BLOODBORNE Spoiler Thread (read OP)

Agreed (although not in that hyperbole). Variety is no replacement for out-right design quality. As long as the environments are engaging to navigate and look at. I don't really care.

I mean, arguably Demon's souls didn't have much "variety". They were all some variation of stone structures, sans a boggy swamp. it was the little things. Like the sound design. the lighting. the clever locations that really sold it.

I agree with what you're saying in regards to Bloodborne. In Demon's Souls' defence though, I think each "stage" is fairly identifiable to the player, each possessing a different and unique vibe/design.
 
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Not surprised.

on an unpatched game no less. We should burn our copies before even putting the disc in the console.
:D
But whatever, leave the discovering of hidden shit to the mass of people getting that game. Also what exactly are people worried about when talking game length?Besides the stuff people rushed through we haven't figured out that much about the chalice dungeon so there is a lot of stuff to experiment with with that alone. Remember most people barely knew about covenants when Dark souls came out. It will be interesting how the trick weapons and stuff will work out in pvp.
 
Then I bet you really enjoyed it the other two times they put it in Souls games :p

You're damn right... is what I want to say.

But my first encounter with Blightown was on the 360 version of Dark Souls. So the area, which I later enjoyed on the PC version a bit more was ruined because of the FPS issues. Even then, Blightown didn't really have as satisfying of a conclusion as Valley of Defilment. And the Gutter or Gulch or whatever in DS2 was just... meh.

I think what I really enjoyed about Valley of Defilement was the entire package (lack of FPS issues, general atmosphere etc) which includes the Maiden boss. It really brought it all together.
 
Not much variety in locations.
Difficulty is there, but it's sporadic.
Some weapons and buffs are ridiculously overpowered.
Guns are useless later in the game.
Lots of consumables that don't seem to do much of anything when used.
Occasional framerate drops.
One or two 'recycled' enemies and movesets from dark souls 2 with different skins.
Some slow loading times.

-I'm OK with reduced location variety if the end result is a greater sense of cohesion.
-The difficulty seems fine from what I've seen; how skilled is the person giving these impressions?
-Sounds like a Souls game
-Can late game enemies not be staggered?
-Need more info on consumables
-Few games have a locked framerate
-Recycling from DS2? Da fuck?
-Load times definitely need to be addressed in a patch
 
come on, the dude finished/rushed the game in 3-4 days, I wouldn't believe too much in this lack of variety, which both Demon's and Dark didn't have at all.
that complaint about the difficulty? Meh. // a lot of stuff not being balanced? That's gonna happen, it was the same in any other souls game. you need to wait for (a lot of) patches if you want balance, especially for pvp.

anyhow, in preparation for the OT, how about we set right from the start a single password, like, neogaf, so that everyon here is going to use that in order to play with other gaffers? I'm pretty sure that there will be enough people to satisfy everyone at every hour or so.
 
I agree with what you're saying in regards to Bloodborne. In Demon's Souls' defence though, I think each "stage" is fairly identifiable to the player, each possessing a different and unique vibe/design.

I didn't say they weren't identifiable. but they're hardly night and day different because of colour-pallet/architecture though. they're different for other reasons, but they're all derived from a similarity of time and space. Except Valley of defilement.

What i mean is that they're all stone and mortar with tonnes of grays and metal. The ones that stand out as truly artistically varied to me are 3-2 and 5-1,2,3. But they're otherwise reasonably homogenous. (not that this is a bad thing)

You're damn right... is what I want to say.

But my first encounter with Blightown was on the 360 version of Dark Souls. So the area, which I later enjoyed on the PC version a bit more was ruined because of the FPS issues. Even then, Blightown didn't really have as satisfying of a conclusion as Valley of Defilment. And the Gutter or Gulch or whatever in DS2 was just... meh.

I think what I really enjoyed about Valley of Defilement was the entire package (lack of FPS issues, general atmosphere etc) which includes the Maiden boss. It really brought it all together.

Everything about 2 was meh. Blighttown was impressive when you got down to the swamp and looked way up to see the city above with the light shining through. It's amazing how it is a completely different area but shares the same sky as firelink, and burg. You can even see parts of the swamp from firelink. It's astounding.
 
Anyone know why the Bloodborne theme code doesn't work for me? I'm using the NA code (I'm in NA). Every time I put it in, it comes up "Bloodborne Nightmare theme" "Confirm".

I press confirm and then it says "This Playstation Network Card has already been used. Please check your entry. Error - E-82000130"

What's the deal?
 
come on, the dude finished/rushed the game in 3-4 days, I wouldn't believe too much in this lack of variety, which both Demon's and Dark didn't have at all.
that complaint about the difficulty? Meh.

anyhow, in preparation for the OT, how about we set right from the start a single password, like, neogaf, so that everyon here is going to use that in order to play with other gaffers? I'm pretty sure that there will be enough people to satisfy everyone at every hour or so.

Hopefully there isn't a limit on the number of people that can use a single password.

Also, whatever password is chosen needs to be hidden in email tags so only gaffers can quote to see it.
 
These playthrough times are without the chalice dungeon, right? Seems solid.


Also, this playtime is a total binge. I mean, I'm going to play a lot but not sit for 24 hours straight and just hardcore myself through it. I'm going to explore, read descriptions, tinker in the menus (ad naseum) and try different move sets, etc. That means I'll probably hit 75 hours easily on my first playthough (no chalice included)
 
Y'all really should wait for that day 1 patch.

