I'm pretty sure they said that whether or not they do it is dependent on how well it sells and whether or not it would be worth it for them.I thought I had heard that they are in the process of bringing the missing DLC over to the Vita port?
I'm pretty sure they said that whether or not they do it is dependent on how well it sells and whether or not it would be worth it for them.I thought I had heard that they are in the process of bringing the missing DLC over to the Vita port?
I thought I had heard that they are in the process of bringing the missing DLC over to the Vita port?
I thought I had heard that they are in the process of bringing the missing DLC over to the Vita port?
Can you adjust the boundaries of the HUD in this version? I like to have mine at/near the edge of the screen.
Can you adjust the boundaries of the HUD in this version? I like to have mine at/near the edge of the screen.
Anyone have a great button mapping, particularly so accidentally touching the rear-touchpad doesn't do anything? lol
So if i were to buy a physical copy, how much space would i need to keep free on my memory card for the dlc?
According to the download list, it is as follows:
Borderlands 2: 3254MB
Captain Scarlett: 789MB
Krieg the Psycho: 100KB
Mr. Torgue's Campaign: 942MB
Ultimate Vault Hunter: 100KB
Collector's Edition Pack: 100KB
The Mechromancer: 100KB
It's kind of amazing to me that this port has seemingly turned out better than the port of God of War despite its age. Bringing a full blown Unreal Engine 3 shooter to mobile hardware must have been a herculean task of the highest order. It's really quite amazing that it works at all.
God of War, on the other hand, runs seemingly worse than Borderlands 2 and operates at an even lower resolution. Incredible.
Going to try this.I put Crouch [Defaults to Circle] and Swap Weapon [Default is Triangle] to rear touch with Melee now on triangle and sprint now on circle
You can swap weapons with the dpad which is locked to that so no reason to have a face button wasting away as a weapon swap. crouch is also less useful I find
Tiny Tina, Hammerlock's Hunt and the Headhunter DLCs. It's also not got the second UVH pack I believe.
Yes
I put Crouch [Defaults to Circle] and Swap Weapon [Default is Triangle] to rear touch with Melee now on triangle and sprint now on circle
You can swap weapons with the dpad which is locked to that so no reason to have a face button wasting away as a weapon swap. crouch is also less useful I find
lol wowIt's kind of amazing to me that this port has seemingly turned out better than the port of God of War despite its age. Bringing a full blown Unreal Engine 3 shooter to mobile hardware must have been a herculean task of the highest order. It's really quite amazing that it works at all.
God of War, on the other hand, runs seemingly worse than Borderlands 2 and operates at an even lower resolution. Incredible.
Considering Borderlands 2 is pretty long don't expect late game videos until either reviews hit or next week.
You can have this Level 7 gameplay that's not in the first area anymore:
https://www.youtube.com/watch?v=ujNRix2gBLM
Skip to 1:49
Yes
I put Crouch [Defaults to Circle] and Swap Weapon [Default is Triangle] to rear touch with Melee now on triangle and sprint now on circle
You can swap weapons with the dpad which is locked to that so no reason to have a face button wasting away as a weapon swap. crouch is also less useful I find
Cross-save patch for PS3 isn't up yet.There is cross save right? Can you not just dump a end game ps3 save on there?
There is cross save right? Can you not just dump a end game ps3 save on there?
I thought I had heard that they are in the process of bringing the missing DLC over to the Vita port?
Iron Galaxy are basically the closest possible Western equivalent to M2. Every time they port/emulate something they put genuine effort into it. The emulated CPS releases they do for Capcom are pretty neat. So really, it's not surprising that the Borderlands 2 port turned out OK.
Iron Galaxy are basically the closest possible Western equivalent to M2. Every time they port/emulate something they put genuine effort into it. The emulated CPS releases they do for Capcom are pretty neat. So really, it's not surprising that the Borderlands 2 port turned out OK.
Yeah, I get this too but it only started after a few sessions with the game - not sure how to fix, maybe a patch will sort it out. I haven't downloaded every DLC pack yet, though - maybe that's it.Odd, launched the game again and now it's saying I have an unloadable inventory? Anyone know what the cause of this might be?
Going to try this.
Haven't played this version yet...but have played far too much BL2 and can confirm that crouch is nigh useless. Any cover worth using is full and besides the one time necessary in the tutorial in BL1 I can't think of any time where you actually need to do it. Weapon switching is on the dpad so you don't need buttons for those...but then again I wouldn't want to accidentily push it either. Reload would be great on the back screen for Mechromancers though.
I'm going to always be randomly crouching and switching weapons now though lol
I'm actually really impressed by this game. Spent hours playing last night!
Odd, launched the game again and now it's saying I have an unloadable inventory? Anyone know what the cause of this might be?
Yeah, I get this too but it only started after a few sessions with the game - not sure how to fix, maybe a patch will sort it out. I haven't downloaded every DLC pack yet, though - maybe that's it.
Yeah, I'm surprised this wasn't picked up - no specific settings for gyro is bone headed! But I'm sure it will be fixed. Loved that in Uncharted.One bug I hope they fix.
When you invert aim it also inverts the gyro aiming. This has to get fixed!
One thing which is quite perplexing is the lack of advertising on Sony's part. Seriously, I think porting a fully functional and almost fully featured port of a UE3 game of such gigantic proportions to a handheld console is a case without precedent. If this ain't the way to push a crapload of Vitas on the west, then I honestly don't know what is.
So odd that this stuff left out, UNLESS they're planning to sell it to us later. Ugh.
Yeah, i wonder if they'll push it once it's officially out? This kind of game is what i dreamed about for the Vita when it was first announced (without sounding too hyperbolic...) - a substantial, console-level RPG/FPS game on the go - but like others have said here I doubt it'll do much to reverse the Vita's current position. Still gotta love that it's released, though.I agree...its like they have given up trying to sell them to the mass and are just doing awesome stuff for the people who have them so far...
Both Borderlands are some of my favorite games of the last few years,I played on the 360 so there is no chance of transfer but damn if I am not tempted to grab this for the Vita...
Must suck to be Iron Galaxy because I'm certain the press will pan this port.
What an awesome success story the port job for this is. So happy about the positive impressions, and its incredible that they took a huge, sandboxed Unreal Engine 3 FPS packed to the brim with content and got it onto the Vita with native resolution and similar framerate to the console versions. Kind of a bizarre and awesome happening.
Looking forward to getting it next week!
:-( Why do you think so? Not that I disagree, but just that it's so late and it's not quite up with the console versions?
I expect the consensus to be that it's a noticeably worse version of a game you've already played on a platform that deserves better. This is a port so comparisons to the console versions are bound to happen, even if they aren't the most fair.