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Breath of Fire V

eh, it's pretty challenging when you're, you know, trying to beat it without saving to get 1/4

also, the first time through, you kind of overestimate how much d-counter you actually use up just walking around. I thought that i'd have no choice, when in fact i had to SOL after fighting
Bosch's father, whose name escapes me
only because i freaked out.

Man, i totally have to play again, just to get 1/4.
 
The End said:
I played dragon during May of 2003, when it rained every day in DC.
I didn't see the sun for a month, so i was indentifying heavily with Ryu in his quest for the sky.

God, when i finally unloaded on
Odjn
, it felt so good.

Huge spoilers below. DO NOT HIGHLIGHT IF YOU HAVE NOT FINISHED THE GAME.

Uh you mean
Chetyre
.
Odjn is the good guy
, so much so that
he sacrifices his Eternal self to save Roku and let him live at the end of the game.

Also, the SOL system and Save Systems are fine. I don't know what everyone's fucking problem is with the save system. I had to SELL Save Tokens to make room for fuck's sake.

The SOL system I never really had to look into cos I never had to. They really should have made it harder. Or had an unlockable "hard mode" and put limits on Item usage and crap. Sigh.

Also everyone who dislikes this game sucks and/or is what is known as weaksauce.
 
Dragona Akehi said:
Huge spoilers below. DO NOT HIGHLIGHT IF YOU HAVE NOT FINISHED THE GAME.

Uh you mean
Chetyre
.
Odjn is the good guy
, so much so that
he sacrifices his Eternal self to save Roku and let him live at the end of the game.

Also, the SOL system and Save Systems are fine. I don't know what everyone's fucking problem is with the save system. I had to SELL Save Tokens to make room for fuck's sake.

The SOL system I never really had to look into cos I never had to. They really should have made it harder. Or had an unlockable "hard mode" and put limits on Item usage and crap. Sigh.

Also everyone who dislikes this game sucks and/or is what is known as weaksauce.

yeah,
Chetyre
. It's been 2 years, excuse me. And did you play the US or JPN versions? Apparently, the US version was much harder.
 
The End said:
yeah,
Chetyre
. It's been 2 years, excuse me. And did you play the US or JPN versions? Apparently, the US version was much harder.

I have the US NTSC version yes. It's the harder version? Blargh.


And you can shush, Shouta. :P
 
well, you called him "Roku" instead of "Ryu", which threw me off.

again, it's not hard to just "beat it". It's hard when you're trying to beat it without saving or d-diving to up your rank.
 
Oh, sorry about that. :P I always name my "Ryu" character "Roku". It fits better to me and I tend to forget his "real" name. :P

Bah to you Shouta. :P
 
The End said:
well, you called him "Roku" instead of "Ryu", which threw me off.

again, it's not hard to just "beat it". It's hard when you're trying to beat it without saving or d-diving to up your rank.

That's the thing. I beat the game the first time through without dying or using the Dragon Dive/using up the D-counter.

I finished the game on the first go with a D-Counter of something like 48% and that's all from walking. That's why I was disappointed. I never HAD to use the SOL system or anything like that.
 
"Having" to doesn't really count, you're locked into the form and can't cooldown.

Gwarg, I misread that. For some reason I thought you said "die". Oh well...

But yes, the saving is what really got to me. Having a bajillion Save Tokens available really didn't make the save system any different from the average RPG, I saved just as many times as I would have normally.

I should start a clean file and finish it in one go...
 
My girlfriend just bought the game and she really likes it, I'm pretty surprised since she seems to prefer the easy to beat, story driven RPGs... watched her play, the music is really good, the environments were good but a little hard to make stuff otu (everything appeared really dark), the replay system sounds cool, battle system is OK, basically an Emerald Dragon ripoff, I'm gonna definitely buy this game after I finish Growlanser and SMT.
 
