Falcom games had universal appeal for Japanese PC gamers...anyone would have bought Legend of Xanadu if it came to either the PC-98 or FM Towns back in the day. Brand loyalty's what kept games like Brandish alive in a time when the NEC games market was inundated with eroge of varying quality.
Picked this up last night. Thanks XSeed for bringing this over. I'm already hooked. It really feels like Etrian Odyssey and Ys bastard child.
Because of my slight OCD, getting 100% in every floor will drive me crazy. I'm on Ruins 3rd floor with 99.80% completion. Anyone know what I'm missing or where I should be looking for that last tile?
For me its the difficulty...not sure I have the patience for this kind of game anymore(and to be frank lol,the skills).
I think Aeana is just trying to oppress the freedoms of the huge fanbase on NeoGAF just itching to have in depth discussions about Gurumin and Zwei. Right? Right?! Helloooooooo?
This game is supposed to be super difficult? I might overthink my purchase decision then.
This game is supposed to be super difficult? I might overthink my purchase decision then.
Liking this game so far, but I'm already stuck in the first area! Haha
Given the speed of saving I definitely think this will only serve a niche purpose at best: I see a clear trap puzzle where it'd be useful (IE not falling through the floor to another floor and getting a new retry point that way) and am not sure how best to handle it but figuring I don't need to save THAT much, and going ahead. It's kind of like some sort of compromised quick save in that I CAN do it instantly without going through the menus, but it's very temporary AND based on a limited use item. If this was a remake feature it'd probably have been more useful just to give a true quicksave option bound to analog stick up, but ah well.Retry Bread is unnecessary if you're willing to sit through the save menu every time you get an inkling to save "just in case." But if you're pretty sure you're probably going to be OK but don't want to risk it, Retry Bread is just a much quicker alternative than waiting on memory stick access and all that.
There is no penalty for saving, though, so if you're patient, Retry Bread is indeed pointless.
99.58%. This is driving me crazy. Can anyone compare this to your own ruins area 7 map and tell me what I'm missing? It looks like the square surrounded by 4 walls close to the top right but none of the walls are breakable.
This game is supposed to be super difficult? I might overthink my purchase decision then.
I want to have an in depth discussion about Gurumin...
If you can post an screenshot of your current map, I might be able to help.
Here's a crappy phone pic of the ruins 3rd floor map:
Any ideas as to what I'm missing (all .20% of it :\ )
Here's a crappy phone pic of the ruins 3rd floor map:
Any ideas as to what I'm missing (all .20% of it :\ )
I think you're missing a door. Upper right across from a white door.
Wow, I can't believe I missed that. Thank you. Got something nice from the chest too!I'm using a screenshot I took from the Japanese version, but it should work.
I believe you're missing *this*: http://i.imgur.com/WZzhYuz.png - try to open that door.
I don't know why some people think it's going to be really difficult. I hadn't even seen that said by anybody. Is it just because people associate dungeon crawlers with difficulty for whatever reason? Brandish itself has been around for almost 25 years, and the only legacy it's really had amongst most people is its disorienting camera system (which is a non-issue in the PSP remake).
That could be enough, possibly! Something that'd be relatively doable with a more normal perspective (or a good SNES update that made decent use of Mode 7 anyway) could be really hard for people to wrap their head around, especially for an SNES game in the latter half of the system's life rather than an old PC system. Which as noted the PSP remake would nip in the bud because, man, I don't think I've ever played a game that demanded to be redone in 3D as much as Brandish. Even those first person dungeon crawlers were easier to swallow just because of staying in a first person perspective rather than a rotating overhead third person one.I don't know why some people think it's going to be really difficult. I hadn't even seen that said by anybody. Is it just because people associate dungeon crawlers with difficulty for whatever reason? Brandish itself has been around for almost 25 years, and the only legacy it's really had amongst most people is its disorienting camera system (which is a non-issue in the PSP remake).
I've only played like 30 minutes, but I already know this is exactly the sort of game I've been wanting. Falcom just has a certain style that's so incredibly appealing to me.
This is going to be fun.
I hope it is because everyone is too busy falling through the floor and having a blast!
Why doesn't this thread have like 8 pages already? Brandish rules, dangit!
Switched to the 8-bit music track for a while, but it got pretty repetitive. Crawling my way through Ruins 4 right now, enjoying every minute of it. Typically I don't go out of my way to explore 100% of maps...but when there's an incentive (as crappy as some have been) I just gotta do it.
I will say I have gained appreciation the subtitle now
Ha, me too certainly. After the 87th time of shaking my fist, it just clicks off. Now I just kind of slowly nod when I fall in a pit and mutter "Yeah. Yep."
I will say I have gained appreciation for the subtitle now
So I'm about 2 hours into the game and I'm hooked on it like crack. Any chance of Brandish 2 or 3 being released as a PSP game or Vita game?? Love this series alot now. Kinda has a etrian odyssey kinda feel without the turn-based system.
I really feel like im going to want to try and play the SFC versions after this. I hope the turning mechanism isnt too disorienting after playing this and getting used to the newstyle.
Do the floor completion items ever really become worth it? I'm on the fifth floor of the Tower and none of them so far have been anything special really.