Bought this shirt from the Irrational store. Thanks for the game, guys!
Thanks Dax. It was fun following along as you offered feedback and perspective throughout your playthrough.
Bought this shirt from the Irrational store. Thanks for the game, guys!
Thanks! I hope you don't miss my final thoughts on the game which I will get around to writing in a week or so, after finals are done.Thanks Dax. It was fun following along as you offered feedback and perspective throughout your playthrough.
Okay I just did like 3 hours of the PC version (just left Battleship Bay I believe). Yeah it's pretty good.
I mean, the gamepaly from what I've seen is alright but everything else is fantastic. As has probably been typically stated the story, art direction, and graphics are all probably the main draws for me. That part's kind of obvious. The actual game was what made me hesitant to buy this at first.
The one thing that disappoints me about the finished product is that it does seem to lack a bit of weapon and enemy variety. Or at the very least the variety isn't extremely exciting when it shows up. This game's combat is still a whole lot less boring than linear Call of Duty clones though.
I still can't shake the feeling of what could have been though. I understand the "Shock" games have been getting more and more simplified since the original System Shock, but I still think it would've been awesome of Irrational tried to make Columbia into a massive open-ended map akin to SS2 and Bioshock 1. With the way the setting is treated in the story, had Infinite followed that structure it could've been a full-fledged action RPG with its own small open world.
But whatever. What we got was a pretty good shooter wrapped up in a really good story/world.
They both do and don't, and it's really dependent of the area of the game. There are early instances where the AI does charge and attack (like the first combat encounters in the game) within that entire combat area, yet there are also instances where they seem to charge and attack, upto a certain point, and stop, as if they hit an invisible wall (like the one I pointed to).But weren't you just arguing that all bots blindly bum rush you?
Finished the game yesterday. Loved it. I think the game was very well balanced on hard mode, and most bioshock vets should jump straight into that setting.
Some of the story elements made me facepalm a bit, and because of that I prefer the story of Bioshock 1 over this, but the gameplay in Infinite is far better and Elizabeth is probably one of the best female characters written this generation.
what story elements in particular?
spoiler tag if need be.
It's more personal preference, and I enjoy how some of the story elements add to that level of mystery and post game completion discussion, but the wholealternate reality, time travel Star Trek typical episode nonsense just made me let out one big sigh mostly because I was so interested in the original 'universe' that I was in, I wanted to see how that played out. I actually really wanted to get those weapons for the Vox resistance from Chen and make a grab at the airship, take care of Comstock and I assumed there would be one big choice at the end regarding how you dealt with Elizabeth, send her back to New York or let her go to Paris and let her live out her life. It would have been a much simpler story, but simpler story doesn't mean worse. Another gripe I had was that they created such interesting characters + songbird + world and yet they all get swept under the rug with this time travel/alternate dimension stuff. I don't know, maybe it's because I've seen every episode of TnG, Voyager and Deep Space 9 so I'm pretty sick of alternate dimensions/time travel/paradox plot devices.
THey don't get swept under the rug. It's still all very relevant to the plot at the end of it.... I mean I understand what your saying. But they still have relevance at the end of it all.
Bought this shirt from the Irrational store. Thanks for the game, guys!
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I was enjoying the game.....until the final battle showed up. What a clusterfuck.Large area with enemies up and down and over the sky, having to deal with Patriots+soldiers while looking around for Zeppelin for Songbird to destroy while keeping up with your salt+health was a nightmare.
I only finished it after I booby-trapped Shock Jockey all over the ship.
Bought this shirt from the Irrational store. Thanks for the game, guys!
Okay combat's getting quite a bit more fun with the sky hooks and real use of verticality coming into play.
These lockpick safes are killing me though. I'm pretty surethat Vox cypher was in that five-pick safe, but I chose to open the other five-pick safe in the area and couldn't find enough for the first one.
Playing this now. First things I noticed NO FEET!!!! and DeWitt is short.
Almost done with the game but I don't care. This game is a mess in terms of every story metric except world-building.
That said, the gunplay is great and the encounters are sometimes good. Too bad it feels like the development kitchen-sinked in all these systems and then retconned stuff to compensate for the clusterfuck.
Also:
- item system/exploration is antiquated and tedious (create beautiful world, encourage the player to spend most of the time looking through same-y crates on the ground, lol)
- Elizabeth feels like the domain of the retcon (we couldn't balance our game properly so let's give you random shit and introduce more half-baked mechanics that remind us of Season 4 of Sliders)
- character progression and gear feels superficial (and the ideas for items are mostly neat but I only ever felt compelled to use the hat that helped my overpowered melee turn guys into cinder)
Really, the game feels like a glut of ambition and incongruous ideas slapped into a great setting and then hard-worked into 'semblance'. The game is at least playable for its great gunplay, and it can't be stated enough how nice the control is and how lovely it is aesthetically. Sound design, as usual, knocks it out of the park.
I quite enjoyed Bioshock II because it didn't really pomp itself, and it was focused on its strength of gunplay (it felt like an actual system). Bioshock was always more interesting because of its setting rather than its actual story, and it became an interesting game because it meshed novel and fluid mechanics. Infinite feels like it failed to add meaningful nuance to its system and it faux-meshed in a wonderful world without coherence.
playing on hard difficulty fwiw
Hi biogaf!
Should I (re)play the first two bioshock games (never played the 2nd) before this? Are they connected, storywise?
Didn't beat it but I think I've played enough. Stopped at the protecting the reactor on the airship. I'll watch the story stuff on youtube.
It was ok. The story/setting bits were interesting enough. Nothing really confusing like I imagined maybe that comes in the end which I'll have to watch.
The game part was kind of meh. The enemies were either stupid or borderline suicidal. You get all these powers and everyone is rushing you like madmen even when they were nowhere near you. They really should have toned down the shooty bits. Not gameplay I suppose but the special enemies like the firemen and the bird cult people were weird. I fought a few firemen that were clearly working with the rebels but they kept talking about the prophet. And I thought the bird people would have been their own group but they seemed to be fighting for everybody. And what was up with the handymen? They just kind of seemed to be there because bioshock was in the title and it had to have half-human robot people. This also seemed like it would be the type of game with a weapon wheel with all the quantum whatnot and magic whatsits. Surely you could have justified some magic backpack with all your weapons in it.
And what was supposed to be amazing about Elizabeths AI? The randomly giving me stuff? Did they sink all of it into her while ignoring the enemies?
But you're so close... Don't quit there.Didn't beat it but I think I've played enough. Stopped at the protecting the reactor on the airship.
Hi biogaf!
Should I (re)play the first two bioshock games (never played the 2nd) before this? Are they connected, storywise?
I was using gamefly and my subscription was over. I was already risking being charged for holding on to it longer but then I died after taking out like most of the airships and had to start from the very being and I just said forget it.But you're so close... Don't quit there.
Not at all, besides...well...I shouldn't say because I'm guessing you haven't played it yet so it would be pointless to tag it. I'd say just be familiar with the atmosphere and story then play infinite. Bioshock is an awesome game though (can't really comment on two, got like half way through the shitty pc port).
I would play the original and maybe the dlc Minervas Den from Bioshock 2, but it shouldnt matter much if you play them before or after this - from what I understand
Welp, I beat it. Meh.