One of my favorite games this generation, but I'll still call BoFV the MOST OVERATED GAME THIS GEN. Like it's a damn good strat-rpg with a lot of well-implemented systems and top-notch presentation...but it's just a very good game, not a life-changing OMG genre-defining experience.

Heck, the game is even more diefied than ICO and that's just wrong.

...and the game was too easy, even if you didn't use the Dragon form stuff. It felt like Vagrant Story for casuals.
 
Dragona Akehi said:
Also, the SOL system and Save Systems are fine. I don't know what everyone's fucking problem is with the save system. I had to SELL Save Tokens to make room for fuck's sake.
Also everyone who dislikes this game sucks and/or is what is known as weaksauce.

Question: how many times do you have to stroke your ego before erection?
 
is it possible to beat the final dragon boss without getting to the cutscene, i got to it with 8% and it still refused to die normally. >_<
 
Gattsu25 said:
Question: how many times do you have to stroke your ego before erection?

No you really do suck if you have that much of a problem with the game. I beat the game from start to finish in 8 hours dammit without restarting or dying.
 
I just ordered the game (PAL version), since it's gone down in price, and I'd love to hear some well thought out comments on exactly why this game is so great. the reviews don't make it sound like anything out of the ordinary, but a lot of the comments here make it sound like it's phenomenal. A lot of superlatives, but no real reasoning... anyone wanna elaborate for me? I'd hugely appreciate it, as I am very curious about the game now and don't wanna miss whatever it is that apparently makes the game so special.
 
I beat the game without using the SOL system, HARDCORE. It was tough as nails though, definatly the first RPG in a long long time that made me think.
 
Monk said:
No you really do suck if you have that much of a problem with the game. I beat the game from start to finish in 8 hours dammit without restarting or dying.


*sigh*

It was a comment directed at Dragona Akehi in reference to a previous thread just like this one...you weren't around back then.
 
Chrono Trigger was also the first and only? major step in jRPGing that Square has put forth.

Don't get how CT is a major step in Japanese RPG design, either by Square's or anyone else's standards. Very good game but structurally it's a minor variant on the FF formula. Lots of RPGs were more innovative including plenty from Square.
 
Bizarro Sun Yat-sen said:
Don't get how CT is a major step in Japanese RPG design, either by Square's or anyone else's standards. Very good game but structurally it's a minor variant on the FF formula. Lots of RPGs were more innovative including plenty from Square.

How about taking the traditional jRPG formula and making it playable? None has been before, and none since.
 
Tsubaki said:
How about taking the traditional jRPG formula and making it playable? None has been before, and none since.

Care to expand on that?

While I like CT, I just found it a run of the mill traditional Jrpg with a good battle system and a couple of neat plot twists.
 
Bebpo said:
Care to expand on that?

While I like CT, I just found it a run of the mill traditional Jrpg with a good battle system and a couple of neat plot twists.

Just so that we're on the same page, I didn't say that CT was the pinnacle of RPGs. Just that it was the pinnacle of Square RPGs. It's not like there's much competition for that title.

Forgive my inaccuracies, as I haven't played it since '95-96. But:

1) It was the first? jRPG that had visible enemies. The advantages are two fold: a) Random encounters are the suck. I'm sorry. They are. It's an artificial way of increasing gametime, and there's nothing more frustrating than meeting an enemy every couple of steps, especially if they are no challenge anyway (as jRPGs tend to be) and only serve to annoy b) visible enemies also put a limit to the encounters you can receive in one area. This is important for balancing issues. That means potentially the programmers can build the game around a predictable progress level, and doesn't force you to power-level in order to fight a boss.

2) While I definitely give credit to FFIV for introducing the ATB, I feel that it was Chrono Trigger that utilized it best. It not only gave you the option of passing your turn when your agility meter filled up, but it also added a layer by allowing you to hold to perform combined spells.

