Alexios
Cores, shaders and BIOS oh my!
I don't get why WF only does pure left to right and vice versa movement, with a few tweaks that shouldn't increase costs much (or at all!) the fighting systems would feel much deeper if you could also move further up and down (not by jumping to higher points, but as a faked 3D depth basically) to allow players to approach enemies from the sides or behind and also allow enemies to surround you in less cheap ways than just having them spawn in front of and behind you with you having no chance to react, etc. That should be a standard feature for brawlers unless this game isn't simple like Batman and has depth in other ways like say, tough platforming or Metroidvania exploration or whatever...