Yeah, make a room I'll join.anyone wanna play?
Yeah, make a room I'll join.anyone wanna play?
Yeah, make a room I'll join.
dunno if you have to complete just the extend stories or extend stories and main stories. They unlocked for me after I completed the extend stories, but I had already done the main by then.What am I supposed to do to unlock the extended gag reels?
most characters feel more challenging for me in this than they did in CPplatinum combos are bullshit ._________.
fuck the devs
most characters feel more challenging for me in this than they did in CP
I should just play celica
I'm on atm, dunno for how long though.
a win's a win lol i'm certainly not gonna fault you for getting them
Just got the game earlier today.
Immediately tried to do old Noel combos to find that none of them worked aside from the typical dj 214C > 2C ender.
Afterwards I did a few trials with Ragna then tried out Celica.
I love her animations. There's so many interesting ones that are easy to miss unless you pause each frame of her moves to catch them.
yea tornado is right..Noel is just brutal this time around. instead of j.C > j.D combo chain its j.2C > j.4D with strict timing on the jc > j.2CJust got the game earlier today.
Immediately tried to do old Noel combos to find that none of them worked aside from the typical dj 214C > 2C ender.
Afterwards I did a few trials with Ragna then tried out Celica.
I love her animations. There's so many interesting ones that are easy to miss unless you pause each frame of her moves to catch them.
Noel's combos got more difficult because she's been at the rock bottom of execution since CS.From what I've heard from people who play her, Noel was one of the ones who got it the worst in terms of ASW making a character's combos harder for no reason. I still have trouble with Makoto's and Bullet's new routes sometimes. Thank god all of Bang's CP stuff still works.
I like Celica. I should try her sometime. Easy, pretty good damage, and her drive is way better online than off, which sounds right up my alley, ha.
Noel's combos got more difficult because she's been at the rock bottom of execution since CS.
regardless of the truth of this statement (its not true) that would be a terrible reason for the changes.Noel's combos got more difficult because she's been at the rock bottom of execution since CS.
They've added micro dashes to a ton of characters for no reason like Hazama and Jin.regardless of the truth of this statement (its not true) that would be a terrible reason for the changes.
Well, she never really has been that great, that's for sure. I'd imagine that's still true although I'm not as attuned to the opinions on balance as I used to be.Is that a bad thing? I mean I've gotten Noel'd out by the best of them, but I don't have a problem with a character being easy for the sake of it. She's annoying as hell but I've never thought she was busted or even that great.
Roe if you get something going, lemme know. I don't make lobbies because trying to figure out Japanese ain't worth it.
It is absolutely true. Look at how tight CS era combos and confirms are for Tao, Carl, CS1 Litchi or even Bang. Noel got harder when they sped things up for her but she was always a relatively easy character to achieve consistency with. I don't even play her and I can do her CSEX shit.regardless of the truth of this statement (its not true) that would be a terrible reason for the changes.
yea I just did a few jin challenges and saw that. Pretty ridiculous execution difficulty spike for a series that didnt need it. Even more baffling in the netplay eraThey've added micro dashes to a ton of characters for no reason like Hazama and Jin.
I have categorically ignored doing combos with short dashes in them online. It's not feasible with even a little bit of latency.They've added micro dashes to a ton of characters for no reason like Hazama and Jin.
Lol I'm just trying to be more gimmicky. Relius has micro dash combos but I'm still not doing optimal stuff with him. Thank goodness Carl doesn't have any.Roe you're outplaying me. Stop outplaying me. ;-;
Bang only has one microdash in his optimal 5B combo, but it's a pretty easy one. The height is more of an issue than the dash is. Makoto's microdash in her main BnB kills me more often than not.
From what I've heard from people who play her, Noel was one of the ones who got it the worst in terms of ASW making a character's combos harder for no reason. I still have trouble with Makoto's and Bullet's new routes sometimes. Thank god all of Bang's CP stuff still works.
I like Celica. I should try her sometime. Easy, pretty good damage, and her drive is way better online than off, which sounds right up my alley, ha.
yea tornado is right..Noel is just brutal this time around. instead of j.C > j.D combo chain its j.2C > j.4D with strict timing on the jc > j.2C
Then instead of 22C > 66 > 5B its now 22BC > dc > microdash > 5A > 5C and instead of 236A > 66 > 6C its now 236A > dc > microdash > 5A > 6C
Everything is just harder for no added benefit, and the full momentum stop on j.D is just painful. Couple how much more strict the timings are with netplay and its a recipe for me not completing a single hitconfirm online yet.
The only good thing is the new j.D combo is super easy...except the momentum loss makes it much harder to hit with.
Oh Noel...I wish I could quit you