Any love for Avowed?

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I honestly forgot this game exists. I was mildly interested in it around its launch, until I heard pretty unanimously that the story sucked ass.
Also some of the devs did some serious damage to the game's reputation leading up to launch, so a lot of the discussion revolved more around that than the game.
 
It was a good game, but I had more fun with that King Arthur game, Tainted Grail, as an RPG and I wouldn't really consider that GoTY material. Its in the Good / OK space. Kinda perfect for gamepass.

I absolutely recommend the game. It was fine and it didn't overstay its welcome.
 
It's pretty good! The world feels kinda dead and static though. Borderlands 4 is kinda on the same boat, a large but dead world. Nothing move, static NPC's ...
 
It was decent. I enjoyed my time with it but it certainly didn't need to be any longer. Characters and the world being so incredibly static dragged it down for me.
 
It looks alright at best. I would have purchased it had they released a physical copy, just to support the market for future similar games, but I lost all interest when they didn't.
 
Becsuse the game ran out of steam after only 25%. After that it became repetative and introtuced no new enemies of mechanics

I was quite done with the game by the end. 6/10 imo
 
Was really good. One of my faves of the year. Haven't given it a second thought since completing though. Would very much doubt a GOTY contender.

Still, laugh emojis on the OP check out 😂
 
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It's a shit game overall, finding loot in harder to reach places was the only remotely entertaining element (yes I've played it), but that's assuming you're okay with the world feeling sterile. Definitely not worth wasting 40-50+ hours to finish it, you could spend your time playing much better new RPG's or even going back to the classics.
 
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Top 5 for me this year.

Story is your super average evil entity infecting the world but with pillars of my ass nomenclature that make everything confusing if you don't know the world already.

Even the best thing, the combat, really goes down to having fun ragdoll so it's visually fun to bash enemies around, everything else from varied moveset to skill tree to enemy variety and quality is mediocre to downright subpar.
Why is skill tree average?

I thought it was great, very easy to make fun builds.

Also story was entirely focused in second half. Gets quite a bit involved, few gameworlds have lore like this.
 
Nope

Again, look at the art of Pillars of Eternity 1 & 2. It's that, in 3D. Colors and everything. This has been debated to hell and back. Peoples still asserting this while not having played the game at this point are just regurgitating the grifter slop.
I put 60 plus hours into the game. The art is very inconsistent and less gritty than Pillars. It gets better later in the game.
 
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Top 5 for me this year.


Why is skill tree average?

I thought it was great, very easy to make fun builds.

Also story was entirely focused in second half. Gets quite a bit involved, few gameworlds have lore like this.
The most exciting and strongest skill in the warrior tree was a damn taunt and i don't remember a single skill that made me excited in that game.

It was mostly incremental damage and stuff.


and i pretty much used all 3 classes in the game (thank god for easy respec), i didn't used the wizard THAT much, but i had more fun with the widard class in tiny tina wonderlands game tbh.


And i'm not of those guys who hate skill trees because reasons, i actually love well made skill trees.
 
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I have been waiting for a few updates before playing it and its my next game to start in a few weeks, looking forward to it, I think this and Clair Obscure will see me through till the end of the year between Helldivers, Battlefield 6 and the GOTY EAFC 26 💪🟢.
 
I was playing it and enjoyed it but as I kept playing, interest in the story started to drift away from my mind until it was all gone.

I might give it another try one day, but if a story cant keep me interested there's not much point in playing an RPG.
 
The most exciting and strongest skill in the warrior tree was a damn taunt and i don't remember a single skill that made me excited in that game.

It was mostly incremental damage and stuff.


and i pretty much used all 3 classes in the game (thank god for easy respec), i didn't used the wizard THAT much, but i had more fun with the widard class in tiny tina wonderlands game tbh.


And i'm not of those guys who hate skill trees because reasons, i actually love well made skill trees.
Cool.

Personally I like skill trees that allow a set of skills that when used in tandem can result in something special.

For example, Diablo 4 skill tree is my favourite.

In that aspect, I feel Avowed nails it.

