Black Ops II NDAs lifted - YouTuber impressions

Brian Fellows

Pete Carroll Owns Me
Played two matches of Black Ops 2 yesterday, and for the doubters, any video that you saw that showed practically no recoil is really because of that attachment that reduces recoil, because the guns truly did have significant recoil, and I'm talking the most recoil the series has had.

Namely the MP7, it continues to rise right after holding down the trigger, and you must burst it if you want to stay on target while emptying the clip.

Both matches were Multi-team matches with 4 teams of 3 - first match was Kill Confirmed on that destroyed city map, and the second one was TDM on the map in the hills with tons of paths. First map ended on a tie with another team, and the second one ended by coming in second by ONE kill as my Hellfire missile scatter shot was coming down on someone. Such a shame.

I've sworn off CoD, but I gotta say that the weapons and the additions and changes they've made to the game look really, really good.

Awesome. Thanks for the update man. That is good news.
 

Skilotonn

xbot xbot xbot xbot xbot
Thanks for the impressions, sounds great.

Awesome. Thanks for the update man. That is good news.

No prob, and I gotta say that I like the look of the menu too, very easy and quick to navigate showing all of the guns/attachments/perks by picture at the same time for each category on-screen, and the instant you go over the limit on points and have to drop an attachment/perk/gun, a screen pops up that lets you scroll through things you want to drop.


From what I looked through in the two minutes or so in the setup menu, it looks correct to me. Only some pictures are from the previous CoDs which are completely different now, like the Rapid Fire attachment pic, which now looks like a metal trigger attachment for the gun instead of the bullets.
 

Pitmonkey

Junior Member
First image of the Black Ops 2: Zombies Mystery box.

472248e8579a44457ffc20661daa8e0d.jpg
 

Jb

Member
I've sworn off CoD, but I gotta say that the weapons and the additions and changes they've made to the game look really, really good.

Good to hear, thanks for the write-up dude! I was going to pick it up anyway, because there just isn't anything quite like CoD MP on the market in terms of how fast it is to pick up and play for 1/2h. And if that MoH Warfighter beta is anything to go by, there probably won't be any competition this fall. I'm still glad to hear Treyarch seems to be trying to push things forward with BlOps 2, as MW3 really made me feel like the franchise had stalled.
 
TTK calculations in effective range based on the site I referred to

SMR - 0.17142 sec

Type-25 - 0.2 sec

FAL OSW - 0.18461 sec

Skorpian - 0.18 sec

AN-94 - If both bullets from burst hit 0.16666 sec
If one bullet of the bust hits 0.2333 sec
If initial burst did not connect 0.3 sec

Is AN-94 going to be top tier? It has a very high TTK if the burst connects.
 

Skilotonn

xbot xbot xbot xbot xbot
Good to hear, thanks for the write-up dude! I was going to pick it up anyway, because there just isn't anything quite like CoD MP on the market in terms of how fast it is to pick up and play for 1/2h. And if that MoH Warfighter beta is anything to go by, there probably won't be any competition this fall. I'm still glad to hear Treyarch seems to be trying to push things forward with BlOps 2, as MW3 really made me feel like the franchise had stalled.

No lie, I've already contemplated buying it at the first price drop I see - the Kill Confirmed mode being added was another plus in my plus, and I even got to play it as well too.

Whether you're a fan or not, you gotta admire the effort they're putting in with this one, not even including the revamped Zombies Mode.
 

IISANDERII

Member
I know they said they're using the MW2/3 engine for Black Ops II, but it sure doesn't look like it. Please somebody tell me I'm wrong.

edit: Scratch that, they are using the Black Ops engine and have said so since May. But before that they said they were using the IW 4.0 engine.
Well my hopes are in ruin.
 

Victrix

*beard*
TTK calculations in effective range based on the site I referred to
Is AN-94 going to be top tier? It has a very high TTK if the burst connects.

Connect your first question with your second condition.

TTK numbers are a really stupid way of evaluating cod weapons, they're meaningful at point blank ranges where every shot hits, otherwise you're dealing with recoil, sway, rate of fire, view kick, ads speed, etc just to hit your target, and that's ignoring mag size, reload times, range, and a host of other factors that make up every weapon.
 
I know they said they're using the MW2/3 engine for Black Ops II, but it sure doesn't look like it. Please somebody tell me I'm wrong.

edit: Scratch that, they are using the Black Ops engine and have said so since May. But before that they said they were using the IW 4.0 engine.
Well my hopes are in ruin.

Unfortunately we'll have to wait and see, but things could be different: Call of Duty: Black Ops 2 and the 60FPS Challenge
 
Played two matches of Black Ops 2 yesterday, and for the doubters, any video that you saw that showed practically no recoil is really because of that attachment that reduces recoil, because the guns truly did have significant recoil, and I'm talking the most recoil the series has had.

Namely the MP7, it continues to rise right after holding down the trigger, and you must burst it if you want to stay on target while emptying the clip.

