Well, I had the chance to play it and here come my impressions.
First of everything let me confirm that the game doesn't support the Force Feedback wheel from Logitech. I was only playing the demo but the demo of burnout 2 featured FF support (and the final game too) while this one doesn't support (therefore my deduction is the final game won't support it as well as some sources said).
This SUCKS !
The game plays in a similar way than previously released Burnout games. The drifting system is pretty much equal to the Burnout 2...perhaps it's a bit more difficult to drift but well you get the idea: just release the gas button to perform a nice drift .
One of the things they added is the infamous Takedown which makes you have the ability to screw the other racers/players. When you perform a takedown the screen freezes and you jump to the cutescene mode in which you see your great action .
One of the things I didn't like was the fact that the game seems to feature less traffic. Well, that's a feeling I've had since I played the first Burnout. With each iteration I tend to crash less and to find less cars on my way...Perhaps it's that I am becoming a great traffic law breaker but it's kinda curious...
Crashes with the track wall aren't considered as a big CRASH, which means that you could continue racing as if nothing had happened.
Graphically the game outshines everything out there (speaking of racers). Every car features 3 layers (base+specular+texturing) which means that they end having a nice look and that they feel very realistic. The reflections are miles ahead from the ones in Burnout 2.
The textures used are pretty good ON EVERYTHING you NEED TO SEE. What do I mean ? Well, Burnout 3 seems to apply a blur on the borders of the screen which nullifizes the appearance of buildings/environment. You really don't notice it while playing because you are trying to avoid cars/walls at great speed. The fact is that everything you see on the main track looks very good but the textures used for other things are pretty lowres. Burnout 2 was better [I think] on this aspect.
The framerate is 60 fps always and it never drops.
The most awesome thing is the cutescenes involving crashes since they really show where the greatness of the game is. It might be a faked physics engine but the fact is that it looks very realistic. The cars break into thousands of pieces and you see each them performing their own "dance" .
Overall I think it's a must have for everyone who is looking for a good arcade racer.
First of everything let me confirm that the game doesn't support the Force Feedback wheel from Logitech. I was only playing the demo but the demo of burnout 2 featured FF support (and the final game too) while this one doesn't support (therefore my deduction is the final game won't support it as well as some sources said).
This SUCKS !
The game plays in a similar way than previously released Burnout games. The drifting system is pretty much equal to the Burnout 2...perhaps it's a bit more difficult to drift but well you get the idea: just release the gas button to perform a nice drift .
One of the things they added is the infamous Takedown which makes you have the ability to screw the other racers/players. When you perform a takedown the screen freezes and you jump to the cutescene mode in which you see your great action .
One of the things I didn't like was the fact that the game seems to feature less traffic. Well, that's a feeling I've had since I played the first Burnout. With each iteration I tend to crash less and to find less cars on my way...Perhaps it's that I am becoming a great traffic law breaker but it's kinda curious...
Crashes with the track wall aren't considered as a big CRASH, which means that you could continue racing as if nothing had happened.
Graphically the game outshines everything out there (speaking of racers). Every car features 3 layers (base+specular+texturing) which means that they end having a nice look and that they feel very realistic. The reflections are miles ahead from the ones in Burnout 2.
The textures used are pretty good ON EVERYTHING you NEED TO SEE. What do I mean ? Well, Burnout 3 seems to apply a blur on the borders of the screen which nullifizes the appearance of buildings/environment. You really don't notice it while playing because you are trying to avoid cars/walls at great speed. The fact is that everything you see on the main track looks very good but the textures used for other things are pretty lowres. Burnout 2 was better [I think] on this aspect.
The framerate is 60 fps always and it never drops.
The most awesome thing is the cutescenes involving crashes since they really show where the greatness of the game is. It might be a faked physics engine but the fact is that it looks very realistic. The cars break into thousands of pieces and you see each them performing their own "dance" .
Overall I think it's a must have for everyone who is looking for a good arcade racer.