Any single skill is not very impressive in that game, true.
 
Cool.

Personally I like skill trees that allow a set of skills that when used in tandem can result in something special.

For example, Diablo 4 skill tree is my favourite.

In that aspect, I feel Avowed nails it.

Any single skill is not very impressive in that game, true.
Don't get me wrong, i still had fun with the combat, i endured 30 hours mostly because of it (but i'm also a ragdoll nutcase, so i PARTICULARLY enjoy smacking enemies around with good visual feedback)

For people who love light rpg with good combat and exploration it's a decent game.

My 6\10 is not your modern 6\10.
 
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Avowed was good. Dragged on a bit too long though and the final biome was kind of drab/boring.


Solid 8/10 game though. So many people don't give it a chance because of the weird platform warring or fake culture war shit.
 
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I didn't followed any of the controversy and I was hoping for a light but enjoyable 20/25h RPG with an interesting story and solid gameplay. And I got a boring game with horrible art design.

I expected way, WAY more from Obsidian Entertainment. One of the biggest disappointment of this year for me.
 
Static NPC,s in towns and fishless rivers is more like Skyrim except Skyrim had them and they wern't static and its a fantasy RPG not a space game so I disagree.
My comment wasn't to say "Avowed is a space game like Mass Effect".. I clearly qualified it by defining features such as contained and sequential environments. Sounds like you just want to dislike it - that's fine.
 
I actually really enjoyed it. Wasn't the best RPG I ever played, but I played it on the hardest difficulty level and found it challenging and a good overall game that was worth my time.
 
My comment wasn't to say "Avowed is a space game like Mass Effect".. I clearly qualified it by defining features such as contained and sequential environments. Sounds like you just want to dislike it - that's fine.
Yeah and you like it which is also fine, but i gave my reason's i think it's a lacklustre, mid level fantasy RPG from Obsidian, which was disappointing as i expected and wanted more from them, i wanted it to be better so i could play the game as Bethesda isn't bothered about getting a new TES out anytime soon, i'm not hating on the game for the sake of it.
 
Yeah and you like it which is also fine, but i gave my reason's i think it's a lacklustre, mid level fantasy RPG from Obsidian, which was disappointing as i expected and wanted more from them, i wanted it to be better so i could play the game as Bethesda isn't bothered about getting a new TES out anytime soon, i'm not hating on the game for the sake of it.
Fair enough.
 
I really enjoyed like the first 15 hours or so, then it got kinda stale and I didn't finish it.

What I liked initially:
- As a greatsword user, the first person sword combat was crunchy and fun. Parrying was cool and felt nice. The attacks had weight to it.
- World was pretty and fun to explore.

What finally turned me off after the honeymoon on the above wore off:
- Story and characters were pretty lame and so vanilla I dont remember anything about it, never compelled me to carry on. You have a party member that looks like a fish thing like Thane from mass effect but is voiced by Garrus. And theres a plague. Thats all I remember. The writing wasn't as actively obnoxious as Veilguard but it was just as weak and uninteresting. Fall from grace from Obsidian of yore.
- Lack of enemy variety, felt like just kept seeing the same couple enemies over and over with a different paint job
- As a 2 hander guy, even though the combat did feel nice at first... there was a lack of active melee abilities that made the combat start to get repetitive after awhile. For example if I remember right, you only get 2 active combat abilities. Like actual attack moves, not shouts or passives. You get a charge and then theres like a whirlwind locked way down the skill tree, i never even got to it before I stopped playing. But despite the combat feeling good... it basically just became charge in and then auto attack/parry until you win. But if you play magic user or ranged then this might not make a shit :)

I don't think it was total dogshit overall or anything, just meh. I'd say 7.5 or even 8 for Act 1 then weak story, weak characters and repetitive everything else made it like a 6.

If you're starved for that kinda game it's probably worth at least trying out if its on sale or gamepass.
 
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I have been playing it over the last couple of months. It started off strong but the story and your companions are really weakly written. Everything is just kind of meh and I am slowly working my way through it probably because I don't feel like compelled to keep playing. I will probably finish it at some point.
 
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