Jeez. Another one bites the dust. It seems like almost every remaster has some sort of problem. Seems particularly bad here. I'll just stick with the original versions for now.
Granted it's a different company but I wonder how bad the Ezio collection is going to turn out.
In general, I think there's a lack of respect for preservation of video games - there's always an attempt to 'update' the game for a newer generation with little thought into the care keeping what made the original worthy of remaster in the first place.
In Bioshock's case, I actually thought it was pretty damn faithful and sort of disagreed with the DF's point that the artistic integrity of the game has been mangled. I've played through the original countless times and the remaster, overall, at least 'feels' right, on a macro level. This isn't like the Arkham games where it's blatantly obvious they failed to capture the original mood of the game. And the textures looked
good on first glance. I was directly comparing the original (PC) and remaster in the Medical Pavilion, and that first room with the writing in blood on the ground looks really good in the remaster. The textures are extremely crisp compared to the original.
But looking at these specific examples is a tad worrying... lack of specular highlights, missing bump mapping, some straight up-sampled textures, not to mention the sound issues. This is one of those annoying remasters where it's not bad enough that I can just simply ignore it and return to the original game, because in a lot of ways it's handsomely and respectfully updated for 2016. In other ways, not so much. So I actually don't know which version to play and no matter which one I do, I'll feel like I'm missing out on something.
It does remind me of the Star Wars Blu-Rays - better fidelity, better PQ than what's come before, but with all these unfortunate side effects. Yuck.
EDIT: Actually, one of the things that's pissing me off the most are the bugs mentioned in the DF vid - mostly just AI not behaving quite right. In the original, I don't think I
ever ran into a situation where the splicers would just stop moving/shooting. Or sometimes I've sent sentry bots out onto splicers, and they're not bloody shooting at them. The bots just dangle around while I'm getting shot in the face.