• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Call of Duty: Black Ops III |OT| No Content For Old Gen

Waldini

Member
Someone explain this to me.

My XBOX One says NAT TYPE OPEN. COD says NAT TYPE OPEN. Yet, when I play ... I "feel" that I'm at a big disadvantage. Dying around corners, emptying an entire clip to kill my enemies ...

When I change my router settings and actually "force" a portopen (or portfoward) this game plays like a charm. I can actually kill 4~5 people with one magazine. No longer do I die behind a corner etc.

Why does this game, seemingly, require an extra port to be opened up? Makes no sense to me.
 
The bullshit part is generally your shots not going where you are actively aiming at - ridiculous for a shooter
I think it is annoying that there's no perk for reducing it this year.

It does seem that flinching is a little less than previous games. I know MW3 had terrible flinch, you pretty much had to run the Focus weapon proficiency.
 
I think it is annoying that there's no perk for reducing it this year.

It does seem that flinching is a little less than previous games. I know MW3 had terrible flinch, you pretty much had to run the Focus weapon proficiency.

They did that on purpose. If there was a perk to reduce it, everyone would use it. That's what happened in BO2, if you didn't use toughness you were at a major disadvantage.
 

jorgejjvr

Member
Flinch is necessary for competitive gunfight, that's what makes one player win a gun fight over the other

Without flinch every gun would be perfect accurate

It's necessary, and important

And without a perk to take it away, we remove crunch perks. This is great, as it makes the player have to control the flinch, instead of having every player have toughness
 
All you need is a solid team, know a map and play smart. It's how I got it. I very rarely get less than 10 deaths.

Interesting. Have you ever tried a more aggressive/quick style of play? I find that to be the best way to get as many kills and fewest deaths as possible, especially if you can obtain the higher streaks.
 
Anyone on xb1 using any elite with this game, if so do you have a preferred controller setup that you use? All the defaults map the d-pad to the paddles but I don't use the d-pad with this game.
 

eek5

Member
Anyone on xb1 using any elite with this game, if so do you have a preferred controller setup that you use? All the defaults map the d-pad to the paddles but I don't use the d-pad with this game.

I'm only using upper paddles.

Upper left - prone
upper right - jump

might add bottom paddles for tac/grenade but i'm still getting used to it

using tactical layout for game since i don't melee a lot

edit: i swapped the paddles so that prone is on the right since right stick is needed for aiming and i don't like having to grip the controller hard to jump around and aim
 

Xater

Member
The ICR is such a shitty pea shooter. Takes forever to kill someone with the thing. It's taking forever to get the 5 kill streaks with this thing.
 

eek5

Member
w13D8pK.png


holy shit i'm going to kill somebody :|
 

Xater

Member
Finally got this ICR shit done in hardcore. At least there it didn't really matter that this gun doesn't do any damage.
 
Flinch is necessary for competitive gunfight, that's what makes one player win a gun fight over the other

Without flinch every gun would be perfect accurate

It's necessary, and important

And without a perk to take it away, we remove crunch perks. This is great, as it makes the player have to control the flinch, instead of having every player have toughness
No it isn't necessary. Plenty of people score headshots because of the obscene amount of aim assist in CoD games when they flinch when shot. It happens constantly, and the dumb high caliber attachment makes it worse. To say flinch like this is necessary in a shooter is just flat out wrong. Plenty people win gunfights they would have otherwise lost without flinching onto their target thanks to tremendous CoD aim assist. Cod is a super casual shooter with super easy aiming thanks to tons of aim assist, lowering that would make the people who suck at the game (and there are many) suck even more, and they wouldn't like that.

Guns still have recoil, so no, not every gun would be perfectly accurate without flinch.
 
Also, what do you guys think of this clip? Seems to be an instance where a BRM doesn't kill in three shots in short range. I slowed it down, and the first shot appears to land in his thigh. No cover or shooting through cover at all, and yet it still takes four shots to drop him.
http://xboxclips.com/ShadowsFell/6c097a77-67cd-49ac-afc0-db59ee9ae539

Regardless, the dumb flinch mechanics causing people to get kills when they shouldn't, and the general inconsistencies in gameplay as highlighted in the OvenBakedMuffin video, have pretty much assured it's my last CoD game. Too much bullshit, too much tailoring to one style of gameplay. The game is a dumb mess from both the technical/networking and gameplay balance side. It's all about the lowest common denominator, and making bad players more able to succeed. Can't wait for Battlefield 5, because after 5 straight games of this nonsense (at least from the technical side) I've had more than enough.
 

WaLlbaNg

Member
And without a perk to take it away, we remove crunch perks. This is great, as it makes the player have to control the flinch, instead of having every player have toughness

How about something other to controll like recoil- you can't predict flinch and it hinders competitiveness in gunfights because it worsens the accuracy of the first player that gets hit.

Regardless, the dumb flinch mechanics causing people to get kills when they shouldn't
This is the exact problem: flinch manipulates gunfights and introduces randomness and luck as another factor, considering situations where your enemy only shows a small part of his body you could have perfect accuracy and yet loose the gunfight
 
How about something other to controll like recoil- you can't predict flinch and it hinders competitiveness in gunfights because it worsens the accuracy of the first player that gets hit.
Absolutely. Flinch combined with the enormous amount of aim assist in CoD lead to tons of kills that people don't deserve, simply because someone else was out shooting them. I've had it happen to me innumerable times, and been the beneficiary of it many times as well. It's real.
 
How about something other to controll like recoil- you can't predict flinch and it hinders competitiveness in gunfights because it worsens the accuracy of the first player that gets hit.


