This was something that disappointed me, too. Maybe one of them returning as a permanent party member would've been fine, but dedicating half of your party to previous games' characters did not do this game any favours. Tiz is probably the more important character to the story, so they should've given Edea the boot.That said having another game of Tiz, Edea made me really sick of them. Bravely characters just don't have enough meat to them to carry me through 2 games.
I'm expecting this to be a continuing pattern as well, since Square Enix tends to really struggle to make sequels people care about anymore.
Deus Ex just died, almost all their new IPs have failed in the past 15 years, and even Tomb Raider looks like it's heading in a bad direction. Is anyone expecting Eidos Montreal's Tomb Raider game to be exciting, or even the next one from Crystal Dynamics?
I guess Nier went up, but the first one was so low budget that they were actually willing to spend notably more on the sequel and make something that looked like an impressive improvement.
That's... disappointing, but still sorta okay. I think?
I did get a bit worried when the series producer said that he would like the series to have annual releases in the future, because I think the games' quality would suffer from it. With sales like this, it's not likely going to happen. That said, I do hope we'll get an announcement for Bravely Third (or Bravely, as 2nd teased it might be called) in the somewhat near future, despite the disappointing sales. I love both of the games that have come out so far.Sword
This was something that disappointed me, too. Maybe one of them returning as a permanent party member would've been fine, but dedicating half of your party to previous games' characters did not do this game any favours. Tiz is probably the more important character to the story, so they should've given Edea the boot.
Yeah I think Nier is the outlier here. Otherwise all of S-E's franchises are kinda in decline, ignoring the debate around FF and DQ's brand values.
Aren't these the guys making Project Octopath Traveler?
I do think the switch to service games they're experimenting with makes sense in this light.Yeah I think Nier is the outlier here. Otherwise all of S-E's franchises are kinda in decline, ignoring the debate around FF and DQ's brand values.
Two months in, 154k japanese copies were sold :
http://nintendoeverything.com/top-100-best-selling-games-in-japan-during-the-first-half-of-2015/
I don't know if we have data past this point. Assuming it ramped to 200k (optimistic), that would mean 500k overseas.
I'm expecting this to be a continuing pattern as well, since Square Enix tends to really struggle to make sequels people care about anymore.
Deus Ex just died, almost all their new IPs have failed in the past 15 years, and even Tomb Raider looks like it's heading in a bad direction. Is anyone expecting Eidos Montreal's Tomb Raider game to be exciting, or even the next one from Crystal Dynamics?
I guess Nier went up, but the first one was so low budget that they were actually willing to spend notably more on the sequel and make something that looked like an impressive improvement.
Yeah I think Nier is the outlier here. Otherwise all of S-E's franchises are kinda in decline, ignoring the debate around FF and DQ's brand values.
Personally I liked the first better. So much of Bravely Second was recycled from Default. The writing was somehow even more braindead stupid than the first game. And I was already tired of all the asterix holders' dumb antics, the last thing I wanted was to revisit all those characters in zany new circumstances.
The job system was pretty great, but by the second half of the game once I had unlocked the abilities I wanted, I just felt no desire to play any further.
It's not bad, but I can see why they may be moving on. Maybe the series just needs some time to breathe though. Direct sequels are pretty hit and miss as far as outselling their predecessor. You usually need the right circumstances along with the sequel looking bigger and better to make it happen. Looking at the circumstances on the quick turn around, the dying 3DS, lesser marketing push, and some people not enjoying the first game, it's not a surprise that this sold less.
I think there are some economies of scale issues, but we have seen some publishers/developers succeed with more limited resources.I think Square's problem is that they're putting 50 million dollar games against 150 million dollar budget games with a fraction of the marketing budget. The quality of their games hasnt gone down, Hitman had to completely move away from a 60 dollar release formula to compete. Now they're making Marvel games to try and give them a more valuable IP to work with.
It's clearance at my local Gamestop. I tried the demo for the first one and didn't really like the gameplay enough to purchase either game.
Funny, that's exactly how I felt about Second. It undeniably has a more refined combat system than the first, and interesting new Jobs... but that's it. The OST is so much better in Default that alone is enough reason to put it over Second.
But yeah so so much of Second is recycled from the first game and the OST isn't memorable. Once I hit the first New Game+ and got all the jobs, I quit and sold the game. I wish I hadn't, but I felt like I had seen everything the game had to offer and I had played 50 hours. I really enjoyed it, but I was ready to move on to something else.
