Bioshock 2 fixed it, along with a load of other broken mechanics from 1.
Unfortunately I did not care for everything else about BioShock 2 and could not bring myself to finish it.
Bioshock 2 fixed it, along with a load of other broken mechanics from 1.
See Max Payne 3.Do you know what the best thing about multiplayer is? All the DLC will be story based. Nothing worse than great campaign getting no extension because of DLC that's dedicated to a mode that no one cares about.
How many chapters is Infinite? I feel like I have been playing all day long and have around 30 chapters done right now.
Have had only 2 glitches so far. One where Elizabeth would run around a lock without picking it. The other was an enemy was nowhere but had to be killed to progress. A reload fixed that.
Finally powered through the last few hours.
What a nonsense ending. It literally makes no sense. It's this kind of crap that gives science fiction a bad name among the uninitiated. I'm sure it will spark endless discussions, but I'm no fan of M. Night Shyamalan, and I'm definitely not a fan of where this game goes. I guess this kind of indulgence is what comes of too much success.
I would if I cared to, but I'm totally pissed that I just spent 20 hours playing through this for that. I'll just get pissed all over again. I doubt anyone can explain this game's story in a way that will satisfy me.You could head to the spoiler thread if you have any questions.
It does, it was well told.Finally powered through the last few hours.
What a nonsense ending. It literally makes no sense. It's this kind of crap that gives science fiction a bad name among the uninitiated. I'm sure it will spark endless discussions, but I'm no fan of M. Night Shyamalan, and I'm definitely not a fan of where this game goes. I guess this kind of indulgence is what comes of too much success. What a mess of a story.
What part of the game specifically is this played at? I know I remember hearing it but can't place it.
Finally powered through the last few hours.
What a nonsense ending. It literally makes no sense. It's this kind of crap that gives science fiction a bad name among the uninitiated. I'm sure it will spark endless discussions, but I'm no fan of M. Night Shyamalan, and I'm definitely not a fan of where this game goes. I guess this kind of indulgence is what comes of too much success. What a mess of a story.
I just cruised through the spoiler thread to be sure, and yup, it makes no sense. Anyhow, enjoyed the settings and visuals. Combat was fun. Art design was genius. But that story was totally self-indulgent crap.It does, it was well told.
Finally powered through the last few hours.
What a nonsense ending. It literally makes no sense. It's this kind of crap that gives science fiction a bad name among the uninitiated. I'm sure it will spark endless discussions, but I'm no fan of M. Night Shyamalan, and I'm definitely not a fan of where this game goes. I guess this kind of indulgence is what comes of too much success. What a mess of a story.
I just cruised through the spoiler thread to be sure, and yup, it makes no sense. Anyhow, enjoyed the settings and visuals. Combat was cool. Art design was genius. But that story was crap.
I just cruised through the spoiler thread to be sure, and yup, it makes no sense. Anyhow, enjoyed the settings and visuals. Combat was fun. Art design was genius. But that story was totally self-indulgent crap.
I honestly don't know where to begin. It's a mess. I think I'll just leave it at that. I definitely enjoyed it for what it was and don't regret shelling out $60 for it, but the story was not its strong suit.How does it not make sense?
I honestly don't know where to begin. It's a mess. I think I'll just leave it at that. I definitely enjoyed it for what it was and don't regret shelling out $60 for it, but the story was not its strong suit.
I literally turned the game off when prompted to fighta third time. I just want the stupid encounters to stop already and to experience the damn story. I'm seriously close to just reading up on it/watching it on youtube at this point.Lady Promstock
I literally turned the game off when prompted to fighta third time. I just want the stupid encounters to stop already and to experience the damn story. I'm seriously close to just reading up on it/watching it on youtube at this point.Lady Promstock
Definitely the weakest part of the game, especially since those enemies are nothing but frustrating to fight. I think I ended up camping a vending machine to take that bitch out.Having that same fight 3 separate times is crazy. What were they thinking?
