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Call of Duty: Black Ops III |OT| No Content For Old Gen

Can someone please tell me how to deal with 2v1 confrontations? Id like to avoid them

Playing tdm, everyone is spread out, I see one guy, line up my shot,only to have his buddy also move up and both shoot me down. They both spawned just a few seconds ago and happen to move up the same lane.

Is there any hope that they will reduce spawning players together so often? I can predict spawns, but keep getting screwed by multiple enemies


Also, I have definitely lost firefights to flinch and it feels incredibly cheap.
 
I've been playing Black Ops 2 this morning, and man, the LMG's in Black Ops 3 are trash compared to the Black Ops 2 LMG's. Just another way they've tailored the game to one playstyle while taking away from other playstyles. I have thousands of kills with each set of LMG's from each game, and the Black Ops 2 ones are just far superior. I'd trade every LMG in Black Ops 3 just for the MK48 from Black Ops 2.

It's also nice not to be killed by total bullshit so much, and o be able to actually be able to control the game, and you know, use LMG's very effectively for their intended purpose.

I wish this game had a napalm strike. Such a strategic killstreak that leaves a void now.
 

eek5

Member
Can someone please tell me how to deal with 2v1 confrontations? Id like to avoid them

Playing tdm, everyone is spread out, I see one guy, line up my shot,only to have his buddy also move up and both shoot me down. They both spawned just a few seconds ago and happen to move up the same lane.

Is there any hope that they will reduce spawning players together so often? I can predict spawns, but keep getting screwed by multiple enemies


Also, I have definitely lost firefights to flinch and it feels incredibly cheap.

It depends. Do you know there will be multiple people there? If you do is it because it's some head glitch? If that's the case I rarely ever challenge or I'll only challenge to kill one guy and then run away. The thing with TDM is that it's mostly about understanding where your enemies are coming from so you can get the jump on them. If two dudes are head glitching an area I'll try to engage but if I can't I'll just circle around and try to get them but while I'm flanking I'll keep an eye on my teammates to see if the spawns are flipping. The most important thing is watch your spawning teammates. If they're spawning on the other side of the map it's really time to play conservative because that means enemies are spawning in your area or have pushed your area hard enough that the safe spawns are on the other side.

Sometimes you can't do much if the spawns flip on to you. In that case you're seeing the spawn flips but you're seeing it way too late. You should've been moving towards mid to get into a better position to face the opponents. One thing that you can do in this case is to just find a corner and wait for the spawning enemies to run past you. Some people might consider this a "bitch move" or whatever but what can you really do? The team spawned right on top of you and facing multiple opponents alone at the same time is stupid.

Engaging 2v1 is tough. You need a fast TTK weapon AND bad opponents while making no mistakes. You're not supposed to win 2v1 engagements. You can tip things in your favor; use your teammates as test dummies, let them run in first and then come in a second after them to clean up house. Use concussion grenades. Come in at weird angles. Wall bang. Use frags but in general I just tend to try to avoid those engagements unless I can space them out where I can engage in two quick 1v1s.

theres always being really bad, facing really bad players, and then getting real lucky to win 2v1s lmao
 
Someone explain this to me.

My XBOX One says NAT TYPE OPEN. COD says NAT TYPE OPEN. Yet, when I play ... I "feel" that I'm at a big disadvantage. Dying around corners, emptying an entire clip to kill my enemies ...

When I change my router settings and actually "force" a portopen (or portfoward) this game plays like a charm. I can actually kill 4~5 people with one magazine. No longer do I die behind a corner etc.

Why does this game, seemingly, require an extra port to be opened up? Makes no sense to me.

Coincidence maybe ? Placebo ?

Surely if it says Open then its Open ?

Which port by the way ... 3074 ?

I'm on PS4 and UK based - been having terrible connection for a while despite LAN connection and DMZ - also tried WiFi and opening ports on WiFi and LAN but never noticed the difference/improvement you have seen as mentioned above.

Mind you the game connects me to people from all over Europe and middle East and last night could not get a ping under 100ms and was in USA lobbies as people had N.E. Patriots & San Diego Chargers emblems etc.

