Borderlands 2 - PC Performance Thread

Since I have a relatively low-resolution monitor, I was able to do the downsampling trick and get a comparison shot of native+SMAA vs downsampled+SMAA:

i1i5AVhuIhZwt.gif


I screwed up making the image and labeled it MSAA :P

Here is the same shot side-by-side as a 24-bit PNG to avoid IQ loss from the GIF conversion:

i7ZRz81vdsCvS.png


Look at the detail in the antenna and the softening of the cable & flags.
 
I have no idea what's going on, but this game runs like POS for my system. With my 670 OC and i7 930 @ 3.3 my game runs frequently at 30-60fps during heavy battles and I'm not even max. This game runs horribly on my PC at times. I can max BF3 at 16AFAA in a 64 player game with 60 frames, but this just shits itself when multiple enemies engage, especially in my 2nd play-though. Horribly disappointing, since I ran the first game at locked 60fps. I even have physcis at low and draw distance medium, AA x4 and no ambient lighting.

It seems like every one can run this game at 60 fps in 1080p no problems, but I'm stuck in some shithouse limbo with the game all over the place at times.

For every praise of a good port, I'm left scratching my goddam head why I'm suffering which is freaking annoying.
 
Running a 5850 and i5 750 (both stock), a few things I'm confused about:

1) When I first installed, PhysX was an option I could change. I put it on Medium as a test and it ran okay for the first 10 hours or so. Now there's more intense combat and I've been playing with a friend, the framerate is tanking but I can't turn PhysX down to low? The option is disabled, not sure if that's related to yesterday's patch.

2) Using "stat fps", I get 60FPS in the menus, but going back to the game immediately drops it to 30?

Not sure if there's a bug with the Gunzerker. I noticed yesterday that the currently selected gun will keep firing when the dual-wielding ends, then it'll reload and keep firing til I change weapons. It doesn't always happen though. Using a G500 with Logitech SetPoint on W7 x64.
 
Since I have a relatively low-resolution monitor, I was able to do the downsampling trick and get a comparison shot of native+SMAA vs downsampled+SMAA:

i1i5AVhuIhZwt.gif


I screwed up making the image and labeled it MSAA :P

Here is the same shot side-by-side as a 24-bit PNG to avoid IQ loss from the GIF conversion:

i7ZRz81vdsCvS.png


Look at the detail in the antenna and the softening of the cable & flags.

I don't think your SMAA is working correctly there. Your outlines should definitely be smoothed out with it on, at the least. Here's a comparison I just took, cropped from 1920x1080, with if off and on. Your first shot has a lot of the kind of jagged edges on the outlines that SMAA eliminates fairly well.

smaao0bz9.png
 
Is this a problem with 670s as well?

That's what I'm guessing since I have an EVGA 670 FTW and sometimes when I'm just watching certain vistas my frames drop from 60 to low 50's. But it's definitely related to physx since if I put it on low it doesn't drop down in the same areas and just stays at a constant 60fps.

I just bought an EVGA 650 SC to handle the physx part and see if that makes a difference. Just haven't gotten the time to install it yet.
 
That's what I'm guessing since I have an EVGA 670 FTW and sometimes when I'm just watching certain vistas my frames drop from 60 to low 50's. But it's definitely related to physx since if I put it on low it does't drop down in the same areas and just stays at a constant 60fps.

I just bought an EVGA 650 SC to handle the physx part and see if that makes a difference. Just haven't gotten the time to install it yet.

Don't think it will. I've tried that with my 690GTX and the drops still happen.
 
That's what I'm guessing since I have an EVGA 670 FTW and sometimes when I'm just watching certain vistas my frames drop from 60 to low 50's. But it's definitely related to physx since if I put it on low it does't drop down in the same areas and just stays at a constant 60fps..

I have a gigabyte 670 and noticing rather big frame rate fluctuation(from 60 to40) when there are a lot of smokes, fires, flags waving around so I assume it's related to physx.
 
