I've played bloodborne, and thankfully i got the chance to play it and discover items myself.
As you said, it's lore that's meant to be discovered, the problem is that showing off items from any stage in the game takes away that discovery.
you can be at the start of the game and see a late game item, outfit or secret.
The general idea of showing items and lore at the loading screen is prefect but not restricting what people can see depending on where they are in the story is stupid.
If it's minor to you then great, it's a massive deal to me and i would hate to have played through the game already knowing every single item, workshop tool and outfit i was going to find, why couldn't they show off items that you've already seen or that are available to purchase?
Precisely, all the souls fans told me how great it was to slowly unravel the story yourself through item descriptions and things you discover, and they were absolutely correct.
The sad thing is that after the patch half of the discovery is gone, it's just picking up items that you've already seen and having all the lore, weapons and outfits spoiled for you.
it's a flawed and lazy mechanic, all they have to do is restrict what items, weapons and outfits you see depending on where you are in the story. Throwing every single thing in the game on that list and making it random is some of the most lazy designing i've ever seen in a game.