BLOODBORNE Spoiler Thread (read OP)

Hey guys, anyone remember this picture I took of my livingroom aka Bloodborne-room a few days ago?

NzGc7aI.jpg


Well, 5-6 days has gone by and all I can say is UPGRADE MOTHERFUCKING COMPLETE!

2AS9ijp.jpg


I specifically remember someone calling me out on animal cruelty. I hope I have redeemed myself.

My body is more ready than ever for HUNTING.

Your TV is still on the floor.

Edit- oh i see your edit now
 
Some guy on reddit wrote a nice post highlighting what he hates about Bloodborne. It's spoilery only in terms of the game mechanics.

Disclaimer: Yes I'm playing it right now and yeah I love the game.

That being said...

J-E-S-U-S do I H-A-T-E the new Health Potion system over the old Flask system. This is the worst possible method of implementing a healing system. I PRAY, ABSOLUTELY PRAY TO GOD the release day patch helps this issue, and either a) makes the vials drop more frequently and/or b) makes them cheaper to buy.

Basically, never before in a Souls game has my forward progress been completely stopped in it's tracks by the fact I'm... well... "out" of healing pots. Making boss attempts and using 5-15 an attempt? Better hope you have tons! Run out of pots on your last boss attempt? Back to grinding mobs you don't give a shit about!

The worst part is, some zones have an overabundance of vial drops and some have almost none at all. This means you actually have to completely leave some zones altogether and go back to other zones just to farm vials so you can progress on the zones you actually want to be in. Believe me, this is not how I enjoy playing the game.

Everything else is great. I love so many new features of Bloodborne and I'm having a blast. But this is one of a few "features" that, in any other circumstance, would actually probably make me hate and quit the game.

Pray my friends. Pray the release day patch helps this.

(Yes I realize as you get further in the game you start to accumulate souls at an exponential rate and you can just buy vials, but that still sucks. Who the hell wants to dump all their souls in to buying vials? Especially at friggin 360 a piece. They should be like 100.)

Runner up features you guys won't like and should accept as reality now to get over the rage early before the game releases:

You have to teleport back to home base and then teleport back to the zone (two loading screens at 15-20 seconds each) to respawn enemies. Simply "resting" at the lamppost (bonfire) does not reset enemies at all. This may not seem like a big deal at first, until you take the aforementioned notion of farming for things we take for granted like health vials on garbo enemies. Something you don't even want to be doing, with full minutes of load screens added in to the equation!

Entire game mechanic systems such as Runes require finding an item ingame before you can actually equip them. I had half a dozen or more runes (the ring equivalent) sitting in my inventory for hours and hours, until I managed to find the stupid item that let me actually use the work bench and thus equip them. Really lame. Unlock the work bench when you find your first rune instead IMO, this is a really frustrating feature.

There are a lot of things they simply do not explain nearly enough. I'm toughing it out and using pre-established Souls logic to make sense of some of the features, but players new to the game mechanics are going to have a FIELD DAY with this game when it hits next week. Ohhh lordy lord. Especially with the manual being delayed... good luck guys!

The good news is those are literally the only complaints I've had! Everything else is amazing, the game is top notch and you'll love it. Which is a good thing because otherwise holy shit you'd hate it.

I really hope some of that can be fixed.
These sound for the most part like positives to me lol
 
hate to be the one saying "you are doing it wrong"
But if you are using 15 health potions a boss fight, you mightttt be doing that fight wrong
 
Hey guys, anyone remember this picture I took of my livingroom aka Bloodborne-room a few days ago?

NzGc7aI.jpg


Well, 5-6 days has gone by and all I can say is UPGRADE MOTHERFUCKING COMPLETE!

2AS9ijp.jpg


I specifically remember someone calling me out on animal cruelty. I hope I have redeemed myself.

My body is more ready than ever for HUNTING. EDIT: The media table for the TV is on its way. Don't worry, I'm not gonna treat my neck that way :lol

Looks awesome!
 
I can't wait for speedruns having to deal with what you find, since going back to the hub just to get potions will waste too much time.

I'm motivated!
 
I think they want us to take advantage of the health regain method.

