BenjaminBirdie
Banned
Thanks, Blim, for the warning, as I will never read that spoiler!
Yeah, and it's even better in some other places I don't want to show and spoil here.jet1911 said:Wow, great ligthing. :O
Depends on the areas. Sometimes it's way overdone, sometimes it's nice.Thoren said:Gosh this game just looks plain gorgeous!
I do think they overdo the depth of a field a little bit, is it very noticable in-game?
Blimblim said:Depends on the areas. Sometimes it's way overdone, sometimes it's nice.
And the DOF is a 100% artistical choice, if you watch stuff through a transparent object there is no DOF and you can see that all the details are still there.
Very little backtracking, if any. As for the speed of dev, I'll just post this again:pswii60 said:Hey Blim, with the game being up to 50 hours long, does that include a lot of backtracking through the same environments ala Oblivion? Or is that 50 hours of full semi-linear gameplay? If so, how the hell did they make a game of this size so quickly?
Yeah. Though there are still quite a lot of issues to fix before I can use this hardware as easily as the old one. Time to buy some more video cables and stuff. YayManp said:WOW Blim, your new capture hardware seems to be doing an amazing job! say goodbye to the blurry look of the old captures
Blimblim said:Very little backtracking, if any. As for the speed of dev, I'll just post this again:
Main credits: 32 people (also credited elsewhere for the most part)
Voice actors: 39
Microsoft: 18 (marketing and also audio/art/game design)
Mistwalker: 9 (marketing/vp)
Artoon: ~300 (that's crazy!)
Music: 15
Recording: 7
Sound: 8
CG (Robot) : 3
Story Unit ufo table: 5
CG Unit Shirogomi Inc: 45
Jet Studio: 7
Live Company LTD: 9
Sunny Gapen LTD: 3
Print: 3
Test: 13
Microsoft Games Studio: 39
Microsoft: 11
Microsoft tests: ~60
And a breakdown of Artoon's art team:
32 character&monster modelers
62 animators
30 town modelers
21 dungeons modelers
12 misc modelers
37 realtime cutscenes motion artists
I'm pretty sure there is no motion blur.vspectra06 said:Thanks Blim, looks awesome. Personally I like the way they use DOF.
Anyway, does the game still have motion blur on the character movements or anywhere else? I remember when Sakaguchi first talked about the game, and he mentioned there was motion blur on the characters.
Blimblim said:Yeah. Though there are still quite a lot of issues to fix before I can use this hardware as easily as the old one. Time to buy some more video cables and stuff. Yay
Blimblim said:Very little backtracking, if any. As for the speed of dev, I'll just post this again:
Main credits: 32 people (also credited elsewhere for the most part)
Voice actors: 39
Microsoft: 18 (marketing and also audio/art/game design)
Mistwalker: 9 (marketing/vp)
Artoon: ~300 (that's crazy!)
Music: 15
Recording: 7
Sound: 8
CG (Robot) : 3
Story Unit ufo table: 5
CG Unit Shirogomi Inc: 45
Jet Studio: 7
Live Company LTD: 9
Sunny Gapen LTD: 3
Print: 3
Test: 13
Microsoft Games Studio: 39
Microsoft: 11
Microsoft tests: ~60
And a breakdown of Artoon's art team:
32 character&monster modelers
62 animators
30 town modelers
21 dungeons modelers
12 misc modelers
37 realtime cutscenes motion artists
I'll try to do that this week-end, though it might be better to just wait for the english subtitled (asia version) of the game and just play through it againThoren said:Hey blim, not to pester you, but do you think you could show us any screenshots of the in-battle stuff?
You don't want to know. Heck, I don't want to know either. Anyway, the most important part for me was to be able to capture directly in 720p resolution and not having to go through the 1080i->720p conversion which was the only way to get an acceptable quality with my old hardware. And of course 1080i worked nicely with the 360, not so much with lots of PS3 games...Manp said:don't even want to know how much it costs you... capture hw, cables and the pc that goes after that for storage (i've read you talking about a future 2TB upgrade, damn!) and encoding
The designers are in the 32 main credits.jj984jj said:So even the Game Designers are from MS? What did Sakaguchi and Mistwalker do?
Yeah simple yet good enough to keep us interested, with an awesome twist almost at the end.PleoMax said:How is the story Blim? Is it light but interesting in a DBZ kind of way or somethig?
Oh I see.Blimblim said:The designers are in the 32 main credits.
FootNinja said:This game will push me over the edge and get me to re-buy a 360
The water is so prettyz
ps3 funds ><dirtmonkey37 said:Why would you sell it in the first place?
FootNinja said:ps3 funds ><
FootNinja said:ps3 funds ><
Which ground breaking titles?dirtmonkey37 said:Ouch. I wouldn't have done that if I were you. Especially when the 360's truly hitting it's prime. From mid '07 (about now) to mid '08, the 360 will see the release of multiple groundbreaking and high profile titles. You're missing out.
goldenpp72 said:too many to list.
FootNinja said:Which ground breaking titles?
Thoren said:Biggest 360 titles being:
Mass Effect
Halo 3
Lost Odyssey
Blue Dragon
Fable 2
Banjo Kazoie 3
Alan Wake
Too Human
At least in my opinion. Mercy if I missed any!
CAPCOWNED said:Do you even know what groundbreaking means? Fable 2 is the only one that might be groundbreaking. Blue Dragon certainly isn't.
Thoren said:Biggest 360 titles being:
Mass Effect
Halo 3
Lost Odyssey
Blue Dragon
Fable 2
Banjo Kazoie 3
Alan Wake
Too Human
At least in my opinion. Mercy if I missed any!
CAPCOWNED said:Do you even know what groundbreaking means? Fable 2 is the only one that might be groundbreaking. Blue Dragon certainly isn't.
dirtmonkey37 said:Blue Dragon, like God of War, doesn't do anything new per se
CAPCOWNED said:That's the very definition of groundbreaking. I'm looking forward to Blue Dragon and it looks to be an awesome game, but there's no need to throw around superlatives that you don't even know the meaning of.
jj984jj said:Ugh, make a new topic for the console war crap people, this is suppose to be about Blue Dragon.
oo Kosma oo said:Doesn anyone know how good the soundtrack is? I've heard that most of it is awesome (except crappy singing @ boss battles).
I really need to hear some samples though
oo Kosma oo said:Doesn anyone know how good the soundtrack is? I've heard that most of it is awesome (except crappy singing @ boss battles).
I really need to hear some samples though
dirtmonkey37 said:Check the earlier pages of this thread for some samples. I believe Blim put up some links to some (not sure if it was him though).
The music is excellent though. The melodies are so catchy and well composed.
Karma Kramer said:WHAT!
The Boss Battle songs by Ian Gillan are ****ing fantastic.
oo Kosma oo said:Holy crap!
I just found some link to the radiocast of mistwalker or something burried in this massive thread.
Soundtrack sounds like pure gold! I remember listening to FF7 soundtrack for months before it came out...can see the same thing happening here
*urge to buy OST overwhelming!*
dirtmonkey37 said:I told you it was amazing. That "cave" song is simply brilliant.