Lostconfused
Member
Yes it is.It's not an objectively bad puzzle.
Yes it is.It's not an objectively bad puzzle.
And was I playing La-Mulana and didn't know it? I somehow managed to forget to attach a mouse to a sony handheld for all the point and clicking that's happening.
I must have missed the note where this is a puzzle or a point and click adventure where the puzzle has to be a dominating feature of the entire game.
Yes it is.
Either way, I do think you're overstating things a bit. The puzzle slipped you up, and slipped up a few other people, but those people it DIDN'T slip up seemed to really appreciate it for switching things up a bit (no pun intended). I know for me, personally, it made 9F probably my second-favorite favorite floor in the Tower next to 5F. Floors like that, along with Dark Zone 2 and its ilk, are the reasons I love Brandish as much as I do, as they challenge you in ways that aren't expected and keep the game fresh and engaging.thanks to the Headless fight, which was itself something of a puzzle
Neither are you apparently since you are making absolute statements without actually discussing anything. I can't engage with you if you don't want to.I see you're not interested in an actual discussion.
People will always get stuck on something, though, and there will always be a handful of people who "behave outside of the intended or expected manner." That's the nature of any puzzle in any game. If you design a puzzle that's so easy it can be solved by absolutely everyone, you've basically watered down the experience for those who enjoy a really good brain-teaser -- it's a situation where there will always be someone winding up disappointed, unfortunately.
Hell, whole games were built on the concept of puzzles that are extremely difficult and time-consuming to solve -- La-Mulana being the most recent I can think of, and Myst being the most popular.
Speak of the devil! I guess different perspectives, and all that, as I presently rank La-Mulana as my #1 favorite game of all time. I *loved* the cryptic obtuseness of it, and felt beyond satisfied every time I solved one of its crazy-hard puzzles. I'd love to see more games like it.
(Incidentally, the "southeast" solution from the SNES version was actually pretty clever on Koei's part. Even more cryptic than the one I went with, but really interesting! Props to them for a well-considered puzzle localization.)
Another 10.
-Tom
It's fine, I am past it and still playing the game so that's not an issue. Now I just have to ask if that red herring in the first line was intentional or not.Again, I am sorry it hurt your enjoyment of the game, but as the old saying goes: you can please some people all of the time, and all people some of the time, but you can't please all people all of the time.
-Tom
I want to get back into La-Mulana so badly, but it's the cryptic-like nature of the game that's keeping me from investing more of time into it. Did you figure out that game without a guide? I can' imagine ANYONE getting through that game without looking up shit and having to resort to a guide just to proceed is a gigantic fucking turn off for me these days. I love puzzles/riddles, but sometimes games can go too far with them. Wild ARMs, I feel, is a good series (the older games) that strike a fine balance between decent riddles and environmental "puzzles" or obstacles (which I prefer). Zelda, obviously, has always done that area well and there are a ton of other great games with good puzzles (like the older Resident Evil/Silent Hill titles). I love "aha" moments, but if I'm sitting at a puzzle for a prolonged period of time, coming up with potential solutions that are, in my opinion, more interesting/cooler than the intended design/solution, then there's something wrong, in my opinion. Doesn't help the fact that there was like NO puzzles up until that floor, so to throw a somewhat misleading one randomly in there just totally rubs me the wrong way.
It's fine, I am past it and still playing the game so that's not an issue. Now I just have to ask if that red herring in the first line was intentional or not.
. I guess I don't remember what the first line was at this point, which seems to be problematic?
Guess I'll take this as my answer. The intention to help some people made it more difficult for others.No, the first line was actually part of the clue. "Press not every switch" means exactly that: you don't have to press all of the switches, just certain ones.In this case, the ones that form the shapes of the numbers 3 and 5.
-Tom
Just beat Ares Mode, 18 hours flat, level 74, 143 (!) deaths!
ended up with the title Ever-restless savant.