Remember that guy who used 20 vials on one boss and still nearly died just becuase he was too scared to wait for an opening and attack him back while having a low amount of life.......thats what you should not do.

Thats what i mean. This guy isnt using the mechanics the way they are suppose to be used if he needs 20 health vials to beat one boss. I mean, come on now. There is probably a stat you can upgrade which will determine how much health you get back as well.
 
hate to be the one saying "you are doing it wrong"
But if you are using 15 health potions a boss fight, you mightttt be doing that fight wrong

Yeah that sounds like practice is needed and it's not like this guy is gonna be a pro speed-runner out of the gate.
 
Never played a Souls game, dont like hard games, i mislike horror games.. but still i just pre-order Bloodborne from PSN. What have i done?
 
In response to that persons grievances with
the health pots.

If he is going through so many, he should be putting some points into Arcane, the stat does make a difference in item droprates, I've been hearing you can get a lot if you invest points into it, he never really has issues w/ blood vials except for in the Chalice Dungeon. It's easy to farm them outside of that though.
 
Never played a Souls game, dont like hard games, i mislike horror games.. but still i just pre-order Bloodborne from PSN. What have i done?

I think Souls has a mistaken reputation as a "hard" game.
While certainly there are some tough fights, and you will die a lot, the game is rarely unfair
 
While watching a stream the other day, I noticed that almost every enemy dropped blood vials. The bigger ones would drop two or three of them at a time. It seems to me you can easily get blood vials through your normal traversing.
 
Healing in the leaks and previews looks like crescent moon grass on steroids. I could see the farming of healing items being more frustrating in Bloodborne than in Demon's Souls. The heals are quicker, smaller, and meant to be used more frequently. The supply of healing items is going to go down faster than in Demon's Souls. Struggle with a certain boss and maybe it's necessary to run around the starting area for half an hour to get another 40 blood vials.

But then again, probably not a problem. No problems when #basedmiyazaki is at the helm. Just git gud folks.
 
Yeah, I would call that a bit excessive, lol. Sounds like a non-issue.

There's guys saying it takes hours to beat some bosses. So if you add up all the times you need to restart, the number of vials it's going to take to finally beat a boss are going to add up. If continuing to try to learn a new boss fight is going to require that I have to grind a ton of shit enemies, I wouldn't call it a non-issue or a positive. Also lol at people saying all his negatives are positives. Since when are long load times a positive?

But like the guy said, if those are his only complaints, that says a lot. The next few days are going to be long.
 
Never played a Souls game, dont like hard games, i mislike horror games.. but still i just pre-order Bloodborne from PSN. What have i done?

I don't think the Souls games are as hard as many make them out to be.

Reposting from the Bloodborne Press Preview thread:

I'm one of those people that never played a souls game and decided I might give Bloodborne a shot. What do you think it is that people will not expect?

What I don't like about many modern games is that they hold your hand. There's always a big arrow on the screen telling you to head this way for 300 feet or someone calling you on a radio and telling you what to do. The combat in many games was also not very difficult (mash X to win kinda easy). A lot of people play these kinds of games and enjoy them, but the Souls games are not like those games.

A big thing about the Souls games is that it doesn't hold your hand. There were always basic tutorials in the beginning of the game, but many mechanics of the game are not explained (for example, in Dark Souls, you can roll faster if your equip weight was <50% of the max equip weight, but the game never tells you this outright). There are no waypoint markers, no guy on a radio giving you directions. The Souls games required people to have a lot of patience: read every item description, read up on what every stat in the menu means, talk to NPCs multiple times for hints on where to go/lore about the game world. In Dark Souls, right from the proper beginning of the game (after the tutorial), you have a few different ways to go. Some of those paths lead to areas that you should visit later, but many people learned that the hard way. There is an NPC who will give you a hint of where you should go, but you'd need to actually talk and listen to him.

