The playable characters
Nisha the Lawbringer, Wilhelm the Enforcer, Claptrap the Fragtrap, and last but not least Athena the Gladiator.
Releasing on October 14 in America and October 17 for the rest of the world
They're all some bad-asses if you didn't know already.
The videos may get a little redundant since they're from different media outlets with different audiences so you can pick and choose.
IGN Preview with Gameplay Demo (confirms no slag)
Kotaku Preview with Gameplay (with no commentary)
Spike TV's Preview
Preview from Escapist News
Rev3Games Interview (A very nice interview with solid info, imo)
On the topic of Oxygen. From Polygon.
http://www.polygon.com/2014/6/10/57...e-sequel-offers-a-low-gravity-thrills-without
From Another IGN Preview on Wilhem and Athena
If you're ok with spoiling yourself to some of the skill trees. (brought to you by Dank Rafft from the BL:TPS forums. thanks to JeffSK also for providing some of the links in one place)
Athena's Xiphos Branch
Nisha the Lawbringer, Wilhelm the Enforcer, Claptrap the Fragtrap, and last but not least Athena the Gladiator.
Releasing on October 14 in America and October 17 for the rest of the world
They're all some bad-asses if you didn't know already.
The videos may get a little redundant since they're from different media outlets with different audiences so you can pick and choose.
IGN Preview with Gameplay Demo (confirms no slag)
Kotaku Preview with Gameplay (with no commentary)
Spike TV's Preview
Preview from Escapist News
Rev3Games Interview (A very nice interview with solid info, imo)
On the topic of Oxygen. From Polygon.
"We don't want to penalize the player for not having air, but we do want to create a meaningful decision on how you use oxygen," Lopez said. "We don't want to screw you over completely for trying out new things."
Bouncing around Pandora's moon gave me the chance to test this theory for myself. As Athena, I launched myself gleefully into the air, taking advantage of the low-gravity setting to double jump, soar over enemies and bound across huge chasms while my O2 levels steadily depleted. When I reached the bottom of the can — which took a fair amount of goofing around — Athena started to choke and sputter. My super human-like abilities were gone and my health was draining, but it was almost effortless to scurry to the nearest dome or air-leaking vent to recharge both my oxygen and health.
"We don't want you to ever feel like we're trying to punish you for being in low atmosphere area," Lopez explained as my health steadily rose. "We have to show you that the world is dangerous in that you can die, but we also don't want to punish you for essentially being weak (low leveled)."
http://www.polygon.com/2014/6/10/57...e-sequel-offers-a-low-gravity-thrills-without
From Another IGN Preview on Wilhem and Athena
http://www.ign.com/articles/2014/06/10/whatas-old-is-new-again-in-borderlands-the-pre-sequelWilhelm, who you might remember as the massive power-loader boss from Borderlands 2 can deploy a pair of flying drones named Wolf and Saint, and his skill trees allow him to focus on one or the other, or even cybernetically enhance his body. My favorite was Athena’s Cerulean Storm tree though, which relied heavily on proccing elemental effects to generate stacks of a buff called maelstrom. The more maelstrom stack accrued, the more powerful certain skills become, like one that causes a huge lightning storm wherever you throw Athena’s Aspis shield. Building and maintaining maelstrom is dependant on both your gear choices, and maintaining a particular style of play - exactly the integration of choice and action that makes building an RPG character rewarding for me.
If you're ok with spoiling yourself to some of the skill trees. (brought to you by Dank Rafft from the BL:TPS forums. thanks to JeffSK also for providing some of the links in one place)
Athena's Xiphos Branch
Wilhelm's Hunter-Killer Branch