I reallly like Bravely Default and logged like 80 hours in it, but another 50 hours of essentially the same game with not as good music wasn't enough to get me going. still, with 130~ hours in the two games, that's enough that I would recommend it to anyone and it's still on my Top 5 of GOAT JRPGs.
Nah. The goal of any first sequel is to build on the success of the first game and grow demand even more. If it falls short, it's a bad sign for the value of the franchise. That's why the team is now working on a new IP instead. Let's not spin this as a "good" result. It's not.
Nah. The goal of any first sequel is to build on the success of the first game and grow demand even more. If it falls short, it's a bad sign for the value of the franchise. That's why the team is now working on a new IP instead. Let's not spin this as a "good" result. It's not.
Deus Ex just died
You act like Square Enix spent any budget on its sequel though. With that budget, you would've expected Square Enix wanted it dead and they were somewhat successful (mobile games aside I guess). I'm actually surprised it even sold 700K to be honest. Better than I would've expected.This explains why the series got gutted after this and they're moving on with a new IP instead. Not really worth keeping around when you have a game which got really good word of mouth and sold over a million, and then the sequel comes out and no one cares. I'm part of a problem, after finishing BD I had no interest in the next game. Lol.
Nah. The goal of any first sequel is to build on the success of the first game and grow demand even more. If it falls short, it's a bad sign for the value of the franchise. That's why the team is now working on a new IP instead. Let's not spin this as a "good" result. It's not.
Do we have more info from Square on this? I imagine not, but then... I was out of the gaming scene these past five months or so. If they've commented on the future of the franchise, I missed it.
Sorry for the brief off-topic dalliance, but yeah.
The writing was truly atrocious. Overly long conversations with braindead stupid characters repeatedly stating the obvious. Lots of dumb attempts at humor.The gameplay of both was pretty superb but the writing was some of the worst of any game I've ever tried to play. I couldn't finish either of them because of that. I also kind of feel I had more fun with the demos of both games than the actual games for some reason. Accelerated gameplay and less bad writing might have something to do with that.
Eidos montreal is working on tomb raider and marvel games, Crystal Dynamics is working on marvel games.
The gameplay of both was pretty superb but the writing was some of the worst of any game I've ever tried to play. I couldn't finish either of them because of that. I also kind of feel I had more fun with the demos of both games than the actual games for some reason. Accelerated gameplay and less bad writing might have something to do with that.
No, it's not good when a sequel sells less.
3DS was long in the tooth at this point and people were getting tired of its poor ergonomics and atrocious graphics I imagine. Wasn't the game better than the first?
Bravely DefaultHow did uh FF Explorers do? >_>
The demos make them seem like MMO-lites which isn't really accurate to the games at all, both demos were bizarre in that respect.
RE. the NG+
There is no NG+. At least, not one you're supposed to play. The game changes from literally the first battle if you do what you're supposed to and activate Bravely Second, then the game changes and you don't replay any of the game, barring hugely cut down versions of the side quests, since the characters are aware of what to do immediately on the second time through. Hope you didn't play the whole thing properly a second time!
Bravely Default
Final Fantasy Explorers
Japan LTD: 289k
NPD first month: 53k
thanks, but yeah i knew about these numbers. Was wondering if NPD ever got an update or Europe, or PR. Maybe it ended up near or below 400-500k
If you're curious about the future of the Final Fantasy Explorers series, the director moved on to I Am Setsuna, while the series itself got a sequel as a mobile game.
I think if Bravely Second had a completely different cast and story would expect sold more.
I'm expecting this to be a continuing pattern as well, since Square Enix tends to really struggle to make sequels people care about anymore.
Deus Ex just died, almost all their new IPs have failed in the past 15 years, and even Tomb Raider looks like it's heading in a bad direction. Is anyone expecting Eidos Montreal's Tomb Raider game to be exciting, or even the next one from Crystal Dynamics?
I guess Nier went up, but the first one was so low budget that they were actually willing to spend notably more on the sequel and make something that looked like an impressive improvement.
Deus Ex died for Marvel though. Yes MD did flop, but iirc a lot of the complaints were about it feeling like a Part 1 instead of a complete package. There was still clear potential with Deus Ex that I am sure SE would be willing to try out if it wasn't for Marvel deal.