Combat in Souls games were not button mashy. You can't just mash R1 and expect to kill things easily. Much like Monster Hunter, each attack has an animation that cannot be canceled. When you press R1, you will be locked into the attack until its animation is completed. It is definitely more deliberate and slower paced than say, DMC or Revengeance. And even the first enemy you come across can fuck your shit up. You've got to respect every enemy in the game and try not to rush things. Watching an old Game Informers video Dan Ryckert play Dark Souls for the first time, he made an interesting observation; The combat in Dark Souls is like Punch Out: enemies have patterns that you'll have to learn, you can only safely attack at certain moments, a specific enemy attack/pattern/animation is a tell and you should roll in a certain direction to avoid it. Bloodborne combat being faster paced than previous Souls games doesn't mean it will play more like DMC or Revengeance. Attack animations will still be there.

And a big thing in the Souls games is death. Everyone dies all the time to enemies, and the environment. You'll lose your souls (which is your XP and currency combined). People might become very frustrated and lose patience when they hit a wall.

I can see a lot of people being interested in Bloodborne because many on GAF are super hyped for it (including me!). If you can be patient, give every enemy the respect they deserve, and pay attention to things, then you'll do fine. If not, then you might become frustrated and not have fun with the game. The Souls games are difficult, but not as difficult as you might think. Rather, they are games where you have to give your full attention.

If you've never played the Souls games and plan to not play any of them before Bloodborne, then check out a video or two on YouTube or Giant Bomb to get a feel of what Souls games are like. The Kay Plays Dark Souls series shows that someone who has never played a Souls game before can learn the game mechanics and figure out the game on their own, just by being observant and patient.
 
Farming health vials in areas where they drop more commonly sounds pretty tedious to me. It doesn't sound challenging or anything, just a waste of time.
 
There's guys saying it takes hours to beat some bosses. So if you add up all the times you need to restart, the number of vials it's going to take to finally beat a boss are going to add up. If continuing to try to learn a new boss fight is going to require that I have to grind a ton of shit enemies, I wouldn't call it a non-issue or a positive. Also lol at people saying all his negatives are positives. Since when are long load times a positive?

But like the guy said, if those are his only complaints, that says a lot. The next few days are going to be long.
Because the game loads betterer!
Of course I'm just talking about the health pot stuff. Bosses taking many tries to beat isn't something new nor is it something bad. Conquering the Flamelurker for the first time in Demon's was one of my favourite gaming moments ever
 
There's guys saying it takes hours to beat some bosses. So if you add up all the times you need to restart, the number of vials it's going to take to finally beat a boss are going to add up. If continuing to try to learn a new boss fight is going to require that I have to grind a ton of shit enemies, I wouldn't call it a non-issue or a positive. Also lol at people saying all his negatives are positives. Since when are long load times a positive?

But like the guy said, if those are his only complaints, that says a lot. The next few days are going to be long.

I am just going to have to test the waters before I can say either way. We shall see come Tuesday.
 
There's guys saying it takes hours to beat some bosses. So if you add up all the times you need to restart, the number of vials it's going to take to finally beat a boss are going to add up. If continuing to try to learn a new boss fight is going to require that I have to grind a ton of shit enemies, I wouldn't call it a non-issue or a positive. Also lol at people saying all his negatives are positives. Since when are long load times a positive?

But like the guy said, if those are his only complaints, that says a lot. The next few days are going to be long.

I'm not talking about the loading times, just the health pot stuff.
 
That health vial issue sounds ripe for patching. Thinking about all the "remember how ____ was before the patch" type issues with previous Souls games.

Except that I believe that this is the first complaint we've heard about the health vials. I hate to say it, but this may just be a case of, "git gud, casul." (Git gud, casul will probably apply to me for awhile as well. Honestly, I hope the game is that difficult.)
 
So...

- Are there crystal lizards?
- Can the player climb over small obstacles (as in Demon's Souls?)
- When we level up, do we have to listen to the same phrases spoken every time?
 
I am just going to have to test the waters before I can say either way. We shall see come Tuesday.

Yep. The guy that was streaming early in the week kept failing on the early bosses, so it was hard to tell from that. He was using about 3-5 potions per attempt, but wasn't even getting the boss to half. He also didn't appear all that knowledgable about some of the game's mechanics.
 
Some guy on reddit wrote a nice post highlighting what he hates about Bloodborne. It's spoilery only in terms of the game mechanics.

Disclaimer: Yes I'm playing it right now and yeah I love the game.

