from the newest email newsletter:
(I shamefully admit that I'll almost certainly buy this regardless of reviews -- I'm that big a fan.)
More info and art on the site itself. Environments look kinda bland, but the models are decent, and they seem to have gotten the facial expression right.Hello Friends of Telltale,
As you may have seen in the press, many exciting things are happening with Telltale. The Bone Game is churning along nicely, we have added new staff members, and we have recently added a Bone section to our website.
http://www.telltalegames.com/bone_the_game
Bone is in full production and we are nearing completion on the creation of art assets. Kim Lyons has done an amazing job bringing Jeffs environments to life with the help of Karen Purdy and Joey Spiotto.
Kim has been with us from the start, and we are very happy that two talented artists like Karen and Joey have joined the effort. Karen comes to us from LucasArts where she worked on Sam and Max Freelance Police as well as Curse of Monkey Island and Afterlife. Joey has a film background and has added new blood and great art to the game. The game is on schedule to reach Alpha on July 15th and we are on target for an early fall release. You can get a first look at the Bone game art at the newly updated Bone section of our web page.
Also on the Bone front, we will be recording voices starting on May, 24th. Some of you may recognize a voice or two in the cast. Casting the characters for Bone has been cool. The actors love the characters and that is a great sign for the quality of acting we hope to get. Our friends at Bay Area Sound will be handling the recording, as well as all the sound and music. We have already heard a first pass on the music which can only be described as epic.
New employees are filling out our ranks. Joining the design team is Greg Land, a seasoned veteran and lead level designer on Jedi Star Fighter and Republic Commando. The programming team sees the addition of Karen Petersen, a veteran programmer who is credited on acclaimed products such as Escape From Monkey Island, Gladius, and Knights of the Old Republic II. Joining the art staff is Brian Gillies, lead artist of the innovative Evil Genius as well as Motocross Madness 1&2. Also joining the art staff is Lea Mai Nguyen, a lead artist on RTX Red Rock with credits on titles ranging from Escape from Monkey Island to Jedi Knight II. Rounding out the new arrivals is Aaron Foltz who will join the Accounting and Finance department.
(I shamefully admit that I'll almost certainly buy this regardless of reviews -- I'm that big a fan.)