Shao Kahn Brewing a Stew
Banned
Seriously! Screw EU. Bring back USA, GLA and China!
CHINA WILL GROW LARGAH!
Yeah, c&c is dead to me.
I only really liked the Red Alert series though >.< but they had to ruin and rape that.
So when are they going to follow up on Emperor: Battle for Dune? That's pretty muc all that's been left without a sequel.
So I guess the Generals will have a bit more story to them now and that means romantic interests.
Let's see how many RTS-IPs Bioware can ruin.
AK-47s for EVERYONE!I wonder if Angry Mobs will make it into the game. Bestunit ever.and most unbalanced
AK-47s for EVERYONE!
Half the Generals will be female, and you need to gain their "loyalty" in order to access their best ability.
A sequel to CnC:Generals?
But I already played that game.
It was called Act of Warirect Action.
I'm not even trolling.
AoW was quite fun and had some neat ideas. I loved the PoW stuff and rescuing wounded soldiers.
Half the Generals will be female, and you need to gain their "loyalty" in order to access their best ability.
Wow, didn't know that. Did anyone ever mod it back it?the capture prisoner mechanic was in Generals at some point actually but it was cut before release, files still remained in the game.
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the capture prisoner mechanic was in Generals at some point actually but it was cut before release, files still remained in the game.
Each faction had a prison building. Intelligence Center for USA was actually in original Generals but cut in Zero Hour and it's ability (revealing map) was moved to Strategy Center, it required capturing prisoners to recharge in the cut code that are still in the ini files.
Prison building for all factions could build POW Trucks, which could carry prisoners back to Prison building like a resource harvester.
Flashbangs for USA's Rangers were not supposed to kill enemies (since when flashbang is lethal? ) it was for capturing prisoners. GLA Rebels had tranq. darts and Chinese Red Guards had stun bullets doing the same thing for each faciton.
All the files, sound effects and 3D models were remained in the game code and there was a mod that brought these back but it didn't work so well.
Wow, didn't know that. Did anyone ever mod it back it?
So what do we know about the game?
*From a dev with no connections to the previous games?
*From a dev that they want to call Bioware, but doesn´t seem to be Bioware in more than the name?
*Marketed with the "modern war setting".
*Already marketed with DLC for just about every component in the game.
*Release date - 2 years from now.
Forgive me if I don´t fall for the hype.
Might be a fun game, but I can´t help to feel a bit sad that a game still can get so much attention just because it has the C&C name.
15 minute no rush no sw!
Never played generals seriously online (just AI), but playing SC2 it's funny thinking back to the money collecting structures. Kind of different from the need to always expand in SC2.
And was I the only one who made a billion particle cannons, just to have fun with the AI?
Why are the shadows blue?
So I will be able to bang my Commanding Officers? Awesome!Ray Muzyka: One of the things were most excited about in adding strategy to our portfolio is finding a way to incorporate BioWares vision of genuine emotional engagement and quality, including the attention to story and narrative, in a way that is fresh, new, and additive to the genre.
That's all I really want. That and a good skirmish mode.Jon Van Caneghem: Generals 2 is a return to the roots of core C&C gameplay, balancing fast-paced action with strategic decision-making. The best C&C games are known for being accessible but also challenging to master and we are embracing that at the heart of the game design. Most importantly, weve heard the fans and were bringing back the elements of C&C they love--bases, resources, and giant armies.
Is it really?Jon Van Caneghem: We looked at each of the different universes in the franchise and thought a return to Generals was long overdue. The original game is actually the best-selling game in the series
It's an RTS. I think EA got the message from how poorly the console ports of C&C3 and RA3 sold.wait wait wait
WAIT
... PC exclusive ?
Now we're talking EA.
No one uses Punkbuster for RTS games. It doesn't address the problem that RTS games have (map/fog of war hacking) and does address problems that RTS games don't have (namely client-side value changes, which will simply cause desync in peer to peer localhosted games like RTS games).Just wait until they use punkbuster to stop cheating in multiplayer...lols
A EU faction would be very interesting to play, everytime you build a unit it would develop a immediate dislike for the rest of the team and look for a way to bugger everything up.
Canada.
Clearly Canada.