Don't think it will. I've tried that with my 690GTX and the drops still happen.

So you've got the second gpu of the 690 setup as a dedicated physx card and not in SLI mode?

I have a gigabyte 670 and noticing rather big frame rate fluctuation(from 60 to40) when there are a lot of smokes, fires, flags waving around so I assume it's related to physx.

Ok, then I hope Nvidia can fix it with a driver update. Even if they fix it I'm really curious what could be causing this to happen. Has anyone tried using older physx drivers with Borderlands 2?
 
Borderlands 2 is still crashing on my PC. Updated my .net, updated C++, updated my BIOS. At my wits end. Sounds like others are having the same issue still. Ideas?
 
Borderlands 2 is still crashing on my PC. Updated my .net, updated C++, updated my BIOS. At my wits end. Sounds like others are having the same issue still. Ideas?

Did you manually update DirectX? Do you have an ATI card?

Edit: What you could try is add the LOG=C:examplelogfilelocation.txt switch in the Steam properties of Borderlands 2. Just right-click on the "Borderlands 2" game in the Steam client, select 'Properties' and click on the "Set Launch Options" and add it there. Let the game crash and have a look at the log file with notepad for example.
 
Even when there aren't really any physx effects popping off my frame rate slows down considerably when there are 10+ enemies in the vicinity.

Also whenever I scope onto a phaselocked target, but that's understandable.


On a 670 btw
 
I have a single GTX 680 running everything maxed with PhysX on High, and notice some slowdown, but only when there's an insane amount of action going on. Otherwise it's usually a smooth 60.

This is at 1920x1200 with FXAA disabled and SMAA enabled.
 
So with the newest patch on pc, my friend can finally join my game, but I've run into an odd issue. This problem also existed in BL1 multiplayer and for the life of me I can't remember what I did then to fix it. After getting into the same game, everything runs smooth except other players characters. They are stuttering when walking around. Has anyone else experienced this?
 
I have a single GTX 680 running everything maxed with PhysX on High, and notice some slowdown, but only when there's an insane amount of action going on. Otherwise it's usually a smooth 60.

This is at 1920x1200 with FXAA disabled and SMAA enabled.

Do you get a constant 60fps with these settings if you're on the edge looking beyond Liar's Berg (area is called Southern Shelf) in the beginning of the game?
 
Do you get a constant 60fps with these settings if you're on the edge looking beyond Liar's Berg (area is called Southern Shelf) in the beginning of the game?

Don't remember specifically. There were a couple of large vistas where my FPS might drop slightly below 60.
 
I have a GTX 670, and when trying to run in 1920x1200, it becomes too wide for the monitor. 1920 x 1080 runs fine at full screen. My monitor runs win 7 natively at 1920x1200. Just a weird issue. I don't have a problem running with 1080, wondering if anyone else is having the same issue. This is on a dell u2412 monitor.
 
I have a single GTX 680 running everything maxed with PhysX on High, and notice some slowdown, but only when there's an insane amount of action going on. Otherwise it's usually a smooth 60.

This is at 1920x1200 with FXAA disabled and SMAA enabled.

What's your CPU?
 
Did you manually update DirectX? Do you have an ATI card?

Edit: What you could try is add the LOG=C:examplelogfilelocation.txt switch in the Steam properties of Borderlands 2. Just right-click on the "Borderlands 2" game in the Steam client, select 'Properties' and click on the "Set Launch Options" and add it there. Let the game crash and have a look at the log file with notepad for example.

I have a GTX 670. Thanks for the advice! Will do.
 
I decided to tweak and tweak and came up with this:

borderlands22012-09-2t0adw.png


borderlands22012-09-2mtxt9.png


borderlands22012-09-2ymber.png


No downsampling, mipmap and max shadow res .ini tweaks, and SMAA.

Need to get to somewhere with nicer visuals now.
 
