Add Fygu. Anyone want to play? I'm at my PS3 today.
Sorry. I leave my PS3 running idle a lot.The last few times I asked, no answer.
EDIT: Way too laggy guys, can't do any real combos. Ggs.
Oh umm...
I'm on the Vita if anyone wants to play. I'm not very good though and I don't really play with any consistency. Sometimes I'll play for multiple nights in a row, but then I'll put it down for like weeks. But I'll almost always stop whatever other games I'm playing if I get an invite.
My PSN ID is freqpsn
Both of you, although to a much greater extent with the other guy (I started passing so I could avoid playing him). Litchi is pretty execution heavy, although so is Taokaka.Who? I didn't notice any problems on my end... except that I was getting raped.
Want to play a few games now or tonight? I've been playing ME3 MP but I need a break from it.
I'm never available to play during the day, but I would play evenings/nights.
You can send me an invite whenever I'm online. Unless stuff comes up, I'll probably be online tonight.
Both of you, although to a much greater extent with the other guy (I started passing so I could avoid playing him). Litchi is pretty execution heavy, although so is Taokaka.
Which brings me to my next point. You have the same problem as pretty much every other Taokaka player in history: Your pressure is getting you hits but you can't hitconfirm anything so it takes you literally dozens of hits. You have to deal 11k damage to your opponent to win and you're doing it like 500 points at a time. Learn this starter:
(Standing)
5B 5C j.B j.2B j.C 6A(2) jc things
(Crouching)
5B 6A(2) jc things
These combos aren't too hard if you're comfortable with the BB system (it took me about five minutes to learn it) and it will get you almost 3k midscreen even if you just do random shit in the air (j.BC dj.BC tj.BC or something like that). You should learn the proper combo eventually but for now you just need to hitconfirm something.
You also need to work on your neutral game but that's a longer endeavour and hitconfirm is more pressing.
One smaller thing: You poked me out of staff set, which is good. You did it every time, which is bad. I can bait you poking me out by putting the staff down and then launching it immediately, which, if you're poking, will leave you CH'd by the staff. Now, many Litchi players struggle to capitalize on staff hits because they don't have a lot of hitstun, but many (like myself) can and you will usually eat around 2.5k plus knockdown. Be mindful of that option.
Yeah, I understand about the nerves. I tend to just grind out my combos to such a ridiculous extent that I can do them blind and deaf, but it doesn't always pan out.I don't typically play very competitive matches, so I'll admit that I get nervous under pressure and my execution and timing go straight out the window. I end up trying to do the same thing over and over instead of looking for openings or using what I know about a character to my advantage. Well, perhaps I need to play some ranked matches and try some more things out in training. Thanks for your tips... I'll check out those starters and maybe we'll meet again in the near future.
Record yourself and I might be able to help, but it's easier if I'm the one playing against you.Fugu making me wish I played on PS3. I'm pretty self-critical and I think I have a decent(if vauge) idea of where my game is lacking, but it'd be nice to get a breakdown like that.
That being said, anyone up for some matches tonight on 360(8PM CST or so)?
I'm never available to play during the day, but I would play evenings/nights.
You can send me an invite whenever I'm online. Unless stuff comes up, I'll probably be online tonight.
Fighting your mu-12 was like playing a shmup lol.. I also laughed at getting poked to death by Hakumen's charging sword stab thingy. So scary. u.u
Good games though!
I had fun.
I got really unlucky with the randoms though. The only character I got that I even remotely knew how to play was Taokaka. I also know how to do most moves with Lambda 11, but I don't know how to connect any of it into anything or how to get distance.
I still know Noel best but didn't get her at all.
I have no idea how to use Carl's puppet. The Drive button seems to make it walk with me and some combinations make it do like a super slow swipe. I don't know how to actually make it walk faster to catch up to the fight or do anything other than that swipe.
Near the end with Hazama, I finally learned like two moves. Hehe.
Hakumen's attacks seem to do so much damage. I don't know how his Drive works either though. When I hit X, it just has this blue barrier thing. I think it's a counter but my timing sucks. I think I hit once with it only.
Your Tsubaki is too good for me. I'm too slow to even deal with that dash move that puts you behind me, which gives you a free hit into a combo since I wouldn't be blocking anymore.
Why not choose Noel instead of doing random?
I actually had no idea how Tsubaki's D meter worked until 3 or 4 games in, since they always automatically give me meter in the challenge mode to do those combos. I was getting frustrated since my combos kept dropping and I had no idea why. :X
I always have more fun with random. It gives me more variety and I don't feel like I'm spending all my time grinding away at learning one character.