When the game gets me in a 17-33ms lobby - Its superb but that is a real rarity these days.
 

lamaroo

Unconfirmed Member
The worst is seeing one guy, aiming at him, then having a teammate of his jump or run in front, your stupid auto-aim follows him instead, and you don't end up killing either of them.
 

Skittles

Member
Is there an easy way to record a whole match besides running through it or remembering to save it afterwards using the share button?
 
So I tried Bumper Jumper for the first time last night and my goodness it feels great! I thought it would take my brain longer to get used to the scheme (just because of all of the years of muscle memory from pressing X to Jump on ps3/ps4) but I got the hang of it midway through the first match.

Not only is it immensely easier to pull off shots while mid-air, but I felt the wall running was much easier to control and pull off consistently instead of falling to my death.

How many others are using bumper jumper on here? I can't see myself going back to the original controls especially because I don't use tactical grenades anyway.
 

lamaroo

Unconfirmed Member
So I tried Bumper Jumper for the first time last night and my goodness it feels great! I thought it would take my brain longer to get used to the scheme (just because of all of the years of muscle memory from pressing X to Jump on ps3/ps4) but I got the hang of it midway through the first match.

Not only is it immensely easier to pull off shots while mid-air, but I felt the wall running was much easier to control and pull off consistently instead of falling to my death.

How many others are using bumper jumper on here? I can't see myself going back to the original controls especially because I don't use tactical grenades anyway.

Yeah I recently switched to it too, took a couple of games before I stopped accidentally chucking my tacticals.

Took a little longer to get used to hitting RB+A for my specialist, but that's naturalnow too.
 
Only issue I have with bumper jumper is aiming tacticals, but yeah you can never go back once you get used to it.

Could probably do some custom mapping for when i go "wrench mode" so I could tactical off of something easier.
 
Can someone please tell me how to deal with 2v1 confrontations? Id like to avoid them

Playing tdm, everyone is spread out, I see one guy, line up my shot,only to have his buddy also move up and both shoot me down. They both spawned just a few seconds ago and happen to move up the same lane.

Is there any hope that they will reduce spawning players together so often? I can predict spawns, but keep getting screwed by multiple enemies


Also, I have definitely lost firefights to flinch and it feels incredibly cheap.

As a very aggressive domination player, I can tell you that I'm quite used to handling the entire team going after me, leading to multiple people around me and shooting me at the same time. In an open environment where you come across two people who are spaced out, my best advice is finish up your kill (if possible) and/or immediately run to a safe location/your spawn. However, I try to make it so that a majority of circumstances are in my favor. I try to overlook areas while head glitching to provide an advantage and cover if I need to run. I also try to keep my lines of sight narrow, so that even if multiple enemies appear, they'll be in a straight line and not too hard to kill.
 

jorgejjvr

Member
So I tried Bumper Jumper for the first time last night and my goodness it feels great! I thought it would take my brain longer to get used to the scheme (just because of all of the years of muscle memory from pressing X to Jump on ps3/ps4) but I got the hang of it midway through the first match.

Not only is it immensely easier to pull off shots while mid-air, but I felt the wall running was much easier to control and pull off consistently instead of falling to my death.

How many others are using bumper jumper on here? I can't see myself going back to the original controls especially because I don't use tactical grenades anyway.
How do you jump with this set up?
 
22-3 my best game yet


Seems a lot of regular players are just too smart for me to survive normal situations.

I played against a team that had 2 newbies

I want to believe that i can master this game. Aome of you get insane kills and survive situations that seem impossible

I genuinely want to nail the spawns and dealing with multiple enemies and managing flinch. I feel these are problematic for my opinion on the ge design
 
As a very aggressive domination player, I can tell you that I'm quite used to handling the entire team going after me, leading to multiple people around me and shooting me at the same time. In an open environment where you come across two people who are spaced out, my best advice is finish up your kill (if possible) and/or immediately run to a safe location/your spawn. However, I try to make it so that a majority of circumstances are in my favor. I try to overlook areas while head glitching to provide an advantage and cover if I need to run. I also try to keep my lines of sight narrow, so that even if multiple enemies appear, they'll be in a straight line and not too hard to kill.

