Heisenberg007
Gold Journalism
"It's one of the reasons we're coming out on PC first"
"So, it's one of the reasons we're coming out on PC first. There's a lot of optimisations we need to do before we release on the Xbox. But yeah, Xbox Series S is a challenge." Junior states in an interview at Gamescom 2024 late last month. Junior also provided insight into what some of the focus has been during ongoing closed beta tests, and stated that a lot of time has already been spent making sure the game runs on all manner of machines with different hardware specs.
"Unreal does a lot of the work for us in some ways. What we're more doing is optimisation of assets, and using various technologies, be it FSR or something else, to replicate frames. We want the game to look stunning on high-end, whether you have a 3070 or a 4090, but we also want it to look good... I don't think we've released our min-spec yet, but y'know powerful cards from a few years ago should be able to run the game. It should look good - it won't be able to leverage the ultra-spec options, but it'll still look nice."
However, given the ambitious level of scale the game is going for, we asked Junior if it'll still demand a lot from lower-spec machines, even with all the work done on optimisation. His response was optimistic. " Yeah, yeah it does. But it will still perform well on hardware that's years and years old. We'll be able to do it!"
"So, it's one of the reasons we're coming out on PC first. There's a lot of optimisations we need to do before we release on the Xbox. But yeah, Xbox Series S is a challenge." Junior states in an interview at Gamescom 2024 late last month. Junior also provided insight into what some of the focus has been during ongoing closed beta tests, and stated that a lot of time has already been spent making sure the game runs on all manner of machines with different hardware specs.
"Unreal does a lot of the work for us in some ways. What we're more doing is optimisation of assets, and using various technologies, be it FSR or something else, to replicate frames. We want the game to look stunning on high-end, whether you have a 3070 or a 4090, but we also want it to look good... I don't think we've released our min-spec yet, but y'know powerful cards from a few years ago should be able to run the game. It should look good - it won't be able to leverage the ultra-spec options, but it'll still look nice."
However, given the ambitious level of scale the game is going for, we asked Junior if it'll still demand a lot from lower-spec machines, even with all the work done on optimisation. His response was optimistic. " Yeah, yeah it does. But it will still perform well on hardware that's years and years old. We'll be able to do it!"
Bringing Dune Awakening to the Xbox Series S will be a "challenge", according to Funcom chief product officer
Chief Product Officer at Funcom Scott Junior speaks on the task of bringing Dune Awakening - a stunning and technically advanced game - over to weaker hardware.
www.vg247.com