That being said...

J-E-S-U-S do I H-A-T-E the new Health Potion system over the old Flask system. This is the worst possible method of implementing a healing system. I PRAY, ABSOLUTELY PRAY TO GOD the release day patch helps this issue, and either a) makes the vials drop more frequently and/or b) makes them cheaper to buy.

Basically, never before in a Souls game has my forward progress been completely stopped in it's tracks by the fact I'm... well... "out" of healing pots. Making boss attempts and using 5-15 an attempt? Better hope you have tons! Run out of pots on your last boss attempt? Back to grinding mobs you don't give a shit about!

The worst part is, some zones have an overabundance of vial drops and some have almost none at all. This means you actually have to completely leave some zones altogether and go back to other zones just to farm vials so you can progress on the zones you actually want to be in. Believe me, this is not how I enjoy playing the game.

Everything else is great. I love so many new features of Bloodborne and I'm having a blast. But this is one of a few "features" that, in any other circumstance, would actually probably make me hate and quit the game.

Pray my friends. Pray the release day patch helps this.

(Yes I realize as you get further in the game you start to accumulate souls at an exponential rate and you can just buy vials, but that still sucks. Who the hell wants to dump all their souls in to buying vials? Especially at friggin 360 a piece. They should be like 100.)

Runner up features you guys won't like and should accept as reality now to get over the rage early before the game releases:

You have to teleport back to home base and then teleport back to the zone (two loading screens at 15-20 seconds each) to respawn enemies. Simply "resting" at the lamppost (bonfire) does not reset enemies at all. This may not seem like a big deal at first, until you take the aforementioned notion of farming for things we take for granted like health vials on garbo enemies. Something you don't even want to be doing, with full minutes of load screens added in to the equation!

Entire game mechanic systems such as Runes require finding an item ingame before you can actually equip them. I had half a dozen or more runes (the ring equivalent) sitting in my inventory for hours and hours, until I managed to find the stupid item that let me actually use the work bench and thus equip them. Really lame. Unlock the work bench when you find your first rune instead IMO, this is a really frustrating feature.

There are a lot of things they simply do not explain nearly enough. I'm toughing it out and using pre-established Souls logic to make sense of some of the features, but players new to the game mechanics are going to have a FIELD DAY with this game when it hits next week. Ohhh lordy lord. Especially with the manual being delayed... good luck guys!

The good news is those are literally the only complaints I've had! Everything else is amazing, the game is top notch and you'll love it. Which is a good thing because otherwise holy shit you'd hate it.

I really hope some of that can be fixed.

Those are negatives?

For those that don't want to read spoilers (there aren't any anyway):

- Not enough blood vials, you have to "waste" souls on them
-You have to find an item in order to upgrade stuff
- You have to teleport back to the hub to do hub stuff (I guess some people might not like that, but I do, it gives the feeling of "preparing for the next battle")

All those things sound like positives to me.
 
Farming health vials in areas where they drop more commonly sounds pretty tedious to me. It doesn't sound challenging or anything, just a waste of time.

Walking all the way back to the boss after dying is "tedious" in theory as well, but that's not the point, Miyazaki wants to punish failure, you don't want to fail because failure means having to walk all the way back to the boss (which means a bigger chance of losing your souls/blood echoes), similarly, having to rely on health items too much means having to either farm them or use the blood echoes you already have on buying them instead of leveling up.

That's why succeeding in Souls games is rewarding, because failure is punishing.
 
Those are negatives?


- You have to teleport back to the hub to do hub stuff (I guess some people might not like that, but I do, it gives the feeling of "preparing for the next battle")
Not having enemies respawn when you 'sit at a bonfire' seems kind of annoying to me, like it says above it's adding another loading screen to the proceedings.
 
Never played a Souls game, dont like hard games, i mislike horror games.. but still i just pre-order Bloodborne from PSN. What have i done?

I tend to suck at hard games, love the souls series. IMO - they do hard 'right'. And, failing to be able to get past something on skill alone - there are usually a few ways to cheese your way past something. Grind levels/gear, go for the 'OP' build, cheese the boss, rely on summons.
 
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