Jack Scofield
Member
So I've been playing a fair bit of the game (up to the Hall of Heroes), and it's great fun, but I can't help but be dumbfounded/annoyed/saddened by some of Irrational's design choices.
The game feels like it actively discourages experimentation and limits your options in ways that Bioshock 1 and 2 never did. For example, only allowing two weapons at a time (and without ammo variations as far as I know) and the removal of hacking greatly limits your approach to a combat situation. Lack of manual saving makes experimenting with different approaches cumbersome and inconvenient. One of the things that I loved to do in the other Bioshock games is saving before a fight and then trying out different combinations of weapons and plasmids and hacked security to maximize effectiveness or just for fun, and then reloading the save to try out something else. The design of Infinite flies in the face of that.
Keep in mind that this is coming from someone who adored everything about the other Bioshock games. Infinite is wonderful so far but it isn't quite the Bioshock I know and love.
Anyone else feel the same way?
Completely agree with the save complaint. Just earlier today I was wandering around Emporia for 20 minutes because the game wouldn't give me a checkpoint.
Lack of a New Game+ sucks as well. Near the end of the game you're so powerful and combat opens up immensely. Unfortunately you only get to enjoy the extent of your powers for a limited time until the game is over. Hell, give us combat arenas in separate modes. I wouldn't mind replaying certain battles over and over again, but the save system makes that impossible.