• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Blue Stinger Love thread

suikodan

Member
I know I am going against the tide here with this thread but I actually loved the game when I came out. It was one of the reasons I bought a DC in the last century. :lol

Ok, the voice acting was horrible but there were some good jokes (like when they are in the bath) and some of the boss battles were good.

The first time I played it, I was in a rush since I rented it (this is why I don't rent games anymore) and I didn't have the time to explore the game much. I came across the ice monster with my little gun and I was stuck there.

But then I saw the game much later at a lesser price. I decided to buy it and give it another chance. There I was able to explore more and I found the rocket launcher. Gotta love how the RL just seem to come out of Elliot's pocket. The ice monster was much easier that way.

That's it, I loved the game. Anyone else did?

165593.jpg

pt_bluest_screen077_ss1111110.jpg

pt_bluest_screen080_ss1111110.jpg


pt_bluest_screen097_ss1111110.jpg
 
I remember how incredible this game seemed to look when it was new. My how things have changed.
 
tedtropy said:
I remember how incredible this game seemed to look when it was new. My how things have changed.
It looked awesome, yet hideously tacky.

"'I... don't know. I... DON'T KNOW?!' Is that ESER's answer?"
 
I kind of liked the game and still remember nephy. It was one of the first games I got for my imported DC. Unfortunatly Blue Stinger creator Shinya Nishigaki died about half a year ago. RIP

BTW: I believe he was also the creator of Illbleed.
 
I remember helping my friend past a bit where he was stuck when I was watching, and had never played the game before.

Think it involved some locked door and a date which acted as a pass code.
 
Blue Stinger, Illbleed creator Nishigaki dead at 42
As Xbox updates two Dreamcast titles near release, news of the game creator's death surfaces.

TOKYO--In news that was largely overlooked in the US, as well as in Japan, Shinya Nishigaki, creator and producer of the Sega Dreamcast titles Blue Stinger and Illbleed, has died. Nishigaki died at his home from an apparent heart attack. He was 42 years old. His death was confirmed by a family member and Cavia Incorporated vice president Masamichi Someno. Mr. Nishigaki had been employed as a producer at Cavia Incorporated in Tokyo, Japan, at the time of his death.

Nishigaki was born in 1962 and raised in Osaka, Japan. He was the son of Masao, a movie studio advertising executive, and Keiko, a homemaker. Nishigaki moved to Tokyo at the age of 18 to attend Aoyama Gakuin University where he earned a bachelor’s degree in economic management. Nishigaki was a member of the university film club, where he directed his first short film “Limitless Game.”

After graduating at the age of 22, he began working as a promotion consultant for the video game industry at the Daiko Advertising Agency (currently known as Asatsu-DK) in Tokyo. In 1989 at the age of 26, Nishigaki joined Enix Corporation where he worked in business development on the English localization of Dragon Quest 2 and Dragon Quest 3. Nishigaki entered the field of game production when he joined Climax Entertainment and became a producer and planner of LandStalker for the Sega Genesis and Dark Savior for the Sega Saturn.

Nishigaki then became owner, president, and CEO of Climax Graphics, a development house started by Tokyo-based Climax Entertainment in 1998. One year later, Climax Graphics released its first title as part of the official launch of the Sega Dreamcast. Titled Blue Stinger, the game went on to sell over a half-million copies worldwide. A year and a half later, in 2001, the company changed its name to Crazy Games and released Illbleed, its final Sega Dreamcast game. Shortly afterward, the company assisted Sega game studio Hitmaker in designing its Maze of the King arcade release. After Sega Corporation announced its decision to end production of its Dreamcast console, Crazy Games suspended business and closed its doors in December of 2002. In an interview conducted one month before his death, Nishigaki explains the closing. “To me, Crazy Games is not closed, it’s only sleeping. With the economic situation in Japan the way it was, it was better to close Crazy Games,” he said.

