Apparently the Angry Video Game Nerd made a video about Brandish 2 but I don't wanna expose myself to his uh views and videos :V
...but Brandish 2 is still worth playing I take it? Don't think I've read (m)any negative impressions about it >_>;
Do a Kickstarter, and I shall be there with my wallet at the ready.
I need Brandish 2 in my life only because its subtitle is The Planet Buster, and you should port it to PS4 as well just so that these scrubby ass baby hand held PS4 owners know what a real video game is like.
Also because its subtitle is The Planet Buster.
Licensing emulators and the copyrighted parts of these computers needed for playing games (things like kanji ROM, MSX BIOSes, versions of Basic for loading, &c.) will be a tough part.
Apparently the Angry Video Game Nerd made a video about Brandish 2 but I don't wanna expose myself to his uh views and videos :V
...but Brandish 2 is still worth playing I take it? Don't think I've read (m)any negative impressions about it >_>;
Legend of Grimlock is probably closest at least of contemporary games. Party based and no shops, but it is focused around real time combat, grid based movement/dungeon crawling, and a heavy focus on puzzle solving.Brandish is pretty unique, honestly. It seems simple, like the sort of experience you can find anywhere, but nothing else quiiiiite has the same feel.
The closest retail games would probably be the Etrian Odyssey titles -- and maybe (to a lesser extent) the Wizardry titles?
Legend of Gridlock is probably closest at least of contemporary games. Party based and no shops, but it is focused around real time combat, grid based movement/dungeon crawling, and a heavy focus on puzzle solving.
Thanks for the feedback.
Gonna cheat today anduse a map to bypass Dark Zone, sorry but if I can't see ish I ain't gonna waste much time there
Does the game have an NG+ where I can restart with all my stats and items or some such? Even if there isn't one, I've gotten ideas on what I can do in a 2nd playthrough.
For that matter I have a question aboutOtherworldy Box #3, what's the best item to leave in the box? I left some gold in there, but what else would've worked?
You mean the treasure chest you got it from?Literally any item would work in there -- as long as you put SOMETHING in there, the way back will resurface.
-Tom
OddI placed one of the expendable keys I got from the very beginning of the game in there but the platform didn't surface...
So in a future replay of the game I guess this is what I should be doing with my gold-
Don't buy armor
Buy expendables like iron balls, etc.
Buy the magic spells when I get them.
Don't buy armor
I wish there was a much more convenient way of backtracking to 100% maps =_=
Well I just made it toFortress Floor 2.
WHO THOUGHT THIS MAP WAS A GOOD IDEA?!?!
Gonna go back and sell my gold for the Warp spell, is the casino in Dark Zone or earlier?
We'll have an update soon-ish (though probably not before a couple other announcements). Sorry for the continued delay -- I think we'd forgotten how time-consuming EU paperwork can be.
-Tom
I believe Grimrock 2 generally is considered such (haven't gotten that far), certainly you have more colorful environments immediately and likely more variety in general there. I guess Brandish followed a similar trajectory in its own series actually, though it does seem as if Brandish gets more varied than the first Grimrock did!Grimrock you mean
I have Legend of Grimrock, but I am not the biggest fan of FP view, is Grimrock 2 a bigger improvement?
I don't think there are any special legal issues or anything -- you just have to license the game from the rights-holder, and that's it. The problem is finding people capable of porting those games! Though Project EGG seems to have that covered pretty nicely in Japan -- that's a pay service that lets you download and play old PC-XX, MSX, MSX2, etc. games on Windows. Most of Falcom's back catalog can be found on Project EGG, in fact, and I've suggested previously that we look into bringing a few of them to the west if we can. So far, I've had no luck -- but I'm a very persistent person, so who knows? Maybe in the future, you guys will get to play some OLD old stuff through us.
-Tom
Yes and usually its a really nice set of treasure inside them.sO WHAT Doesbreaking the stone monuments do? Can I only break them once I've 100%ed a map floor?
Well because extremely strict timing is what the game has been about for the last 6 stages or so. It's not even hard if you aren't trying to open all of the chests.EDIT: Dela Mode Ruins EX5: WHY?!
WHY?!!?!?!?!?
I can't...open that door and waste a revive ring in time to enter it, effin' boulders...
Say how hard would it be to port a PSP game to work on PC? Brandish's style has an old school PC game aesthetic to it that'd make it appreciated on platforms like Steam.
While a keyboard can work though feel wonky, I'd love to double dip on this if it ever got a PC release.
Any sign of an EU release yet?
We've thought the same thing, but as of yet don't have any means to make this happen. We're always keeping our eyes open for opportunities, though!
There have been quite a few reviews at this point! All fairly positive, too, which is nice to see.
Can't say anything until we send out an official announcement, and we're not going to be able to do that until we have a definite release date. And as I've mentioned a few times, EU paperwork makes being "definite" about things really hard.
Shouldn't be too much longer, though, hopefully. Sorry again for the wait!
-Tom
There have been quite a few reviews at this point! All fairly positive, too, which is nice to see.
Gunhound EX was on PSP and got ported to PC/Steam, maybe consult with Playism Games on how that was done?We've thought the same thing, but as of yet don't have any means to make this happen. We're always keeping our eyes open for opportunities, though!
there is a review section in the op
afaik Gunhound was a PC game. the EX version was made for the PSP. it got a port for the PC later.
I thinkDark Zone was INTENDED to be difficult, in reality it isn't you just gotta mind ur positioning to avoid projectiles and use iron balls to reveal all the trap doors.
Eh I found those two maps to be better than the last dungeon. The last dungeon was just tedious and annoying, especially with a floor that is just 3x3 rooms on a 30x30 grid. It's like a study in how to make the dullest level possible in the game.
Someone spoil to me and tell me if there isanything to be gotten from 100% all the maps, do you get anything at all?
Been playing the game for a bit. Reached the point where you meet the girl (she must be so cold, wearing so very little clothing in a moldy old dungeon like this).
The way the map doesn't mark doors until you go through them really pisses me off. It makes backtracking to find places you haven't been to unnecessarily frustrating. I don't understand this design decision, and it almost makes me want to stop playing.
You can draw on the map your self. I suggest you start doing that as it will probably save you time if you try to backtrack or 100% the map.
Been playing the game for a bit. Reached the point where you meet the girl (she must be so cold, wearing so very little clothing in a moldy old dungeon like this).
I gotta say: the way the map doesn't mark doors until you go through them really pisses me off. It makes backtracking to find places you haven't been to unnecessarily frustrating. I don't understand this design decision, and it almost makes me want to stop playing.