That still blows my mind. Infinite signifies everything wrong with this gen?
If only most games were even a QUARTER as good as infinite was, than by god would this gen be in such a more brighter light than it is currently.
I have not won the game yet (I'm in
), but as someone who thinks that Infinite does indeed signify everything that is wrong this gen, let me at least try to defend this before the dog pile gets too large.
Bioshock Infinite is like a theme park ride. It really reminds me of something like Disney World's Haunter Mansion. You start in the line, where you walk up to this impressively spooky mansion. Over the loud speaker, there's wolves howling and ambient creepy sounds. There's tombstones that you can read for darkly amusing ambiance - behind a fence. You can't touch them or interact with them. And it's still just the line. Once you get inside, everybody is shuffled into a room where a disembodied voice narrates the theme of the house while you patiently wait for an animated scene to play out. Then you get on a cart where you are whisked between animatronic scenes.
Bioshock Infinite is just like that. You just move from animatronic scene to animatronic scene in a straight line. There's a lot of details and ambiance in the background, but you can't touch it. There are interesting characters but you can't interact with them. They might as well be robots. The storytelling in the game is literally walking in a straight line from one cutscene to the next.
The ironic part is that the game has a museum in it, where you walk literally between animatronic scenes while a narrator tells you what is going on. I can't tell if it is an ironic commentary on the storytelling in the game or if Ken Levine thinks irony is how you get wrinkles out of shirts. There are parts of the game that are
literally on rails. How am I supposed to take that? Levine has to be in on the joke, right?
And before people jump down my throat about how it doesn't matter how the story is told because the story is so good, I don't agree with that either. There's just a hodgepodge of themes that are largely unexplored. They are just left there dangling. For instance, the game takes place in this giant floating city - which in no ways feels like a giant floating city. Maybe later in the game, this fact will be revealed to be important to the plot, but as an environment that I'm walking around in, it both feels too fantastical to exist and not fantastical enough to notice.
And the game is just not very subtle with its metaphors and commentary. You are explicitly birthed into Columbia. It was so subtle that you had someone come right out and tell you during your baptism. People praying to the founding fathers (which incidentally, is another thread that seems to have been dropped). This society is racist. Here. Throw a baseball at an interracial couple. History is written by the winners. Here's a museum where we take tragic battles from the past and draw them up as comical caricatures. Do you like propaganda about oppressing workers? Let's listen to it every 30 seconds.
The thing is, the first Bioshock wasn't like this. Not completely. Rapture was a singular environment that existed in two time periods - the utopia it once was and the distopia it has become. The first was subtle because it was rarely explicit. You had to figure it out by reverse engineering the distopia. And Rapture was built around a single theme rather than a dozen, and it was explored through a variety of different social situations. You saw Andrew Ryan's vision being both seductive and destructive. And the Big Daddys were mysterious and cool. It wasn't just a bunch of controversial ideas thrown against the wall to see what sticks. I do like the Waiting for Godot couple though.
Again, I have not won Bioshock Infinite. I'm only about halfway through. But I'm not enjoying it. Every time there seems like something I can sink my teeth into, it disappears or is treated almost with shallow contempt. I know there is a plot twist coming up, and I'm sure I'll enjoy the story more once it stops fucking around and starts moving, but I'm still not enjoying myself. It feels like a theme park ride. I walk in a straight line, taking in all the sights. I'm a passive observer experiencing an overly curated sequence of events that I have no control over or input into. Do I want the bird or the cage? Does it change anything?