Borderlands 2 To Use Steamworks (Have Functional Multiplayer)

They are pretty much guaranteed to use it for trading weapons outside of the game. And you have never joined a friend in a game through the friends list? The majority of PC gamers have cultivated a friends list on Steam, not GFWL so I think most would prefer to be connecting through that.
 
I don't care about anything except being able to prevent the extreme cheating that went on in the first game. Easy duping and modded weapons...get that shit away from BL2.
 
They are pretty much guaranteed to use it for trading weapons outside of the game. And you have never joined a friend in a game through the friends list? The majority of PC gamers have cultivated a friends list on Steam, not GFWL so I think most would prefer to be connecting through that.

Only in Dungeon Defenders, which had/has a great community thanks to the loot and in-game trading. Nothing really to do with Steamworks. Other than that, no, it feels like I'm alone on an island. My friends list has changed a lot through the years so it's not just the same group of friends. Not sure what the deal is.
 
GFWL is like that casual acquaintance your group of friends has that isn't really close with anyone in particular, but is sort of just there. Then he calls you up to have lunch with him and he is the biggest asshole imaginable to the server, I'm talking pure abuse here. So you decide you don't want to hang out with him anymore. Except no one else was there so they're all like, "Oh, what? C'mon. He's harmless. He buys a round at the bar all the time!" So he's still invited to shit and now you have to try to push down that lingering contempt.

Then one night he gets really drunk and takes some lighthearted ribbing really personally and assaults another one of your friends. And you're all like, "I fucking told you guys!"

GFWL is exactly like that.
 
Borderlands 2 would be a spectacular candidate to support Valve's PS3/Steam integration. Cross-platform coop, shared progress/trophies, etc.
 
Borderlands 2 would be a spectacular candidate to support Valve's PS3/Steam integration. Cross-platform coop, shared progress/trophies, etc.

Problem with that is you're going to have 1 guy gunning down things like crazy and the other struggling to keep up due to the control difference. That's the biggest thing stopping cross platform play from taking off. I think MS had big plans for that for the 360 this gen but they had to scrap them due to the controller people getting their asses kicked.
 
Problem with that is you're going to have 1 guy gunning down things like crazy and the other struggling to keep up due to the control difference. That's the biggest thing stopping cross platform play from taking off. I think MS had big plans for that for the 360 this gen but they had to scrap them due to the controller people getting their asses kicked.

Yeah, it doesn't really work that way in Borderlands. Also, the game is co-op so control method differences don't matter in the slightest.
 
Yeah, it doesn't really work that way in Borderlands. Also, the game is co-op so control method differences don't matter in the slightest.

Yeah it does matter. Someone who can aim better takes things out quicker, especially since headshots are crits and assuming their gear is similar enough to not give a huge advantage to one or the other. I wouldn't have fun not being able to kill anything.
 
Yeah it does matter. Someone who can aim better takes things out quicker, especially since headshots are crits and assuming their gear is similar enough to not give a huge advantage to one or the other. I wouldn't have fun not being able to kill anything.

Borderlands was pretty forgiving when it came to co-op, though. As long as you had a single living group member and a few enemies running around, you could reliably keep going through tagteam revives and second winds.
 
Yeah it does matter. Someone who can aim better takes things out quicker, especially since headshots are crits and assuming their gear is similar enough to not give a huge advantage to one or the other. I wouldn't have fun not being able to kill anything.

I use a 360 pad in Borderlands for reference and this was just said about me:
Says the co-op partner that routinely destroys everything while playing with him.

I really don't think it's an issue here. Borderlands is easy as fuck on a pad.
 
On one hand this is "good" news. On another, it's disappointing that functional multiplayer on PC is good news just like all of those other standard stuff in the love letter. What next, promising that the game won't brick your CPU?
 
I use a 360 pad in Borderlands for reference and this was just said about me:

I really don't think it's an issue here. Borderlands is easy as fuck on a pad.

Fair enough but there's a reason why most devs don't bother with it, co-op or competitive. It's a moot point on my end anyway since I play on PC but I was just putting myself in the PS3 situation.
 
Now to spend days trying to get pearl weapons to drop. But they wont drop. They never do.