I'm praying that it fixes load times

Also, this playtime is a total binge. I mean, I'm going to play a lot but not sit for 24 hours straight and just hardcore myself through it. I'm going to explore, read descriptions, tinker in the menus (ad naseum) and try different move sets, etc. That means I'll probably hit 75 hours, easy on my first playthough (no chalice included)

First thing I'm doing when I start the game is reading the description for the Hunter's Mark. Gotta figure out what the fuck is going on here.
 
Also, this playtime is a total binge. I mean, I'm going to play a lot but not sit for 24 hours straight and just hardcore myself through it. I'm going to explore, read descriptions, tinker in the menus (ad naseum) and try different move sets, etc. That means I'll probably hit 75 hours easily on my first playthough (no chalice included)

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Is that the same guy that spent 10 hours on one boss? If so, he might have been overleveled when he finally got past it, making everything after easier. That could explain the sporadic difficulty complaint.
 
Oh crap, I totally forgot about the day one patch.

So the game has only occasional framerate drops without the patch?

DARE I DREAM?

Framerate is said to be pretty solid without the patch, and I haven't seen any impressions talking about shimmering or AA issues. However, the load times are probably worse than last gen Souls games and absolutely need to be addressed.
 
More info

Spider-Cthullu thing
is not a boss. It's more interesting than that.
The white tentacle monster from the Project Beast trailer
is still in the game as a boss though it has received some cosmetic updates since that.
World size feels about the same as Dark Souls
Final boss
is unique and something he have not seen anything remotely like it done in a game before.
Total number of bosses he found is between
15-20
 
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I'm praying that it fixes load times



First thing I'm doing when I start the game is reading the description for the Hunter's Mark. Gotta figure out what the fuck is going on here.

EXACTLY. I
I've read where some don't think there is a lot of lore in the Souls games but I disagree with them.

Reading all the descriptions on weapons, armor and items and talking to NPCs paints a pretty deep history. Obtuse, sure. Rich and fascinating? Absolutely. I really nerd out on these games and like to hand draw little maps as I explore, write down what NPCs had or said and try to try it all in together on my own. Damn, the wait is killing me.
 
Is that the same guy that spent 10 hours on one boss? If so, he might have been overleveled when he finally got past it, making everything after easier. That could explain the sporadic difficulty complaint.
he's not. that guy just posted his impressions 3 hours ago or so and he wasn't even past the first half of the game.
 
Also, this playtime is a total binge. I mean, I'm going to play a lot but not sit for 24 hours straight and just hardcore myself through it. I'm going to explore, read descriptions, tinker in the menus (ad naseum) and try different move sets, etc. That means I'll probably hit 75 hours easily on my first playthough (no chalice included)

Yeah, my first Souls playthroughs are always longer than the average because I excessively explore every nook and cranny.
 
Not much variety in locations.
Difficulty is there, but it's sporadic.
Some weapons and buffs are ridiculously overpowered.
Guns are useless later in the game.
Lots of consumables that don't seem to do much of anything when used.
Occasional framerate drops.
One or two 'recycled' enemies and movesets from dark souls 2 with different skins.
Some slow loading times.

Welp.

It begins.

Disappointed by the lack of variety.
 
Yeah, my first Souls playthroughs are always longer than the average because I excessively explore every nook and cranny.

And it's great that the Souls games reward that. When I played the alpha at PSN, there absolutely was an item in every area I expected one to be. Peeking around a corner in these games is always rewarded.
 
Persona 5 is looking mighty fine, as is DQ: Heroes.

Bloodborne is pretty slick as well, but I was expecting some pretty diverse settings given the hardware.

We shall see what you feel like a week out from release of both those games....a single negative could lead you spiraling down.
 
Anyone have more in-depth info on what the arcane stat is good for? I'm planning on ignoring it and going with a pure melee quality build, but I want to know what I'm missing.

I know it affects elemental damage (firebombs, flamethrower, buffs), but that's about it.
 
Persona 5 is looking mighty fine, as is DQ: Heroes.

Bloodborne is pretty slick as well, but I was expecting some pretty diverse settings given the hardware.

Hardware has nothing to do with the diversity though. That's probably a choice due to the setting and theme. This isn't a Soul's game taking place across various parts of a kingdom.
 
So i went to go get Type-0 today. And the freaking clerk took out my Bloodborne CE with my name on it just to tease me. The urge to punch him and steal it was very very strong.




I tried to convince him to lose his job for my own entertainment.
 
Persona 5 is looking mighty fine, as is DQ: Heroes.

Bloodborne is pretty slick as well, but I was expecting some pretty diverse settings given the hardware.

because the strength of hardware is proportional to varied settings? it's obvious bb is aiming for a more tighter and cohesive world that is thematically congruent, unlike the disparate settings in ds.
 
Hardware has nothing to do with the diversity though. That's probably a choice due to the setting and theme. This isn't a Soul's game taking place across various parts of a kingdom.

Grimløck;156358597 said:
because the strength of hardware is proportional to varied settings? it's obvious bb is aiming for a more tighter and cohesive world that is thematically congruent, unlike the disparate settings in ds.

Hang on, is the entire game only taking place within and around Yharnam?

I can simply adjust expectations going in then.
 
Hang on, is the entire game only taking place within and around Yharnam?

I can simply adjust expectations going in then.

No one quite knows but I think that's a safe assumption. Going by pre-release screenshots, we've seen the following environments: forests, the main city and a snowy area.

Personally, those three alone are enough variety on par with the previous games.

Edits: Whoops, double post instead of editing on to the previous one.
 
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