Burnout Aftertouch, an excellent use of the DS touch screen, if I do say so myself. It's really innovative. Might just be the best use of the DS touch screen yet.
Absolutely. I hated using an analong stick/dpad for this feature previously. It gets funnier and funnier every day when I think about those asshats who used to consider touching a gimmick.
Oh geeze, motion blur and particle effects, yeah, I remember those all the time in N64 titles, totally sub-par horrific DS game!
Don't know what some of you lot are smoking. No, it's not PSP level, but that looks _excellent_ for something with the DS's hardware capabilities. The textures don't even look pixelated except for a few extremely close replay/crash shots.
Absolutely. I hated using an analong stick/dpad for this feature previously. It gets funnier and funnier every day when I think about those asshats who used to consider touching a gimmick.
Well, that's a fair point. I don't know what's up with EA's DS devs. Those "artists" should apply for a job at Hannah Barbara or something because they're fucking blind, fucked up motherfuckers.
The triangle debris looks terrible, but otherwise I'd say the game looks okay, not great. The DS can do a lot better, especially with literally nothing displayed on the lower screen.
Nice! The forgotten ancient regularly wins me multiplayer games because it is so ridiculously good. The words "play a spell" cause nightmares for people.
That's awesome! By design, do you mean the artwork or the card itself?
Nice! The forgotten ancient regularly wins me multiplayer games because it is so ridiculously good. The words "play a spell" cause nightmares for people.