You could just use the reload trick in that one town with 3-4 chests and get all the best stuff. Pearls weren't the best, btw. That was inaccurate info that somehow became popular.
 
Fair enough but there's a reason why most devs don't bother with it, co-op or competitive.

Devs don't implement it because it is additional work and the majority have deadlines to make. Valve did it for Portal 2 because that was co-op, but dropped it from CSGO where it will actually cause a real issue.
 
Problem with that is you're going to have 1 guy gunning down things like crazy and the other struggling to keep up due to the control difference. That's the biggest thing stopping cross platform play from taking off. I think MS had big plans for that for the 360 this gen but they had to scrap them due to the controller people getting their asses kicked.

If I buy Borderlands 2 on PC (and I probably will), there's no doubt that I'll play with a gamepad. If the PC version doesn't support a gamepad, no sale.
 
Devs don't implement it because it is additional work and the majority have deadlines to make. Valve did it for Portal 2 because that was co-op, but dropped it from CSGO where it will actually cause a real issue.

It should be said that Valve didn't drop cross-platform play from CS:GO due to such concerns, but because they didn't want Sony's cert process needlessly delaying patches on the PC side. In fact, CS:GO PS3 will support keyboard & mouse, making it -- as far as I'm aware -- the second game to do so, after Unreal Tournament 3.
 
You could just use the reload trick in that one town with 3-4 chests and get all the best stuff. Pearls weren't the best, btw. That was inaccurate info that somehow became popular.

Some pearls are the best cause their special effects are amazing. Also those chests in the claptrap store tend to give shitty loot. Better to just glitch on Knox.
 
I'll buy this on Steam. Not sure if I'll be able to buy it at release though, but I definitely will buy it. I enjoyed the first game but the enemies and environments kinda all looked the same. I'm hoping for more visual variety this time.
 
yay. but will there be splitscreen on PC?

If the console versions use splitscreen, but they go out of their way to remove it from the pc version, i will not buy.
 
B)

In all likelihood, I will double dip regardless. I loved the first game, including the dlc. But Steam+PS3 support would mean I play more of both.

And I really hope their Vita talk comes to fruition.

As far as I'm aware, cross-platform play isn't yet a standard feature of the Steamworks suite.
 
yay. but will there be splitscreen on PC?

If the console versions use splitscreen, but they go out of their way to remove it from the pc version, i will not buy.

This feature would make the PS3 version redundant to me. But I spent most of my time with Borderlands in splitscreen, so it's definitely necessary.
 
As far as I'm aware, cross-platform play isn't yet a standard feature of the Steamworks suite.

Is Steamworks really the same as what Valve did in Portal 2? I wasn't aware the PS3 Steam SDK was available to any game that wants to use it.

Anyway, the word from Valve is you're right. The new Counterstrike won't be cross-platform because it may be impossible to synchronize versions through the life of the game. But for a coop game, it should be more feasible. Cross-play in Portal2 is like magic, right down to the invite system and voice chat.
 
Would've preferred GFWL here, or two versions to give us a choice; one Steamworks, one GFWL. I almost never use the Steamworks features for games and the achievements suck for Steam. If they add the Steam trading feature for the loot maybe it'll be worth it.

This is ridiculous. Steamworks is objectively superior in every single way. Especially for a co-op game that completely relies on the ability to instantly and flawlessly connect to friends, it's the perfect solution.

Two versions? Are you serious? You're asking Gearbox to double the work they have to do on multiplayer infrastructure, patching, DLC integration, and more just so that they can fragment their audience into completely distinct communities that can't integrate with each other, just so you can increase your quantity of utterly meaningless points?
 
This is ridiculous. Steamworks is objectively superior in every single way. Especially for a co-op game that completely relies on the ability to instantly and flawlessly connect to friends, it's the perfect solution.

Two versions? Are you serious? You're asking Gearbox to double the work they have to do on multiplayer infrastructure, patching, DLC integration, and more just so that they can fragment their audience into completely distinct communities that can't integrate with each other, just so you can increase your quantity of utterly meaningless points?

Obviously you have a low gamer score. How else could you drop so much truth and common sense into one post?
 
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