Definitely the weakest part of the game, especially since those enemies are nothing but frustrating to fight. I think I ended up camping a vending machine to take that bitch out.
She is only difficult though on the first fight. The other two give you ample ammunition, salts, and health plus cover areas to take her down quick.
Having that same fight 3 separate times is crazy. What were they thinking?
She is only difficult though on the first fight. The other two give you ample ammunition, salts, and health plus cover areas to take her down quick.
Wow, I got lucky as hell. My game glitched andgot stuck near her statue, and couldn't move. Which meant she couldn't attack me orLady Comstock, so I just basically killed her without a scratch. I've never been so happy to see my game glitch.raise the dead
All I know is that when she wasn't around I missed having her there.I'm disappointed with Elizabeth though. She's supposed to be this 'best AI companion/character ever', but outside of cutscenes or the rare moments when she talks, she didn't feel alive to me.
All I know is that when she wasn't around I missed having her there.
I may have had issues with the harebrained plot, but the game nails its main characters (and I'd include Columbia itself among the lead roles).
All I know is that when she wasn't around I missed having her there.
I may have had issues with the harebrained plot, but the game nails its main characters (and I'd include Columbia itself among the lead roles).
Duffyside, your voxaphone count does carry over from your previous playthrough.
Is my game bugged then? I started a second playthrough in 1999, and after picking up the first voxophone I went to check my list and it was the only voxophone showing up, and I'm certain I got it the first time. How am I supposed to know which ones I need to get if there's no information in the Chapter Select, the in-game menu, no enumerated list, nothing?
Is my game bugged then? I started a second playthrough in 1999, and after picking up the first voxophone I went to check my list and it was the only voxophone showing up, and I'm certain I got it the first time. How am I supposed to know which ones I need to get if there's no information in the Chapter Select, the in-game menu, no enumerated list, nothing?
Got a hearty LOL out of that. So true, ha.Duffyside said:As is, I feel like a hobo in a world filled with dimwits, who are apparently writing signs about how starving they are right after they throw away all their fresh fruit and Silver Dollars. ... And their rocket launcher ammunition.
Definitely the weakest part of the game, especially since those enemies are nothing but frustrating to fight. I think I ended up camping a vending machine to take that bitch out.
Has anyone else notice that BioShock 1 and infinite have very similarintro's?
Oh man, I laughed way too hard at this. XDhttp://i.minus.com/is0auOJNFOpCv.gif
Hey Duffyside, if you go to Chapter Select and simply choose the first chapter, not only does the game start from the -very- beginning, but it will continue tracking any new voxophones, telescopes, etc, you collect or view while you go through the new game. While your end-game weapons and powers don't carry over, the game does inform you when you've found a new trinket. I know this because after beating the game, I chose the first chapter, and found one of those infomercials in one of the first shops, and when I viewed it, the tab popped up indicating I was one step closer to the Sightseer achievement, so I knew I was seeing something new.
As for the world being open-ended, I much prefer the more focused approach they took here. Open world always sounds good on paper, but in practice a game like this is so addictive because it's constantly stimlating; it vaccilates between intense action and easygoing sightseeing, soaking up the atmosphere while collecting money and supplies and learning more about the world through the voxophones, propaganda posters, PSAs, infomercals, NPC chatter, etc. The player sets the tempo, and can take all the time they wish checking out one area before taking what they found and using it to power up for a new battle they can approach in new ways.
The gunplay is definitely improved, and I think the vigors are more balanced than the plasmids in BioShock 1 and 2. The addition of tears to transform the environment and skylines for high-speed mobility were fantastic. The only downside was enemies seemed less likely to wander into your traps, preferring instead to stay behind cover unless you flushed them out or dragged them out. This made it harder to concoct elaborate deah traps like I did back in Rapture.
I loved the game, but I know you and I have different tastes (you being a Journey fan, and there's absolutely nothing wrong with that or having different tastes). I'll say, while for me the issues you listed weren't a problem, I did love this bit you wrote:
Got a hearty LOL out of that. So true, ha.