Both matches were Multi-team matches with 4 teams of 3 - first match was Kill Confirmed on that destroyed city map, and the second one was TDM on the map in the hills with tons of paths. First map ended on a tie with another team, and the second one ended by coming in second by ONE kill as my Hellfire missile scatter shot was coming down on someone. Such a shame.

I've sworn off CoD, but I gotta say that the weapons and the additions and changes they've made to the game look really, really good.

Wonder if this would cause most people to run the Laser Sight? You can already put two attachments onto the gun without having to spend a wildcard, so why not?
 

Respawn

Banned
Played two matches of Black Ops 2 yesterday, and for the doubters, any video that you saw that showed practically no recoil is really because of that attachment that reduces recoil, because the guns truly did have significant recoil, and I'm talking the most recoil the series has had.

Namely the MP7, it continues to rise right after holding down the trigger, and you must burst it if you want to stay on target while emptying the clip.

Both matches were Multi-team matches with 4 teams of 3 - first match was Kill Confirmed on that destroyed city map, and the second one was TDM on the map in the hills with tons of paths. First map ended on a tie with another team, and the second one ended by coming in second by ONE kill as my Hellfire missile scatter shot was coming down on someone. Such a shame.

I've sworn off CoD, but I gotta say that the weapons and the additions and changes they've made to the game look really, really good.

Thanks man appreciated.
 

Brian Fellows

Pete Carroll Owns Me

Skilotonn

xbot xbot xbot xbot xbot
Wonder if this would cause most people to run the Laser Sight? You can already put two attachments onto the gun without having to spend a wildcard, so why not?

I can definitely see people doing that for SMG's, with Rapid Fire as the second attachment up close, but I doubt it would help at mid-range where you feel more comfortable zooming in.

Thanks man appreciated.

No problem man, just helping out those looking for more hands-on impressions.
 
Thanks for the link."Unfortunately, in common with the original Black Ops there is a clear hit to frame-rate and perhaps a sense of over-ambition in the design that is actively impeding performance."

FUCK.

That was the biggest problem I had with the first Black ops too. Gonna give this a rental first before I decide to buy.
 
Played it on Wii U today (finally, yay!). Enjoyed it, and it seems I'll have to change my knifing tactics just ever so slightly. I'm really tempted to double-dip on this. Being able to play COD on the can/bathtub sounds awesome. ;p
 

IISANDERII

Member
That was the biggest problem I had with the first Black ops too. Gonna give this a rental first before I decide to buy.
I wish I could do that but getting a copy might be impossimole.
Black Ops was the first COD I played for less than 40hrs. And it seems that the engine is getting worse because I liked COD4 and World at War just fine[though this might be because the engine is obsolete next to IW4.0].
 

Dorfdad

Gold Member
Played it on Wii U today (finally, yay!). Enjoyed it, and it seems I'll have to change my knifing tactics just ever so slightly. I'm really tempted to double-dip on this. Being able to play COD on the can/bathtub sounds awesome. ;p

Can you give us more info on the Wii U version. I have been hunting for info and it's just not out there for some reason. How did the graphics compare to 360/ps3 version. How did the button layout feel or this a Pro controller only type of game?

Fluid, fast?? Or Lag?? some details please..
 
Finally, Black Ops 2 sees the return of Treyarch’s zombies mode, but this time it isn’t just a side-attraction, it’s a full open-world campaign. The studio really is dredging the market to hoover up everyone’s attention this year, and what’s interesting is how well it has has held the whole package together

We’ll start with zombies because chances are this is what you came here for. The core zombie campaign is called TranZit, and the plot follows the events of Rezurrection – the final piece of zombie DLC from the original Black Ops.

Treyarch wouldn’t confirm this, but it appears as if TranZit is set in the modern day, rather than the 2025 setting of Black Ops 2. The world smacks of the American south-west, with burned out diners, boarded up theatres and rusted car shells lining the dilapidated streets.

The zombie outbreak is back with a vengeance and your only hope of understanding the cataclysm and escaping the undead is to blaze a trail across the region – either on foot or by bus. Along the way you will encounter focal points, arenas that can be selected in Survival mode if you fancy a classic bit of zombie action with mates.

There is an element of Dead Island in here too, as crafting is available for the first time. We’re unsure of how many items can be built, but we did see survivors building spiked shields out of car doors and shrapnel.

Treyarch also showed us a new Black Ops 2 campaign mission called ‘Celerium’ that really got a reaction from the press on show.

It underlines the game’s enhanced engine, gadgets, gameplay and aesthetic prowess wonderfully. If anything, the studio should have shown this mission at E3 instead of the Los Angeles one.

It’s the second mission in the game, and it tracks Mason and his buddy Harper – played by the brilliantly rasping Michael Rooker – as they attempt a covert siege on a drone facility owned by villain Raul Menendez. It opens with the duo scouting the area on a rain-slick cliff edge.

It’s not like the frankly boring rappel sections that every Call of Duty has. In fact, you choose your own route down the rock face, swinging left and right to get a better path down to the ground. The visuals are truly superb as a storm rolls in, genuinely hampering your vision.

