AgentOtaku
Member
Is there anywhere to get the PC version for $50 or less?
AgentOtaku said:Is there anywhere to get the PC version for $50 or less?
EviLore said:Games d2d has preorders up for, to use the 20% off on:
-rift
-dragon age 2
-homefront
-crysis 2
-shogun 2*
-dungeon defenders
-the witcher 2
-bulletstorm
-the sims medieval
-brink*
-assbro
-dow2 retribution*
-hunted the demon's forge*
*steamworks, according to this list (witcher 2 and dungeon defenders are only steamworks when bought on steam)
AgentOtaku said:How is Direct2Drive?
Teknoman said:I snagged Fallout New Vegas from D2D during a christmas sale and activated it on steam no problem. Was a pretty smooth transaction since they give you a key as well as the option to download the game.
Nabs said:Yep. GFWL means I'll be waiting for it to drop to $10-15.
Epic guys have said that you need the disc for the beta so I'm guessing in game menu.bathala said:Is the GoW beta in-game menu or manual code
AgentOtaku said:Is the key redeemable anywhere? ala can I buy the D2D version and it will activate on Steam?
Teknoman said:Yeah it should be. I activated Fallout New Vegas from D2D that way.
AgentOtaku said:Really?
interesting....
Zerokku said:No. The only difference with F:NV is that it uses steamworks for its DRM. Bulletstorm does not, therefore you will not be able to redeem it in steam. He doesn't know what the hell hes talking about apparently.
Zerokku said:No. The big difference with F:NV is that it uses steamworks for its DRM. It requires steam, so of course its cd key would register there even if you bought it elsewhere. Bulletstorm does not, therefore you will not be able to redeem it in steam. He doesn't know what the hell hes talking about apparently.
EviLore said:Teknoman... please stop giving out bad advice.
lawblob said:360 users get the GoW beta access, do PS3 users get anything?
Corky said:xD
Teknoman
Here's the case, there are certain titles that are steamworkgames that you activate on steam. http://en.wikipedia.org/wiki/List_of_Steam_titles
Then there are other games where you can activate the retail version on steam, it appears that these doesn't neccessarily have to be steamwork titles (?), and here is the short list of those games : https://support.steampowered.com/kb_article.php?ref=7480-WUSF-3601
You finished it? The limited edition is only a 110kb download and it's supposed to give 25,000 extra points for MP and some visual upgrade for the leash, carbine, boots. Really really useless. Plus I hate the LE cover as compared to the regular edition cover.S1kkZ said:question for the guys that used their epic/limited edition code: does it really unlock exclusive stuff or does it just unlock the stuff you can unlock by playing? i can unlock 14 echoes maps, so are there 20 if you redeem the code?
There's no installation but chapters take a long time to load. Is that the same in the 360 version - can anyone confirm? The game runs fine off the disc though - no stutters. I played the demo on the 360 and have the ps3 retail - so obviously there's a difference in the graphics. Final version looks slightly better - it's hard to make out though when there's so much going on screen.-PXG- said:I don't know if someone else has mentioned this, but there is no mandatory install on the PS3 version. So, no need to worry about poorly optimized bullshit, taking up space on your your harddrives.
From what I hear, the retail version has slightly better AA and is noticeably sharper than the demo build. But that that work a grain of salk though. Lord only knows how old that demo code is. It's probably ancient.
brain_stew said:The majority of the games in the latter category were launched before Steamworks even existed.
NotTheGuyYouKill said:When do reviews for Bulletstorm come out? I was considering picking it up same time as KZ3, but I've seen no reviews at all for it.
NotTheGuyYouKill said:When do reviews for Bulletstorm come out? I was considering picking it up same time as KZ3, but I've seen no reviews at all for it.
MvC3 had a lot more hype going into it (not to say BS won't do well or will be bad blah blah blah) so pros wanted to get their hands on the game to get to learn the mechanics.Reluctant-Hero said:I'm surprised there's been no mention of the usual Ustream feeds that typically occur the weekend before a game launches.
I know watched about an hour of MvC3 matches last weekend...
Thanks for sharing your thoughts!S1kkZ said:+
- great use of quicktime events: its rewards you with xp for quick reaction but it doesnt punish you if you miss or take too long
- combat is fun and rewarding. you can just kill the enemies with headshots but its more fun and rewarding (xp to buy stuff) to use the whip and the other options.
you just buy ammo, ammo upgrades, super shot ammo and ammo for the whip.Reluctant-Hero said:Thanks for sharing your thoughts!
Just curious, what kind of stuff are you buying in the store? How often can you access the store? Do the things you buy carry over to the co-op MP modes?
