benjipwns
Banned
http://www.breitbart.com/Breitbart-...ies-are-Tearing-the-Video-Game-Industry-Apart
On the plus side, "mainstream journalism" not talking about violence and getting points for killing hookers, just power ups for level 17?
It's easy to mock video gamers as dorky loners in yellowing underpants. Indeed, in previous columns, I've done it myself. Occasionally at length. But, the more you learn about the latest scandal in the games industry, the more you start to sympathise with the frustrated male stereotype. Because an army of sociopathic feminist programmers and campaigners, abetted by achingly politically correct American tech bloggers, are terrorising the entire community lying, bullying and manipulating their way around the internet for profit and attention.
It's a fact of life that the video games industry is awash with marginalised, troubled people who have found it difficult to manage their lives in mainstream society. It's particularly the case when you look at independent or "indie" video game developers, a remarkable proportion of whom suffer from depression or anxiety disorders. Many of these people end up as enthusiastic campaigners for one or more causes they feel deserve wider attention.
The journalists who cover games and gamers are subject to similar peculiarities and challenges, which perhaps explains widespread frustration from players that every blog out there seems more concerned with policing misogyny and "transphobia" than reviewing the latest game releases. As a result, gaming sites and their readers have drifted apart in recent years. Journalists have sided with activists to pen soporific op-eds about the need for "equality" in video games, while the people who actually play games just want to know if the latest instalment is good value for money.
Meanwhile, there have been grumbles that journalists are getting too close to their subjects, and that they speak ever more insultingly about their bread and butter customers that is, their predominantly male readers the longer they spend in the company of feminist activists and other agitators.
You might think it cruel to delve too deeply into the private lives of damaged people. But when, say, a video game developer and activist with a history of outrageous dishonesty, whose games aren't up to much but nonetheless always seem to get glowing reviews, gets accused of exchanging sex for positive coverage and other benefits, the public interest is overwhelmingly clear.
...
A fatal mistake
Instead of addressing allegations of corruption, examining their own prejudices and giving consideration to an industry-wide failure to provide any kind of acceptable service, the games press rounded on its own readers, accusing them of bigotry and misogyny and refusing to acknowledge that the community was sick of being lectured to and guilt-tripped on a daily basis by hypocrites and liars.
Watching the fallout on blogs, in forums and on Twitter, it's tough to understate the extent of the shockwaves from all this, or the rift that has opened up between writers and readers as a result of Left-wing journalists reflexively defending their ideological allies. Gamers have uncovered evidence of such widespread corruption and conflicts of interest that the gaming blogs may never recover from it. The response from reporters for the most part, denial and dismissal is akin to mass professional suicide.
While the entire gaming journalism establishment is speaking in one voice, mocking dissenters and tweeting that all men should be killed, readers and those outside the world of video games are scratching their heads, wondering how so many bright people found themselves selling their souls for sex, a few quid in their PayPal accounts, and a warm feeling of standing up to "misogyny."
There's a lesson here for would-be social justice warriors: bang on about equality, respect and ethics all you like. But don't expect to be treated as an oracle when your personal behaviour is utterly reprehensible. The internet being what it is, Depression Quest has already spawned a hilarious parody, which is perhaps the real moral of the story here. Although one substandard generation of journalists has been replaced in the internet era by another, with the advent of the internet, anyone can fight back at injustice in their own, uniquely, cruelly, hysterically funny fashion.
The enduring effect of #GamerGate is obvious: the gaming media has destroyed its reputation and its relationship with readers, who will never again trust it on any issue beyond which power-up is most likely to get you past level 17. By blaming its readers and burying its head in the sand, the politicised bloggers who previously influenced the opinions of millions have voluntarily given up their authority to rabid, single-issue campaigners who silence criticism and sleep with journalists, peers and even their own bosses, as Zoe Quinn did, to get ahead.
This is a subject I'll return to in a later column: a brief history of corruption in video game journalism needs to be written. In the meantime, those of us with some critical distance from the chaos can only sit back and marvel at how wide-ranging and fundamental the damage to the indie games industry has been these last two weeks. There are now two, bitterly opposed factions in the industry. Journalists and activists, who care more about gender politics than the video games they are supposed to be reporting on, and gamers, mocked, derided and bullied... but unbowed.
Video gamers, and video game culture, will never be the same again.
On the plus side, "mainstream journalism" not talking about violence and getting points for killing hookers, just power ups for level 17?