This is the exact problem: flinch manipulates gunfights and introduces randomness and luck as another factor, considering situations where your enemy only shows a small part of his body you could have perfect accuracy and yet loose the gunfight
Correct. And then they add an attachment like high caliber to the mix, which makes this bullshit even worse. The more random and easy the game is, the more crappy players can succeed. It's why I said Specialists are way worse than Deathstreaks. The kid who is 3-24 in a game gets a free Scythe, or War machine? That's bullshit. I remember when you , you know, actually had to earn such things.

Again, the more randomness that occurs, the more luck there is in gunfights, the more people are handed things like free specialist weapons for nothing, the more they tailor the game to one playstyle while taking things away from other playstyles, the more crappy players can succeed, and maybe feel good about the game. And maybe that means they'll be more likely to buy DLC, and more future titles in the series. It's all about the carrot and stick gameplay with this series. Reward people constantly with medals, rank ups and rewards, new prestige icons and camos, lock things away behind ranks such as weapons, specialists, perks, etc., the RNG crap from cryptokeys. They're doing all they can to make everyone stick around, and while some things are relatively innocuous (cryptokeys and camos can be cool) a lot of the things they do harm they game simply to appeal to, and benefit the lowest skilled players, at the cost of fairness, skilled gameplay being rewarded, competitiveness, and the depth of the game.
 

Creaking

He touched the black heart of a mod
I think High Caliber is fine if left as a sidearm exclusive attachment. Giving it to assault rifles of all classes is a move that leaves me scratching my head. A class with traditionally strong range, damage, and accuracy balanced with a good fire rate and you give it an attachment to further increase damage on head shots? Uhhh...

I think it's fine on sidearms because they only excel in handling speeds, and can only equip--at maximum--two attachments (and a near-useless optic) anyway.
 
I think High Caliber is fine if left as a sidearm exclusive attachment. Giving it to assault rifles of all classes is a move that leaves me scratching my head. A class with traditionally strong range, damage, and accuracy balanced with a good fire rate and you give it an attachment to further increase damage on head shots? Uhhh...

I think it's fine on sidearms because they only excel in handling speeds, and can only equip--at maximum--two attachments (and a near-useless optic) anyway.
I don't like it at all, on any gun. So many of the headshots in CoD are accidental; not because someone was actually aiming for it. Either the gun bounces up due to recoil when someone was aiming at the body, or the flinch mechanics coupled with aim assist also cause the gun to shoot up and get a headshot.
 

Xater

Member
I think High Caliber is fine if left as a sidearm exclusive attachment. Giving it to assault rifles of all classes is a move that leaves me scratching my head. A class with traditionally strong range, damage, and accuracy balanced with a good fire rate and you give it an attachment to further increase damage on head shots? Uhhh...

I think it's fine on sidearms because they only excel in handling speeds, and can only equip--at maximum--two attachments (and a near-useless optic) anyway.

Headshots do so little extra damage that it's irrelevant.
 

Creaking

He touched the black heart of a mod
I've read that Sheiva gets a 1.8 multiplier with High-Caliber, granting it that one-shot-kill headshot.
 
I've been playing Black Ops 2 this morning, and man, the LMG's in Black Ops 3 are trash compared to the Black Ops 2 LMG's. Just another way they've tailored the game to one playstyle while taking away from other playstyles. I have thousands of kills with each set of LMG's from each game, and the Black Ops 2 ones are just far superior. I'd trade every LMG in Black Ops 3 just for the MK48 from Black Ops 2.

It's also nice not to be killed by total bullshit so much, and o be able to actually be able to control the game, and you know, use LMG's very effectively for their intended purpose.
 

Creaking

He touched the black heart of a mod
Reading up on rapid fire, it's kind of a joke compared to what it granted in past Call of Duty games. Used to increase fire rate by 25-33% (or apparently 51% on SMGs in Black Ops 2), now it's a measly 6%. I guess it doesn't have any downsides now, and can be equipped on everything but sidearms, but, man, yikes. Feels like they only included it because they had done all the modeling work for the attachment already.
 

NCR Redslayer

NeoGAF's Vegeta
I've been playing Black Ops 2 this morning, and man, the LMG's in Black Ops 3 are trash compared to the Black Ops 2 LMG's. Just another way they've tailored the game to one playstyle while taking away from other playstyles. I have thousands of kills with each set of LMG's from each game, and the Black Ops 2 ones are just far superior. I'd trade every LMG in Black Ops 3 just for the MK48 from Black Ops 2.

It's also nice not to be killed by total bullshit so much, and o be able to actually be able to control the game, and you know, use LMG's very effectively for their intended purpose.
I guess thats why theres less machine guns in BO3 than 2. There's only 4 machine guns in BO3, 3 LMGs and one HMG. The HMG, gorgon, is trash and the BRM is too similar to the dingo. So people are more likely to use the Dredge., the burst fire LMG.
 

Jblanks

Member
For some reason theater mode doesn't save all the games when playing Ground War; been like this since BLOPS1, or else I would post a lot of clips/games.
 

lamaroo

Unconfirmed Member
I've been playing Black Ops 2 this morning, and man, the LMG's in Black Ops 3 are trash compared to the Black Ops 2 LMG's. Just another way they've tailored the game to one playstyle while taking away from other playstyles. I have thousands of kills with each set of LMG's from each game, and the Black Ops 2 ones are just far superior. I'd trade every LMG in Black Ops 3 just for the MK48 from Black Ops 2.

It's also nice not to be killed by total bullshit so much, and o be able to actually be able to control the game, and you know, use LMG's very effectively for their intended purpose.


The HAMR was awesome.
 

Creaking

He touched the black heart of a mod
Then it goes up, but just aiming for the head is still not worth it. At least I don't think I would spend a point on it unless I am going for camos.

It's the only attachment besides the severely neutered rapid-fire that directly increases the TTK of a weapon.
 
Top Bottom