3) I'm kinda on the fence about the multi-endings and whatnot. On one hand, it's probably one of its most liked features... the fact that you had some freedom from the standard linear jRPG. But it's also ultimately what made me hate the game, cuz I got sick of playing it after getting a few of the endings.

Despite my dislike of CT that continues to even now, I still consider it to be an advancement in traditional jRPG design, and is the best that Square's ever done in that area. I've played Xenogears, FF9 and FFX-2 and feel they're pretty shallow gameplay-wise. Not that CT is that much better, but in the end, it's still a little deeper than Square's other offerings I've played.
 
Chrono Trigger definitely wasn't the first Japanese RPG to feature visible enemies. Square's own Romancing Saga had them more than three years prior, as did its 1993 sequel. Anyway, you don't need visible enemies to cut down on the encounter rate - just tweaking the 'encounter rate' variable will do that - nor do visible enemies guarantee a low frequency of battles, as the original RS with its dozen enemies chasing you on every map shows. Even in CT there are a few areas, like Magus' Castle, where you do meet an unavoidable enemy every couple of steps.

I don't see how visible enemies have much to do with allowing a predictable progress level, or avoiding forced powerleveling, either. If anything, with a standard XP system avoidable enemies make your progress level a bit less predictable - should the battle planners assume you've avoided most battles, and risk making things too easy for players who haven't, or assume you've fought most battles and risk making things too hard? The straightforward and effective way to a predictable progress level is through fiddling with the XP system itself - either through radical restriction of advancement opportunities, as in Chrono Cross, Wild Card and Unlimited Saga, or simply through a very steep XP curve.
Forced powerleveling was a nonissue by then anyway as it wasn't present in any of the SFC FF games.

In fact visible enemies, unless there's some kind of strategy in avoiding them, are basically a presentation issue. They can smoothen the flow between map and battle sections, making the game feel a bit more cohesive in its psychological effect, and they can add some life to the dungeon screens. Not insignificant, but not exactly fundamental either.
 
JackFrost2012 said:
what is with you chrono trigger fans

were you dropped on your head into a pile of drugs
THANKS MAN, except I recall somewhere that you actually liked CT???

...oh, that was Chrono Cross http://www.gamespot.com/ps/rpg/chronocross/review.html

...but you didn't exactly dislike CT on FF Chronicles neither! http://terror.snm-hgkz.ch/mirrors/www.thegia.com/mirror/psx/ffchr/ffchr.html

Anyway, stfu, the point is, Dragon Quarter builds, to me, on what I liked about CT, which is only a good thing cause CT was awesome. There you go. We agree on something!
 
Gattsu25 said:
*sigh*

It was a comment directed at Dragona Akehi in reference to a previous thread just like this one...you weren't around back then.

It's not my fault that GAF overhyped the difficulty of the game. Too bad.


Anyway the point of the thread is BOF V love. More people need to buy it. I wish we could get a direct sequel to it, gameplay wise.
 
Dragona Akehi said:
It's not my fault that GAF overhyped the difficulty of the game. Too bad.


Anyway the point of the thread is BOF V love. More people need to buy it. I wish we could get a direct sequel to it, gameplay wise.


I want the story to continue too. They can make a whole game out of the
overworld. My memories have faded a bit, but Ryu survived in the end right??
 
jiggle said:
I want the story to continue too. They can make a whole game out of the
overworld. My memories have faded a bit, but Ryu survived in the end right??

Oh I'd love a direct story sequel too... but I don't think it'd work.

Yes, Ryu did survive; Odjn gave up his eternal life to save him. But with both Chetyre and Odjn dead, there are no more Dragons. After all, Dragons in BOFV's world are simply a sort of parasite 'program' meant to carry out their mission through their current host. In BOFV's case, it was to return men to the sky, and Odjn used Ryu's determination to save Nina to complete it.

Kinda funny, though all Ninas were "important" in BOF games, Nina from V is the sole reason for the story. Without her, Ryu would never have seen the sky.
 
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