I just stop at pack a punch. Doesn't take 20+ minutes like swords and can be done before round 8.I don't mind the design but there are so many steps to do do this do that do flags eggs etc it's silly
I just stop at pack a punch. Doesn't take 20+ minutes like swords and can be done before round 8.I don't mind the design but there are so many steps to do do this do that do flags eggs etc it's silly
This would make it even worse - flinch is something that manipulates gunfights and just sucks
The bullshit part is generally your shots not going where you are actively aiming at - ridiculous for a shooterIt won't make you get headshotted from the guy who flinched. Which is the bullshit part.
I think it is annoying that there's no perk for reducing it this year.The bullshit part is generally your shots not going where you are actively aiming at - ridiculous for a shooter
I think it is annoying that there's no perk for reducing it this year.
It does seem that flinching is a little less than previous games. I know MW3 had terrible flinch, you pretty much had to run the Focus weapon proficiency.
All you need is a solid team, know a map and play smart. It's how I got it. I very rarely get less than 10 deaths.
Anyone on xb1 using any elite with this game, if so do you have a preferred controller setup that you use? All the defaults map the d-pad to the paddles but I don't use the d-pad with this game.
Anyone want to join?
Sure thingHold on, Jorge. Couldn't join. Plus my bro is on his way
No it isn't necessary. Plenty of people score headshots because of the obscene amount of aim assist in CoD games when they flinch when shot. It happens constantly, and the dumb high caliber attachment makes it worse. To say flinch like this is necessary in a shooter is just flat out wrong. Plenty people win gunfights they would have otherwise lost without flinching onto their target thanks to tremendous CoD aim assist. Cod is a super casual shooter with super easy aiming thanks to tons of aim assist, lowering that would make the people who suck at the game (and there are many) suck even more, and they wouldn't like that.Flinch is necessary for competitive gunfight, that's what makes one player win a gun fight over the other
Without flinch every gun would be perfect accurate
It's necessary, and important
And without a perk to take it away, we remove crunch perks. This is great, as it makes the player have to control the flinch, instead of having every player have toughness
And without a perk to take it away, we remove crunch perks. This is great, as it makes the player have to control the flinch, instead of having every player have toughness
This is the exact problem: flinch manipulates gunfights and introduces randomness and luck as another factor, considering situations where your enemy only shows a small part of his body you could have perfect accuracy and yet loose the gunfightRegardless, the dumb flinch mechanics causing people to get kills when they shouldn't
Absolutely. Flinch combined with the enormous amount of aim assist in CoD lead to tons of kills that people don't deserve, simply because someone else was out shooting them. I've had it happen to me innumerable times, and been the beneficiary of it many times as well. It's real.How about something other to controll like recoil- you can't predict flinch and it hinders competitiveness in gunfights because it worsens the accuracy of the first player that gets hit.
Correct. And then they add an attachment like high caliber to the mix, which makes this bullshit even worse. The more random and easy the game is, the more crappy players can succeed. It's why I said Specialists are way worse than Deathstreaks. The kid who is 3-24 in a game gets a free Scythe, or War machine? That's bullshit. I remember when you , you know, actually had to earn such things.How about something other to controll like recoil- you can't predict flinch and it hinders competitiveness in gunfights because it worsens the accuracy of the first player that gets hit.
This is the exact problem: flinch manipulates gunfights and introduces randomness and luck as another factor, considering situations where your enemy only shows a small part of his body you could have perfect accuracy and yet loose the gunfight
I don't like it at all, on any gun. So many of the headshots in CoD are accidental; not because someone was actually aiming for it. Either the gun bounces up due to recoil when someone was aiming at the body, or the flinch mechanics coupled with aim assist also cause the gun to shoot up and get a headshot.I think High Caliber is fine if left as a sidearm exclusive attachment. Giving it to assault rifles of all classes is a move that leaves me scratching my head. A class with traditionally strong range, damage, and accuracy balanced with a good fire rate and you give it an attachment to further increase damage on head shots? Uhhh...
I think it's fine on sidearms because they only excel in handling speeds, and can only equip--at maximum--two attachments (and a near-useless optic) anyway.
I think High Caliber is fine if left as a sidearm exclusive attachment. Giving it to assault rifles of all classes is a move that leaves me scratching my head. A class with traditionally strong range, damage, and accuracy balanced with a good fire rate and you give it an attachment to further increase damage on head shots? Uhhh...
I think it's fine on sidearms because they only excel in handling speeds, and can only equip--at maximum--two attachments (and a near-useless optic) anyway.
With high caliber I believe a headshot does 1.6x the normal damage if I'm not mistaken. That's very significant.Headshots do so little extra damage that it's irrelevant.
Yes. Without high caliber.According to drift0r, it's only 1.1 multiplier on almost all weapons.
I've read that Sheiva gets a 1.8 multiplier with High-Caliber, granting it that one-shot-kill headshot.
I guess thats why theres less machine guns in BO3 than 2. There's only 4 machine guns in BO3, 3 LMGs and one HMG. The HMG, gorgon, is trash and the BRM is too similar to the dingo. So people are more likely to use the Dredge., the burst fire LMG.I've been playing Black Ops 2 this morning, and man, the LMG's in Black Ops 3 are trash compared to the Black Ops 2 LMG's. Just another way they've tailored the game to one playstyle while taking away from other playstyles. I have thousands of kills with each set of LMG's from each game, and the Black Ops 2 ones are just far superior. I'd trade every LMG in Black Ops 3 just for the MK48 from Black Ops 2.
It's also nice not to be killed by total bullshit so much, and o be able to actually be able to control the game, and you know, use LMG's very effectively for their intended purpose.
Is there really no bonus weekend for Christmas? =[ (Except for hunting season ;P )
Here is a vid of me on a tear.
https://www.youtube.com/watch?v=UChPP5qowjA
It bothered me that you manually reloaded your gun just once that whole video.. You could've prevented a lot of those deaths had you not been running around with just 3 bullets lol.
Here is a vid of me on a tear.
https://www.youtube.com/watch?v=UChPP5qowjA
I've been playing Black Ops 2 this morning, and man, the LMG's in Black Ops 3 are trash compared to the Black Ops 2 LMG's. Just another way they've tailored the game to one playstyle while taking away from other playstyles. I have thousands of kills with each set of LMG's from each game, and the Black Ops 2 ones are just far superior. I'd trade every LMG in Black Ops 3 just for the MK48 from Black Ops 2.
It's also nice not to be killed by total bullshit so much, and o be able to actually be able to control the game, and you know, use LMG's very effectively for their intended purpose.
Yes. Without high caliber.
Then it goes up, but just aiming for the head is still not worth it. At least I don't think I would spend a point on it unless I am going for camos.