I just tried out my 670 + 650 (for dedicated physx), but I'm still getting the same framedrops.I tested 3 different versions of the physx drivers with this setup to no avail. I'll probably just have to wait for Nvidia to bring out new drivers :(.
 
I had frequent crashes in some areas with PhysX on med and high with a 670 when I last played (lost a few hours of progress thanks to these) but it's rock solid with physx on low and no massive framerate drops. I'll take 90-120fps in combat over some cloth physics and slime.
 
How severe were the framerate drops?

In certain areas (looking at structures in the far distant) it took a hit of around 7-8fps from a constant 60fps and in some combat heavy areas it drops further to around 42-45.

Another thing I noticed is that sometimes shadows pop-up in when I get within around 10m distance from certain objects these shadows are cast on. It has to do with dynamic shadows, because when I disable that in the willowengine.ini there aren't any pop-ups anymore, but I lose the shadows that get cast on the ground by dynamic objects like flags :(.
 
I decided to tweak and tweak and came up with this:

http://www.abload.de/img/borderlands22012-09-2t0adw.png[/IG]

[IMG]http://www.abload.de/img/borderlands22012-09-2mtxt9.png[/IG]

[IMG]http://www.abload.de/img/borderlands22012-09-2ymber.png[/IG]

No downsampling, mipmap and max shadow res .ini tweaks, and SMAA.

Need to get to somewhere with nicer visuals now.[/QUOTE]

Which edits in particular?
 
Yeah, performance in this game is pretty weird. I've got a 560ti + i5-2320 and with physx off, everything else on max it still drops to like 45 fps when I shotgun dudes up close. The average frame rate is a bit lower when I turn physx to high but the drops during combat are about the same, despite all the ridiculous extra debris.
 
Playing with my brand new GTX 670 OC and my 2500k@default at 1080p, everything maxed, and I might feel plenty satisfied if I don't getting some 'random' slowdowns to 45 FPS in certain areas that appear everything but stressing.

Also, I know, it's a very nerd detail, but when the screens of graphics options came out on Gamespy I was very glad to see that Gearbox included a specific setting about decals, an aspect very trascurated in these days of console ports. And, well, it's a bit depressing to note that on not so few surfaces your bullets don't leave even a burnt hole.
 
Since I bought Borderlands 2 on a whim through GMG, I wonder if the game can run OK on my desktop.

Pentium Dual-Core 3.0GHz
Geforce 9800GT 512MB
4GB of DDR2 RAM

I can run Borderlands smoothly at 60fps in most area with dynamic shadows and AO disabled at 1600x900 with 2x MSAA.

Still running through the thread for folks who running similar desktop to me on their performance. I really need to get a new desktop when Haswell come out next year.
 
That's a real shame, but at least I won't have to look any further to try and get rid of it. I'll just keep dynamic shadows disabled. Thanks for the info.

Finally found a fix for the shadow pop-in with dynamicshadows=true in the willowengine.ini. I was trying to change some shadow settings when I stumbled upon this:

ShadowCast_Near=3000.000000

I looked it up and someone at the gearboxsoftware forums posted these settings:

ShadowCast_Near=6000.000000

ShadowCast_Far=9000.000000

It's working perfectly now :).

Edit: It does give the shadows a chainsaw like effect when you zoom in on them. To me at least it looks better then the annoying pop-in.
 
In certain areas (looking at structures in the far distant) it took a hit of around 7-8fps from a constant 60fps and in some combat heavy areas it drops further to around 42-45.

Another thing I noticed is that sometimes shadows pop-up in when I get within around 10m distance from certain objects these shadows are cast on. It has to do with dynamic shadows, because when I disable that in the willowengine.ini there aren't any pop-ups anymore, but I lose the shadows that get cast on the ground by dynamic objects like flags :(.

Having this with 580 gtx as well, mostly running capped 60 fps. Hopefully the 680 fix will affect 580 as well, once it hits.
 
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