Thanks!
S1kkZ said:finished it, took me around 8 hours on normal.
fantastic game that really surprised me.
+
-the story is the biggest surprise: its really good, relatively deep and funny. its strange that a game like this cares more about the motivation and inner thoughts of its mass murdering main character than uncharted.
its not the best story ever but better than most other shooters out there. its also not as stupid as the trailers make you think.
-lots of variety, in terms of gameplay and graphics.
-the storymode is NOT like the demo. the "kill for skill" stuff is there but its never necessary or forced.
-great bosses but not enough of them.
-great use of quicktime events: its rewards you with xp for quick reaction but it doesnt punish you if you miss or take too long.
-weapons feel great
-combat is fun and rewarding. you can just kill the enemies with headshots but its more fun and rewarding (xp to buy stuff) to use the whip and the other options.
-graphics are fantastic, for the most part.
-echoes mode has 16 maps and is really fun
-
-sometimes the game tries its best to look really bad (camera too close on the characters in cutscenes, awful looking 2d background)
-some slowdown in the last 2 chapters (the game runs rock solid in all other levels), but there really is a lot of shit going on
-last two chapters are not as good as the rest of the game (the pacing from 1-5 is fantastic): lame setting, too many enemies. it drags on too much.
-you cannot use the weapons you get later on in the earlier levels (also not in echoes). that sucks. i really want to go back and use the drill gun in the earlier levels.
-the non realtime cutscenes look ugly, thanks to awful compression. they better do not use that shit in gears 3. looked like an upscaled vhs tape on my 40" lcd.
great game. cant wait to try anarchy online with friends.
Well, I forgot to mention Crysis 2 isn't part of that list. It's fucking Crysis 2, I'm getting it anyway.whatevermort said:This year? This whole entire year?
Well, FEAR 3 doesn't exactly look like it's going change the world. DNF is meant to be fun but aged. So if those are your only 3 options, I'd go with this.
Those should not be your only three options, though. Brink, Resistance 3, Crysis 2, Rage and X-Com all might end up being more interesting than any of those you listed.
That's the plan. I may buy one of those three at full price, though.Doffen said:So why not wait for price drops?
PURCHASEDS1kkZ said:finished it, took me around 8 hours on normal.
fantastic game that really surprised me.
+
-the story is the biggest surprise: its really good, relatively deep and funny. its strange that a game like this cares more about the motivation and inner thoughts of its mass murdering main character than uncharted.
its not the best story ever but better than most other shooters out there. its also not as stupid as the trailers make you think.
-lots of variety, in terms of gameplay and graphics.
-the storymode is NOT like the demo. the "kill for skill" stuff is there but its never necessary or forced.
-great bosses but not enough of them.
-great use of quicktime events: its rewards you with xp for quick reaction but it doesnt punish you if you miss or take too long.
-weapons feel great
-combat is fun and rewarding. you can just kill the enemies with headshots but its more fun and rewarding (xp to buy stuff) to use the whip and the other options.
-graphics are fantastic, for the most part.
-echoes mode has 16 maps and is really fun
edit: different enemy types keep the combat fresh. some enemies cant be kicked, some cant be grabbed with the whip and some wear armor. fights can get really tough and you have to mix up your combat style.
-
-sometimes the game tries its best to look really bad (camera too close on the characters in cutscenes, awful looking 2d background)
-some slowdown in the last 2 chapters (the game runs rock solid in all other levels), but there really is a lot of shit going on
-last two chapters are not as good as the rest of the game (the pacing from 1-5 is fantastic): lame setting, too many enemies. it drags on too much.
-you cannot use the weapons you get later on in the earlier levels (also not in echoes). that sucks. i really want to go back and use the drill gun in the earlier levels.
-the non realtime cutscenes look ugly, thanks to awful compression. they better do not use that shit in gears 3. looked like an upscaled vhs tape on my 40" lcd.
great game. cant wait to try anarchy online with friends.
http://www.rockpapershotgun.com/2011/02/10/cuts-tears-in-rain-preview-bulletstorm-impressions/Sending em up! cries my real-life teammate from the other side of the room. On cue I send my character sliding into a corner, and watch as my friend uses his Lash to whip the ground with teeth-chattering force, sending all of our enemies tumbling into the air to freeze high above us, trapped in temporary slow-motion.
Everyone on our team takes aim and opens fire. For no good reason I pick an enemy directly between me and the sun, and try to draw a bead on his vague silhouette. Its tricky. Eventually I take the shot, flinging two grenades attached to one another by a length of chain up towards him. Its a hit, and the projectiles wrap neatly around his head. But something happens as Im about to detonate them. Instead of falling down, out of the sun, he gets catapulted upwards. Someone else has hit him with the flare gun. Up and up he goes, before detonating in a shower of sparks.