I know I'll never get good with any character this way, but I don't care about winning so eh...
Turn it on and dash into it, although for the most part it's your responsibility to bring them to Nirvana.I don't know how to actually make it walk faster to catch up to the fight or do anything other than that swipe.
Turn it on and dash into it, although for the most part it's your responsibility to bring them to Nirvana.
Let's play!!!
Most importandly, Each character is a science of his own, with unique effects, rules, and mechanics...Faster than SF
Chains emphasized over Links
Every characters is unique
Rushdown exists
Zoning exists
Combos exist
anime stereotypes instead of cultural stereotypes
Don't think for a second that you won't find timings just as strict. They're just in a different context.Chains emphasized over Links
You might want to learn a more... practical application of a dash cancel first.
Dash cancels are a key part of Ragna, Hakumen and Jin's combos, but they're basically irrelevant for a decent percentage of the cast (there are literally zero applications for it for Litchi, for example) so if you haven't already done so, you should figure out which character you want to play. If that's what you're using challenge mode for I guess that's fine, although that won't really give you an idea of their playstyle.Do they have generalized uses or are they character specific? Just doing the challenges for the execution tasks that they are and to sample the characters, as well as get a grasp on how inputs work in this game.
With how differently each character plays is a requirement to have an idea as a main early on, or is it like SF where fundamentals go a long way?
While I'm really intrigued at the prospect of sinking some time into this and levelling up, I have no idea where to start.
Oh god, my wrists. Does all this dash cancelling become easier to do? I'm stuck on Ragna's challenge 9 doing the jD -> JC -> jD -> Inferno Divider at the end. The JC -> jD whiffs mostly, got to the ID twice and screwed up the follow up and raged hard.
After about half an hour on that I could barely get any dashes out. Don't think I'll be able to play any more today lol
I think some people might be getting dash cancelling confused, or I might be the one getting confused. Some moves can be Dash Cancelled like Ragna's 6C or 5D first part or second part. For combos like Ragna's follow up to Belial Edge (214C) You cannot dash cancel that and you cannot buffer the dash, you have to time the dash and attack.
Unrelated note: Got my Jubei. Thanks you know who
I know it's old for most of you Blazblue vets, but I love the references to Guilty Gear.
Ragna's basically a walking homage to Sol (well, not completely, but the similarities, man).
Did I mention the Vita's godly d-pad is amazing for this? Love this so far.
Another question: can anyone tell me if the Challenges represent practical combos? Or am I better off lurking around Dustloop and Blazblue.com?
Some of them seem really iffy (stares at Ragna's #15), so I was just wondering...
I know it's old for most of you Blazblue vets, but I love the references to Guilty Gear.
Ragna's basically a walking homage to Sol (well, not completely, but the similarities, man).
Did I mention the Vita's godly d-pad is amazing for this? Love this so far.
Another question: can anyone tell me if the Challenges represent practical combos? Or am I better off lurking around Dustloop and Blazblue.com?
Some of them seem really iffy (stares at Ragna's #15), so I was just wondering...
If you want to play with a scrub, I'm on the Vita too (and the 360).
My PSN is nya_08.
I'll send you a FR maybe tomorrow. GT is CAPCPOM.im finally learning the game so a few matches wouldnt hurt, just to get the flow of the game. add me on xbl: Tobe101
As a rule, no. While many of them resemble practical combos, they are often either not damage efficient or not meter efficient. You can generally instantly rule out anything that costs 100 heat or anything that costs 50 heat and doesn't give corner carry and/or a ton of damage.Another question: can anyone tell me if the Challenges represent practical combos?
If you want to play with a scrub, I'm on the Vita too (and the 360).
My PSN is nya_08.
I'd say the later challenge combos for the majority of the characters aren't that necessary during general play. Personally, I found them useful in terms of learning what is actually possible with the character. However, most of my combo education has come from watching matches on YouTube. And sometimes the best combo isn't even a combo - It's fooling your opponent into thinking that you're going to continue a set of attacks, but instead you break the combo string and restart/reset with a new set of attacks when your opponent is busy anticipating (blocking high or low) the previous combo continuing.
As a rule, no. While many of them resemble practical combos, they are often either not damage efficient or not meter efficient. You can generally instantly rule out anything that costs 100 heat or anything that costs 50 heat and doesn't give corner carry and/or a ton of damage.