The objective is far away, so the team free-fall off the cliff before deploying wingsuits that see them swooping through the skies at high speed. None of this is scripted, as Treyarch steers Mason around cliffs and through jagged canyons with his squad in tow. It’s thrilling stuff.

Landing in the dense jungle, the mission goes fully covert as Harper spots a patrol of stealth-cloaked snipers roaming the compound’s perimeter. You can choose to open fire or take the goons down silently and steal their stealth suits for yourself, giving you an edge over unsuspecting enemies.

Already the freedom to approach objectives as you see fit makes the corridor sections of previous Call of Duty titles a fading memory. It’s not Battlefield: Bad Company levels of sandbox, but the exemplary stage design hits a sweet spot between freedom and focus that keeps things interesting.

Treyarch begin by answering some frequently asked questions surrounding multiplayer. You have 55 levels per Prestige, and you can Prestige ten times. After you level up you get an unlock token, and this can be used to buy a piece of equipment out of a selection of 100 item.

There are more content than levels, so you can’t get everything in one Prestige, however, once you complete your 10th Prestige you earn ‘Master’ status and unlock all 100 pieces of available kit at the same time.

After you Prestige you lose all of your unlocked gear, but your weapon ranks remain. You can reset your stats after you Prestige and even spend an unlock token to get a refund on a token you spent elsewhere. So say you don’t like a particular gun, you can lock it again and spend the token on something else. It’s clever.

There is a new ‘Party’ playlist that includes returning classics Gun Game, One In The Chamber, Sharpshooter and Sticks and Stones. These are no longer wager matches however, and grant players XP for participating, just as normal game modes do.

Combat Training has also been expanded, and is now split into three tiers. First is Bootcamp, which covers levels 1-10 that puts two teams of three humans and three bots, against each other. Objective training covers all objective modes at level ten-plus, while Bot Stomp mode pits six humans of any level against six bots.

Treyarch’s list of new features doesn’t seem to end as the presentation rolls past the hour mark, with over 1000 new challenges that unlock cosmetic items – such as callsigns, playercard decals and shapes for the emblem editor, which now gives players 32 layers to play with.

We then see a new multiplayer map called Express which is set in a bullet train station, and features a high-speed carriage doing laps around the track. It will crush anyone foolish enough to linger on the track for too long, and adds another dynamic element into the mix.

http://www.vg247.com/2012/10/12/black_ops_2_zombies_the_horde_approaches/
 
Here are the details, from the official Call of Duty site:

Get 4 Call of Duty®: Black Ops 2 downloadable content Map Packs, delivering a variety of new content, including Multiplayer and Zombies playable content.

Save $10, at discounted suggested retail price of £34.99*
Content expected to be available in 2013 – following the game’s launch on 11/13/12
Check for availability at your local Game Stop or Best Buy.

BS if we have to pay for elite separately now.
 

Rogosh

Member
Has anyone run across any articles or videos discussing the map design philosophy in black ops 2? I really missed the more power position oriented maps in black ops 1 after playing the chaotic maps in MW3.
 

Cake Boss

Banned
I must be the only COD player that cannot stand Kill Confirmed game mode, please Tryarch give me back Mercenary Team Death back with no Kill Confirmed in it.
 

Danis

Neo Member
I've not played a CoD game since MW2, and the first thing I noticed is the ridiculously inhuman speed of the player character.... It makes this feel like a fantasy game. I mean, in less than 3 seconds, literally, I watched a guy toss a grenade, click the UAV on his wrist and reload his SMG.

It's got to be double the speed of MW1, or am I seeing things...
 
I've not played a CoD game since MW2, and the first thing I noticed is the ridiculously inhuman speed of the player character.... It makes this feel like a fantasy game. I mean, in less than 3 seconds, literally, I watched a guy toss a grenade, click the UAV on his wrist and reload his SMG.

It's got to be double the speed of MW1, or am I seeing things...

MW2 is definitely the fastest game.
 
Has anyone run across any articles or videos discussing the map design philosophy in black ops 2? I really missed the more power position oriented maps in black ops 1 after playing the chaotic maps in MW3.
it's treyarch so the maps will definitely not be like the MW games. They've discussed it before, it'll be in the same vein as black ops. They mentioned choke points, middle open areas in some maps, etc...
 
still skeptical of 3arch after BLoPs launch on PS3, it took them at least a week and a half to get stuff playable at a comfortable level
 
still skeptical of 3arch after BLoPs launch on PS3, it took them at least a week and a half to get stuff playable at a comfortable level

one could make the argument that they never really got it all that playable. And now theyve bolted on even more things to an engine that was sputtering the last time. I wouldnt hold my breathe.
 
one could make the argument that they never really got it all that playable. And now theyve bolted on even more things to an engine that was sputtering the last time. I wouldnt hold my breathe.

sigh. I have a feeling that's what is going to happen and I know I wanted to enjoy BO and to some extent I did but danm that was a painful first week.
 
Top Bottom