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I don't think anything happened. Okay for me since my PS3 is working through the mean queue of DD games.So I guess I missed the fun matches :/
I don't think anything happened. Okay for me since my PS3 is working through the mean queue of DD games.So I guess I missed the fun matches :/
I was having some issues last night and I didn't end up being able to play. I inexplicably have today off now, however, so if anyone wants to play any time today, let me know. I'm supposed to be attending a tournament tomorrow and I am less than polished...
Is this worth picking up or should I wait for BBCP for my BB fix? Although there's still no solid NA release date.
If there's at least some people to play with online that will be enough for me.
IMO, not really worth it unless you want the story. Feels like it's the most balanced game yet but in exchange of fun. Game feels slower, combos feel awkward and everyone is balanced downward (meaning nerfed).
I think CS2 is more balanced than CSEX if you discount Tager. I agree with everything else, though.IMO, not really worth it unless you want the story. Feels like it's the most balanced game yet but in exchange of fun. Game feels slower, combos feel awkward and everyone is balanced downward (meaning nerfed).
I'll add you in a few.I'm able to play today (but don't expect too much since I'm rusty). If it's PSN, my ID is Rhapzody_
It's good that they're changing her: Noel's character design in EX is possibly the worst designed character in any fighting game I've played.Damn
I was getting used to Noel again in Extend when I decided to look at some BBCP combo's/matches for her.
It's so freaking fast now. It looks even faster than any previous game in the series so far.
It's good that they're changing her: Noel's character design in EX is possibly the worst designed character in any fighting game I've played.
Noel in CS1 was a character that always dealt a lot of damage but had no ability to land hits.
In CS2, they decided that they would design a character around landing hits by utilizing movies with bizarre and completely not obvious hit properties (I cannot even describe to you how annoying CS2 4D is for anyone who doesn't play Noel).
In CSEX, they took this one step further and made Noel a character with bizarre moves that is oriented almost entirely around fishing for lows midscreen and then pressing buttons until their opponent is dead. It's not that I feel she's overpowered or anything, because she's not (her oki is quite bad for a rushdown character and she has no ability to zone whatsoever); if anything, the opposite is true. I just think it's silly that they designed a character with such an obvious and straightforward gameplan that is only made viable by her almost absurd damage and carry coupled with a nonsensical set of moves that don't function anything like they look like they would.
Creepy how this sounds so much like a Mahvel character.It's good that they're changing her: Noel's character design in EX is possibly the worst designed character in any fighting game I've played.
Noel in CS1 was a character that always dealt a lot of damage but had no ability to land hits.
In CS2, they decided that they would design a character around landing hits by utilizing movies with bizarre and completely not obvious hit properties (I cannot even describe to you how annoying CS2 4D is for anyone who doesn't play Noel).
In CSEX, they took this one step further and made Noel a character with bizarre moves that is oriented almost entirely around fishing for lows midscreen and then pressing buttons until their opponent is dead. It's not that I feel she's overpowered or anything, because she's not (her oki is quite bad for a rushdown character and she has no ability to zone whatsoever); if anything, the opposite is true. I just think it's silly that they designed a character with such an obvious and straightforward gameplan that is only made viable by her almost absurd damage and carry coupled with a nonsensical set of moves that don't function anything like they look like they would.
That's how you design a move, not a character.Pretty sure Noel was made with a "high risk, high damage" in mind.
That's how you design a move, not a character.
I mean, take away her D button and what is she?Just think Noel as a move, and we're good to go!
If the BBCP NA release is something like a month away after the JP release, I will be importing for sure.
But if you import it how would you get the preorder DLC. Also would need a Japanese PSN to redeem it if Terumi is DLC exclusive and not just a early unlock code. I'm thinking that Terumi will be like Mu-12 was for BBCS, unlocked after you complete story mode. who knows...
But if you import it how would you get the preorder DLC. Also would need a Japanese PSN to redeem it if Terumi is DLC exclusive and not just a early unlock code. I'm thinking that Terumi will be like Mu-12 was for BBCS, unlocked after you complete story mode. who knows...
Do sites that you import from actually give the preorder code though? You still have to make an account.
Anyone want to fight a bad Carl?
Do sites that you import from actually give the preorder code though? You still have to make an account.
Anyone want to fight a bad Carl?
Do sites that you import from actually give the preorder code though? You still have to make an account.
Anyone want to fight a bad Carl?
You might enjoy this.
Notable for the hilarious Ignis/Nirvana duel that happens halfway into the second round.
Oh god. I've completely lost everything I learned from CS (and P4:A).
I don't know what to do at any point during the match. I guess it doesn't help that I only know one really short combo.
Good matches though.
I'll play right now if anyone wants to.
Why do you burst Itsuu B every time? It converts for a lot, but not as much as Itsuu A. Also, Itsuu B can't be comboed if it hits in the air (most of the time, anyway).
Done.You never added me, Fugu. If anyone wants to play, just add my PSN ID from my profile.
Gotta run; ggs, Rhapsody. You are a strange player: Great defense, no offense. If I didn't know any better, I'd think you played Tager.
Yeah good games it seemed like towards the end you started to remember more stuff. I really need to start holding D down though I usually release it too much.
I use 4D (the overhead) pretty sparingly because it's not comboable unless you hit them in the corner or want to burn meter to deal like, 2k. You also lose the staff and it's unsafe. It's tough to block for several reasons though, the biggest being that basically any staff normal can go into it.Thanks, I really appreciate the advice. I still couldn't block your one overhead where Litchi kind of bounces off of the staff. You rarely used it, so I kept forgetting what it looked like, haha. And yeah, I'll keep note of j.2D. I figured it wasn't something that I should be getting hit by too often.