Hisao Oguchi, then president of Sega development studio Hitmaker, recommended Nishigaki and his 25-member team from Crazy Games to Cavia Incorporated president and CEO Hayao Nakayama. In the same month Crazy Games closed, Nakayama hired Nishigaki and his entire team to begin work on new gaming projects at Cavia. Nishigaki credited his love of movies for helping him to create and produce video games. “My father worked for a movie studio that is now called Toho-Towa, so for many years I never had to pay admission to see a movie. I would go with my Dad, and I would see them all the time. I would see European and American movies, and the movies were free!”

His Sega Dreamcast games Blue Stinger and Illbleed had enormous and colorful environments. When asked about his inspiration for such environments, Nishigaki simply credits his imagination and his love of movies. “Movies have big budgets, like Titanic, for example. The big video game companies can throw lots of money at the programming aspect and try to make impressive graphics and special effects. My imagination is like a big-budget movie,” he said.

Despite his passing, the work of Shinya Nishigaki lives on. The earlier Dreamcast creations of Nishigaki are tentatively scheduled for release in Japan on the Xbox console in late 2004. Cool Net Entertainment of Tokyo, Japan, has its development departments working on bringing Illbleed and Blue Stinger to the Xbox console, each complete with an added level, according to Coolnet President Shigeo Kamata. According to Kamata, no decision has been made on whether the games will receive distribution outside of Japan.

Almost three years after its release, the Sega Dreamcast version of Illbleed has a cult following on the Internet. Fans of the game maintain a Yahoo discussion group, and one devoted fan, Jeff Kern, an amateur programmer, started Lucky S Designs in an attempt to produce an unauthorized sequel called “Illbleed 2: Reynold’s Revenge.”

When asked about the unauthorized sequel to his game, Nishigaki said he welcomed the idea. “I like this energy, so it’s ok with me," he said. "If I had to choose money or energy, I would choose energy.” Nishigaki was never one to dwell on sales figures and once commented, “If one person likes Illbleed, then to me, it’s a success.”

According to Cavia vice president Masamichi Someno, Nishigaki was working on one project before his death. “The project will still continue and members of the Crazy Game staff will remain at Cavia working on different projects for the company.”

Nishigaki, who passed away in Japan shortly before E3, is survived by his wife Mayumi of Saitama Prefecture, Japan; his mother Keiko of Hyogo Prefecture, Japan; and sister Izumi of Los Angeles, California.
 
I loved that the enemies in this game dropped coins. It made killing them much more fun.

Now, where is the Illbleed love?!
 
Worst. Running. Animation. Ever.

Remember all the problems with the first release of the game? The copy I got was fine but they sent a bunch of replacement discs to the store I worked at for anyone that had defective ones. My co-workers were all allowed to take home the ones left over...just weeks after I'd paid like $54.99 for the damn thing.
 
There are alot of reasons why I should have hated the game, but I still loved it for some strange reason. Yes, the running animation was horrid and the camera was a pain in the ass, especially in the Japanese version. But there was something quirky about the game which made it fun to play. The graphics were amazing for the time and the story was decent. Wish we could have seen a sequel.
 
Japanese camera system > US camera system


I loved the import version, and it was cool that the Japanese save worked on the US version

Still got my Blue stinger poster from NCS :D

 
Does anyone else find it interesting that despite this game being an action-y RE clone, it had better weapons? I'd kill for a laser sword or martial arts in RE4, actually
 
I gave the game at miss at launch and picked it up a few weeks ago for £3. It's weird to hear the Sonic voice artists swearing. What was with
the ending being so abrupt? Am I understanding the end movie right - nephlin went to other planets to kill their dinosaur thing too? The whole thing with Jeanine being Dog's daughter was not exactly explained well. Why it was such a secret and why they were so hostile to each other? The whole thing with Elliot turning into a pipe climbing monster was cool.
The Christmas music playing in the background to monster fights was a nice comedy effect. The only thing is that you could abuse the regenerating monster system to collect coins to buy the iron fists and scarcely have to use bullets again. The sumo T-shirt was funny too.
 
Yeah, my favorite scenes are collecting Ice Ice TriIceAThon characters at the MegaMall and climbing down a chimney on Christmas Eve wearing a Santa costume. Oh and that salty Dog cursing all the time. And the urinating scene.

Pretty enjoyable game. Didn't like Illbleed, though.
 
Top Bottom