Revo and BD are intertwined now.
Revo for BD2 or bust.
Agreed. The soundtrack is incredible, especially the track he's performing in the gif.
As long as you can both streetpass it'll continue give you villagers and you'll also recieve them through the internet as well, so yes you're plan will succeed...what I'm gonna do with my OG 3DS anyway =PJust wondering how long it'll take me to rebuild Norende though...in the demo I was getting streetpasses from my brother, but we'll be sharing this game. I suppose as long as I get him to start a file and activate streetpass we'll be able to increase each other's village populations? (he's not getting to play the game until I finish it!!! XD)
I can't even pre-order the NA CE in Canadia yet. :*(
Between this, Zelda, and the 3D Land deal, it's time to get on the 3DS train. What's the over-under on the story? Decent? Forgettable?
How important is StreetPass stuff to the game? Doubt I'll ever walk past someone with a 3DS and happen to have mine in Sleep mode
Downloading the demo now, no background downloading on the eshop?
How important is StreetPass stuff to the game? Doubt I'll ever walk past someone with a 3DS and happen to have mine in Sleep mode
Downloading the demo now, no background downloading on the eshop?
How important is StreetPass stuff to the game? Doubt I'll ever walk past someone with a 3DS and happen to have mine in Sleep mode
I can't even pre-order the NA CE in Canadia yet. :*(
I have to ask, although I'm terrified about the rabbit hole I might end up going down:
What about Phantasy Star 2? Third-person perspective but viewed from *behind* the characters?
Thats better. At least you can see your character. I noticed that the Persona Q game shares the cancer of the RPGs from EO but it seems like you can see your character attacking so that is already a progress. But yeah, PS2 is a game from who knows when (its really old)...
To think that games like EO IV and SMT IV are doing worse in 2012/2013 is really really worrying.
It's incredibly easy to Streetpass people these days using the Nintendo Zone relays. Just stand outside a McDonalds and you will probably get 6 passes.
Whether or not a lot of people are playing Bravely Default is another problem.
Battle animations can now be fast-forwarded and the enemy encounter rate can be increased, decreased or switched off altogether. If you find a great levelling up area you can double the encounter rate.
Sorry if this has been asked 100 times, but the actual game isn't quest-based like the demo is it?
If so, bad decision to start the demo off like that.. I did the first quest, then after reading the description of the second (another dull item hunt), I saved and quit, haha
Your loss. It's a really, really good demo. But no, the demo mentions at the start that the structure of the full game is different and this is purely demo exclusive content.Sorry if this has been asked 100 times, but the actual game isn't quest-based like the demo is it?
If so, bad decision to start the demo off like that.. I did the first quest, then after reading the description of the second (another dull item hunt), I saved and quit, haha
Huh? All the reviews on page 1 state that the microtransactions are still in there. They also state they're useless and you won't need to use them ever.
Sounds much better!Not at all. I found side quests in the demo rather boring. But in the full game, side quests have stories and objectives to complete, different ones than "bring me 5 potions". Also the rewards are great.
Yeah, I knew the content was unique to the demo. Was just curious if it reflected the actual game's structure. It makes it feel like an endless chain of sidequests (which I'm sure it's not, I hardly played enough haha)Your loss. It's a really, really good demo. But no, the demo mentions at the start that the structure of the full game is different and this is purely demo exclusive content.
Yeah, this was one of the coolest things I found while tinkering with the demo. It's great the game allows for such tweaking.
Like I said in the BD demo thread, these features are fucking brilliant, every future JRPG should have them. Same goes for Xenoblade's fast travel. Just make playing the game that much more enjoyable.
Anyway, these reviews are goddamn hype-inducing, not long to go now!
From memory there's only a couple of item fetch quests in the demo, it's pretty packed with content. There's 5 bosses to take on.Yeah, I knew the content was unique to the demo. Was just curious if it reflected the actual game's structure. It makes it feel like an endless chain of sidequests (which I'm sure it's not, I hardly played enough haha)
Yes, it is brillant. When you lose against a boss and want to get back to buy stuff, you just disable encounters and then you get back to the boss. Same applies for the battle system. Fast animations are the key here.
Also auto-battle that doesn't work like it works in every other JRPG that has it, where the AI either only uses basic attack or spams stupidly overpowered magic against weak foes, but actually repeats what you last did. In addition to farming weak foes, which I assume is usually the main function, with careful enough planning, you can very quickly grind against a bit stronger foes too.
It's incredible.
Like I said in the BD demo thread, these features are fucking brilliant, every future JRPG should have them. Same goes for Xenoblade's fast travel. Just make playing the game that much more enjoyable.
Anyway, these reviews are goddamn hype-inducing, not long to go now!
I played some more, and yeah, I'm really looking forward to my preorderFrom memory there's only a couple of item fetch quests in the demo, it's pretty packed with content. There's 5 bosses to take on.
Also auto-battle that doesn't work like it works in every other JRPG that has it, where the AI either only uses basic attack or spams stupidly overpowered magic against weak foes, but actually repeats what you last did. In addition to farming weak foes, which I assume is usually the main function, with careful enough planning, you can very quickly grind against a bit stronger foes too.
It's incredible.
In Canada, so the demo's not out here yet, but I'm not keen on the whole Brave/Default system. It just sounds like you're punished for attacking and you have to slow the pace of battle by defending to recoup lost Brave Points. The presentation seems flawed too; why isn't there a Brave All or Default All option to save time, and why do I have to watch a character attack a monster 4x when it could have been reduced to one, stronger attack to save time? The reviews seem positive though, so I'll give it a try when the demo's out.
And I like Yoshida's art in concept, but I've always hated chibi models. Just an annoyance of mine. The background art is gorgeous, though.
Thats better. At least you can see your character. I noticed that the Persona Q game shares the cancer of the RPGs from EO but it seems like you can see your character attacking so that is already a progress. But yeah, PS2 is a game from who knows when (its really old)... To think that games like EO IV and SMT IV are doing worse in 2012/2013 is really really worrying.
Oh ffs. I've been resisting getting a 3DS for a while now (just don't have the time for it) and another awesome RPG appears. This is not fair.
My ps4 is great and all but this is still my #1 most anticipated game. I'm a long time final fantasy fan (since 1990) and this game looks much better than lightning returns and even ff15 to me.
Because each Brave move can be different and require a different animation. An "attack all" would be nice, however..In Canada, so the demo's not out here yet, but I'm not keen on the whole Brave/Default system. It just sounds like you're punished for attacking and you have to slow the pace of battle by defending to recoup lost Brave Points. The presentation seems flawed too; why isn't there a Brave All or Default All option to save time, and why do I have to watch a character attack a monster 4x when it could have been reduced to one, stronger attack to save time? The reviews seem positive though, so I'll give it a try when the demo's out.
And I like Yoshida's art in concept, but I've always hated chibi models. Just an annoyance of mine. The background art is gorgeous, though.