(TEAM) SADIST 100PTS flashes up on the screen. Thats the skillshot for wrapping somebody up with the flail gun, then killing them before the grenades explode. I know somebody else got the FIREWORKS bonus for that flare, too. Im elated, and I want nothing more than to high-five my teammates into space, but theres no time. Weve got 21 enemies (and 21 more creative kills) left.
The four of us were playing Bulletstorms Anarchy multiplayer mode, which is both ferociously ill-named and a functional antidote for anyone who claims Bulletstorms skillshots dont change the game. In Anarchy mode you defeat 20 successive waves of enemies, but each subsequent wave only shows up if you got enough points on the round before. As much as youre playing to survive, the real goal is to rack up points, and thats a task that got considerably more interesting the moment my team figured out the secret. You cant kill anybody by yourself.
You see, Skill Shot rewards get multiplied if they were the work of more than one person. Its a science we didnt quite figure out in our time with the game, but basically if you slide into an enemy, knock them off their feat, then lash them into a massive cactus or something then youll get a inadequate handful of points. But if your teammate knocks an enemy off their feet, then you bat them into a cactus, youll both get the bonus, meaning your score is doubled. If two of you neatly shred an enemy by pulling him with the lash from two different directions, thats great. Thats good work. But its only half of what youll get if all four of you quarter the sucker by lashing him simultaneously.
So, thats Bulletstorm. The FPS re-imagined as speed-carving a roast dinner. Simply killing an enemy is the last thing you want to do- thats a disaster. What you need to do is dispatch enemies using any of the games 130+ predefined methods, yet these are still traditional enemies and youre still at risk of death. As such, the Skill Shot system doesnt ask the somewhat laborious question of How can you earn the most points?, but rather How can you get the most points from this situation youre in, right now? THINK, BABY, THINK! And you think, and you say, Uh, what if I kicked this explosive barrel over to him and then shot the barrel? and the game says, Well done, baby! Here are some points that I will shower upon you like gentle summer rain! Now, what are you gonna do in THIS situation?
The genius of the Skill Shot system is that it inflates every single enemy with the possibility to either reward or demean you, depending on how many points you get. Because the points do matter. In singleplayer theyre what allows you to buy new ammo, unlocks and alternate fire modes, and in multiplayer the points are the point, so to speak. Theyre all youre playing for.
AgentOtaku said:I'm thinking I won't be able to play this anyways because of GFWL implementation. I'm in Afghan you see and I don't see it on the supported countries list =/
Thanks GFWL!
I actually laughed out loud when I read that.S1kkZ said:finished it, took me around 8 hours on normal.
fantastic game that really surprised me.
+
-the story is the biggest surprise: its really good, relatively deep and funny. its strange that a game like this cares more about the motivation and inner thoughts of its mass murdering main character than uncharted.
its not the best story (its really simple but i take that over the semi complicated bullshit that most other games have) ever but better than most other shooters out there. its also not as stupid as the trailers make you think.
-lots of variety, in terms of gameplay and graphics.
-the storymode is NOT like the demo. the "kill for skill" stuff is there but its never necessary or forced.
-great bosses but not enough of them.
-great use of quicktime events: its rewards you with xp for quick reaction but it doesnt punish you if you miss or take too long.
-weapons feel great
-combat is fun and rewarding. you can just kill the enemies with headshots but its more fun and rewarding (xp to buy stuff) to use the whip and the other options.
-graphics are fantastic, for the most part.
-echoes mode has 16 maps and is really fun
edit: different enemy types keep the combat fresh. some enemies cant be kicked, some cant be grabbed with the whip and some wear armor. fights can get really tough and you have to mix up your combat style.
-
-sometimes the game tries its best to look really bad (camera too close on the characters in cutscenes, awful looking 2d background)
-some slowdown in the last 2 chapters (the game runs rock solid in all other levels), but there really is a lot of shit going on
-last two chapters are not as good as the rest of the game (the pacing from 1-5 is fantastic): lame setting, too many enemies. it drags on too much.
-you cannot use the weapons you get later on in the earlier levels (also not in echoes). that sucks. i really want to go back and use the drill gun in the earlier levels.
-the non realtime cutscenes look ugly, thanks to awful compression. they better do not use that shit in gears 3. looked like an upscaled vhs tape on my 40" lcd.
great game. cant wait to try anarchy online with friends.