It happened to me a LOT. I would catch myself doing it and still keep moving them in the wrong direction. Died a couple of times because of it. It's actually kind of funny.Yeah, I'll probably end up doing that.
Gonna be interesting to see my two brain hemispheres fighting each other in this game.
The great review scores are going to make the wait for the psn release even harder
It's a pity that there doesn't seem to be that much interest in this game though. Hopefully positive feedback from players will increase awareness and interest. In cases like this, i wonder if releasing on one plaftorm and holding back other versions is a good idea. Especially since the psn/steam versions will come at the start of a busy period for all sorts of (big) games.
I've been lolling at the last sentance of the Eurogamer Review
The game as a whole is lacking in substance and rough around the edges, but Brothers' fantastic ending makes it a triumph all the same. - Eurogamer 9/10
H... Hilarious?
I tried the demo of this, and it was brilliant. Didn't really find the controls difficult at all, as long as I kept big bro on the left and little bro on the right, anyway, which wasn't hard to do.
Not sure on a purchase, though, it seems expensive for a three-hour game with little replayability. I could justify it for something like LIMBO or Braid because there was achievements for speed running, hidden collectibles, etc, which extended the gameplay a great deal. Brothers seems to lack that, kind of a when it's done it's done deal, so the price seems high.
H... Hilarious?
I just found it funny that they described a game which they scored 9/10 as "Rough around the edges and "lacking substance", as what is essentially the summary of the game....
I don't think any game described like that would be worthy of a 9/10, but I just put it down to a poor choice of words as I really like what I've played so far and it's received universal praise.
Overall the starter was rough around the edges, the main course was lacking substance but the desert was amazing.
9/10! best meal ever!
Happened to me too. Fortunately the game is good about checkpointing.Played the demo for ten minutes, got stuck on the scenery.
Ya. When I did my review that was really one of my sticking points too as well as some of the other issues it has.H... Hilarious?
Not sure on a purchase, though, it seems expensive for a three-hour game with little replayability. I could justify it for something like LIMBO or Braid because there was achievements for speed running, hidden collectibles, etc, which extended the gameplay a great deal. Brothers seems to lack that, kind of a when it's done it's done deal, so the price seems high.
I read the review. He says not to go further because he might spoil it.By the way, fuck the Eurogamer review. DO NOT READ IT. That author blathers on about how he is not going to spoil the game's most heartrending and heartwarming moment, saying that even discussing it in broad terms could spoil it.
What does he do then? Discusses the moment in broad terms that will almost completely spoil it. It's spoiled not obviously, but in such a way that you will know what to do when you hit a certain obstacle, and that moment of magic and discovery is pretty much destroyed because the review has nearly spelled out what you were supposed to do. It's simultaneously both a puzzle and story spoiler.
Original poster -- Please add a warning to the original post (if you agree with me).
I'm not about to mention anything specific that might spoil it for you, but there is a chance that simply by discussing it, even in the broadest terms, your enjoyment will be impacted. So much of the game's worth hangs on this moment, however, that I have to explore it a little. So be warned, spoilerphobes: leave now and come back when you've finished the game.
dude it has gotten 9s on other sites also so this game is worthy the praise.
I read the review. He says not to go further because he might spoil it.
I don't disagree. I kept a lot of stuff out of my review for that reason. There are so many great moments in the gameIt's the biggest and most triumphant moment the game has to offer, and I think to preface that with a pejorative word like "spoilerphobes" does a disservice. It kinda creates the assumption that only an internet dweeb is going to flip out about learning a tiny bit....when it's more the case that you're screwing up the game's best surprise.
It would have been much better if he didn't almost completely telegraph almost exactly when it happens and nearly tell you how to overcome the difficulty. Just leave that stuff out, and keep all the well-written but entirely vague praise.
I do rather like the way the whole moment is described and exalted though, so maybe I am being a little too harsh. Something that specific should probably be left out of a review and better left to an editorial or opinion piece.
It's so intrinsic to the very idea of the game that I would say most emphatically, "no."I'm intrigued, but the first time I heard you control both brothers with each stick it immediately struck me as a dumb gameplay idea.
Am I only partially wrong?
I'm intrigued, but the first time I heard you control both brothers with each stick it immediately struck me as a dumb gameplay idea.
Am I only partially wrong?
Looking forward to this. Bit annoyed MS have paid for a month exclusive, but it's looking great. Shame I've got to wait until September to play it as there's a lot of other games out next month
It's just the times we live in, sadly. People used to gladly pay $50 for a game like ICO or Out of this World. Now someone has the audacity to release a superb 4 hour singleplayer game for $15 and even with glowing reviews the reaction is "No thanks, I'll wait for the Steam sale."I don't really understand complaints on the game being linear and shorter. This is up there with the likes of Ico, and Out of this World.