You can draw on the map your self. I suggest you start doing that as it will probably save you time if you try to backtrack or 100% the map.
I still dont understand how that screen works on the PSP,so non user friendly lol.
You can draw on the map your self. I suggest you start doing that as it will probably save you time if you try to backtrack or 100% the map.
I still dont understand how that screen works on the PSP,so non user friendly lol.
I gotta say: the way the map doesn't mark doors until you go through them really pisses me off. It makes backtracking to find places you haven't been to unnecessarily frustrating. I don't understand this design decision, and it almost makes me want to stop playing.
I still dont understand how that screen works on the PSP,so non user friendly lol.
With everyone announcing EU releases today I have to ask: Any news?
https://twitter.com/XSEEDGames/status/588170498095325184XSEED said:Weve heard rumblings from the underground in Europe. Could something be about to surface there?
That's up to XSEED, not SCEE. If they don't have a dutch store translation then they won't get the game on dutch stores. So machine translation is better than nothing.SCEE just doesn't seem to care. They even couldn't be bothered to post-edit the poorly machine translated description for the game (in Dutch, at least).
Yeah, FIGS translations are actually translated properly most of the time. But Scandinavian languagaes, Dutch, Polish, Portuguese, Turkish along some others are sometimes not. So some publishers machine translate it and some don't release them in those stores at all.As far as I can tell the German translation was done manually and is fine.
Is Dela Mode worth it?
Nice.Yes. My favorite parts of the game were in Dela Mode, both of which are timing based puzzles which are impossible to cheat with saving
Got around to this one the past week. I think it's OK. I appreciate the uniqueness of the movement. My stats were 14 hours and 93% completion. I stopped going for 100%'s near the last quarter of the game. The rewards are hardly ever worth it, and certainly not when you are decked out by the end of the game.
Like a lot of these action/dungeony type of games the bosses are totally underwhelming because you can spam your 99 potions, healing over time magic, etc. I thought they were going to get a little more crazy with the dungeons but the last 6 or so floors were kind of boring. The multi-floor part was nearly linear. The game is too easy all around. I think savepoints instead of retry bread and being able to save anywhere would have worked well to create some tension.
Is Dela Mode worth it? I think I will try it, it sounds better than the main game.
Gotta admit, the shenanigans with Dela throughout the game were actually pretty funny.
It's amazing how the music in the Tower is. It feels like an adventure. I expected lots of shred, but somehow this is even better.
If you're asking about the music, no, not really. Every area only has one track.I've actually had to mute the music because I got sick of it not changing, which made me sad. I just beat the first boss.
Does it ever get more varied?
I've actually had to mute the music because I got sick of it not changing, which made me sad. I just beat the first boss.
Does it ever get more varied?
Well, I for one think both the retro/enhanced soundtracks are incredible.
Yup, I admit you do get sick of the same track after playing in an area for over an hour, but it gives that classic gaming feel when back in the day music was PART of the gaming experience, like listening to the same boss theme dozens of times while trying to beat the boss but dieing like a scrub every time~
SCEE just doesn't seem to care. They even couldn't be bothered to post-edit the poorly machine translated description for the game (in Dutch, at least).
Vittoria: Een middeleeuws koninkrijk dat duizend jaar geleden diep onder de grond verbannen werd vanwege de overmoed van de heerser der doden, door god verloren en vergeten. Op de heuvels die haar graf markeerde werd uiteindelijk een nieuw koninkrijk gebouwd. Maar de ruïnes van Vittoria zijn bevolkt door de wraakzuchtige geesten van de vroegere bevolking, en wie zich in deze dieptes bevind is zeker gedoemd tot een pijnlijke ondergang.
Ares, een premie jager, die zich gevangen vind in deze ruines, is echter niet bereid om dit lot te accepteren. In deze remake van een gouden tijdperk, moet Ares zijn weg omhoog zien te werken door middel van meer dan 40 verdiepingen, bezaait met onvoorstelbaar gevaar. Dit terwijl zijn aartsrivaal, Dela, - een krachtige tovenares, hem probeert tegen te houden alvorens zelf te ontsnappen.
Yup, I admit you do get sick of the same track after playing in an area for over an hour, but it gives that classic gaming feel when back in the day music was PART of the gaming experience, like listening to the same boss theme dozens of times while trying to beat the boss but dieing like a scrub every time~
no. it's just a shitty puzzle.
I'm very perplexed by the Tower 9F floor panel puzzle. Three on the left, five on the right?
Is there some obvious hint I'm overlooking?
Probably. If you can't find the solution, it probably means you are thinking too much.Is there some obvious hint I'm overlooking?
I found myself doing the same with Dark World 2F until I noticed the game gave me about 200 steel balls to navigate the pits. Wasteful but you'd only sell them otherwise.