Had tons of fun along the way.
i was a wealthy savant. 23-26 hours. 98%something completion rate. i think i didn't fully map the last boss room. thought they gave me a chance afterwards. also B2 at the very beginning. looked like i wasn't supposed to yet. everything else was at 100%
B2 is bullshit andNow THAT is bad puzzle design.requires a trick that is kind of hinted at very late in the game but really obsucre
Hold Triangle while falling into the lower right hole that leads into B2 and you can reach the other parts of B2, including a second casino
Everyone who finished the game should really at least try Dela Mode. I would say I liked it even more than the main game.
I wholeheartedly agree there! That is one of the more questionable design decisions in the game, to be sure.
Sounds more like your OCD is bad puzzle design.Now THAT is bad puzzle design.
Sounds more like your OCD is bad puzzle design.
Very clever, didn't expect that from someone that wasn't able to solve the tower puzzle.
I decided to leave you alone so I'd prefer if you did the same.
Hey guys I triggered the Headless track!
and then I died!
I tried using Inv. Potion but I couldn't find a good spot to camp and whittle at their HP.
On the subject: I guess this version of Headless isn't in the game?
https://www.youtube.com/watch?v=J3vlHMGps8E
Sorry if I missed it but has there been any new information regarding the EU version?
There are two main ways to beat them: the fun way, and the cheaterhead way.
The fun way isto jump at the exact right moment to avoid their hits, then take one swing with your sword, then jump again, then swing again, etc., until one of them is dead. Once that happens, you can escape and take out the other three normally. Getting the timing right for this is tricky, but it's really satisfying!
And the cheaterhead way isto come back after you have Warp magic.
No, that's the soundtrack exclusive version. There's also a soundtrack exclusive version of the opening theme -- basically, Falcom JDK Band recorded the songs, then cut them down to in-game versions that loop or fit in the space provided... but still included the full versions on the OST.
-Tom
Sorry if I missed it but has there been any new information regarding the EU version?
isn'tblocked in that room?warp
Not that I'm aware of -- I've heard this technique recommended multiple times, and I may have even seen a video of it being done -- but I wouldn't know personally, since I much prefer the "fun" solution anyway.
-Tom
I don't think so. Still waiting for it here.
I know this is pretty armchair, and that publishing in the EU is an unnecessary hell of an ordeal, but I'd really like for titles like Brandish to do well and I believe decreasing release asymmetries and more sensible release dates would go a long way to help.
Hey what gives with this puzzle?
I make the switches on the left a 3 and the ones on the right a 5 but the door doesn't open, am I missing something here?
That's the correct solution, but it's the puzzle people keep getting confused by.Try reversing which ones you're hitting. It seems people keep thinking they need to push every switch BUT the ones that form a 3 and a 5, when actually, you're supposed to push ONLY the switches that form a 3 and a 5.
-Tom
Yeesh thebossGatekeeperis brutalizing me lolAm I supposed to use the dropped weapon on one of the 2 enemies it spawns? 1 I can handle but 2 enemies is tricky, does freezing them reset their attack pattern?
I did just that, this was the most action packed battle in the entire game so far XD.
Caves are the final dungeon before the final boss or is there more?
Kinda blurry on my 50" plasma. But it does make the characters and monsters feel bigger and bolder. Dualshock 4 controls are super tho.How does Brandish look on the Playstation TV?
How does Brandish look on the Playstation TV?
What other games are comparable to Brandish at least in terms of Dungeon Crawling/Exploring? I like the 'puzzle' aspect of Brandish's dungeons.
Which begs the question: What's the legality or licensing issues with porting PC-XX games to modern PCs if any?
I don't think there are any special legal issues or anything -- you just have to license the game from the rights-holder, and that's it. The problem is finding people capable of porting those games! Though Project EGG seems to have that covered pretty nicely in Japan -- that's a pay service that lets you download and play old PC-XX, MSX, MSX2, etc. games on Windows. Most of Falcom's back catalog can be found on Project EGG, in fact, and I've suggested previously that we look into bringing a few of them to the west if we can. So far, I've had no luck -- but I'm a very persistent person, so who knows? Maybe in the future, you guys will get to play some OLD old stuff through us.
-Tom