mark. I've seen some backlash against criticism and I don't get it. If you loves games and you want them to be more than toys for kids that get blamed for every tragedy caused by young males you should welcome the kind of criticism Bioshock gets. Obviously a lot of it is hyperbolic but the same is true for some of the praise. Every game that aspires to be more than just a toy should hope people observe it with a critical eye.
I think addressing the dissonance of Booker in the role of hero while being a murderous psychopath is valid. His past is irrelevant because you don't know the full truth of it until pretty much the end of the game. At the start you're killing people with no motivation other than erasing a completely unrelated gambling debt and doing it with ease in gruesome fashion. Even after you become aware of Booker's past as a Pinkerton and some of his involvement in Wounded Knee the dissonance remains because more than ever you're led to believe you're playing the role of the good guy. He's no longer going to give them the girl. It only serves to highlight the inherent flaw of using the player character as an unreliable narrator. The player is being asked to suspend their suspension of disbelief, deny immersion, and acknowledge the player character as separate from the player after the game has taught them to do the opposite. When people talk about Elizabeth they say "She gives money to me," and the game is designed to make them feel that way. It's in first person. You can explain away dissonance after the fact in non-interactive mediums but not in video games. Once it exists the player has already experienced it and it needs to be addressed as quickly as possible. The reveal happens too late in the game to explain Booker's behavior to the player.
I feel like the big dissonance came due to the fact that we were killing HUMAN beings.
In Bioshock 1, we KILLED thousands upon thousands of splicers, but no one raised this disonance issue.
I feel same holds true with columbia. If these were just mutants, none of these questions would be raised.
Which brings up the question, are games cornered to having enemies soley be mutants/zombies/monsterous creatures.
Or is there actual room for games to kill human (that isn't a war game)?
I mean it's funny..but in Indiana Jones, this guy killed hundreds of people throughout his treasure hunting adventure, and no one really bats an eye at that. I think it's due to the fact that people realize, it's a fictitious film, and that killing has to happen in some fashion, and really don't pay attention in that regard (similar to Infinite I guess)
I love how all of the job duties are changed to "Kill the False Shepherd" in the last shot, lol.
GTA.....
More screens I took tonight on my second playthrough, from Finkton on through the Good Times Club. Liz struck some excellent poses! (A few of the ones posted below were taken during my first playthrough.)
I love how all of the job duties are changed to "Kill the False Shepherd" in the last shot, lol.
There's still a large dissonance created with GTA. Even playing as some "thug", were still killing bystanders, police officers, and other thugs in the thousand range. Can a GTA game ever be made where we don't kill people?
Awesome easter egg!I love how all of the job duties are changed to "Kill the False Shepherd" in the last shot, lol.
Jon Blow: https://www.youtube.com/watch?v=mGTV8qLbBWEI feel like the big dissonance came due to the fact that we were killing HUMAN beings.
In Bioshock 1, we KILLED thousands upon thousands of splicers, but no one raised this disonance issue.
I feel same holds true with columbia. If these were just mutants, none of these questions would be raised.
Just beat the game. What the fuck.