What is head glitching? Peeping behind cover?

Anyways, do you have video of you rushing the enemy spawn? I feel like it just comes down to dumb luck-- if the enemy team is too incompetent to notice, theyll get wiped. But I get matched with very decent players who are aware of a basic flank.

To explain it better, I am talking about encounters I've had where it seems like enemies push towards the middle of the map, but commonly travel in pairs. It's also clear that they've very recently spawned, because they both push up together (think of the way everyone sprints once they've spawned).

I guess I just wish maps were either bigger, or there was some spawn delay, like a 3 second delay or something

I played on Evac just today where we cleared some enemies relatively close to their base, and then about 4 of them instantly spawned at their base (some who died elsewhere on the map), and I got wrecked. I could have actually done something about it (activate bow and wreck them), but I messed up.

However, they were very clearly aware of my location (having just died to me in the area), and were sharply beelining for me.

My point is...couldn't they have spawned anywhere else? Are the maps just so small, and the speed that fast, that spawning enemies in groups, usually in their base, is the only option?

I could have sworn BO2 and BO1 had much better spawns that felt like enemies were far enough, yet had enough room to never run up the same lane together so commonly.

I swear it's very common in BO3.

Those other encounters, where I naturally see two enemies and just lose, is totally fine. But I swear there are many encounters where I feel the enemy spawns too close, in too great a number.
 

eek5

Member
22-3 my best game yet


Seems a lot of regular players are just too smart for me to survive normal situations.

I played against a team that had 2 newbies

Nice. If you're putting up 22-3 games, against any kinds of opponents, you're doing pretty well. Don't be so hard on yourself bro.

I want to believe that i can master this game. Aome of you get insane kills and survive situations that seem impossible
Don't get too caught up on this. Aiming this high is going to lead you to be real disappointed. You're trying match your level of play to people's highlight reels. It's not a realistic or reasonable goal.


What is head glitching? Peeping behind cover?
They call it head glitching because in COD bullets come from your head so if you're standing behind a box with your head barely showing on your screen you can see over the obstacle and shoot unimpeded bullets but the person on the other end can sometimes only see the tip of your head. Understanding where common head glitch spots on each map are crucial so you can figure out the best cover for yourself (and also check those spots when engaging those areas). I rarely directly challenge a head glitch unless i'm in one myself or if I know they're distracted and I can peek without getting blasted. If there are multiple guys looking down the same lane in head glitches I won't even go down that lane for most of the match.

Anyways, do you have video of you rushing the enemy spawn? I feel like it just comes down to dumb luck-- if the enemy team is too incompetent to notice, theyll get wiped. But I get matched with very decent players who are aware of a basic flank.
A lot of it is luck. I mean that's the only way you're coming out of it right? The enemy is either terrible, you're engaging multiple enemies but really just one at a time, or you get destroyed. In a fair fight you'll never win a 1v2 or 1v3.

To explain it better, I am talking about encounters I've had where it seems like enemies push towards the middle of the map, but commonly travel in pairs. It's also clear that they've very recently spawned, because they both push up together (think of the way everyone sprints once they've spawned).

Where are you engaging when this happens? It sounds like you're pushing too far forward. In TDM there are really 3 pushes you can do.

1) You stay in your spawn and anchor the spawn. Low action, low SPM, single people engagements usually. High danger of enemies pushing into your spawn. This usually invovles camping far back or patrolling the back quarter of the map just checking all 3 lanes so you don't get picked off.
2) You push into mid and zone "patrol" the area. This sounds like what you're trying to do. The key here is you never push too far forward because then you put the game into a situation where you're not sure where the enemy is spawning. From this area you really have to keep an eye on radar and use map awareness to figure out which spawn they're on. If your teammtes start spawning in opposite spawn you know you have to face the other direction in mid and vice versa.
3) You push all the way into the enemy spawn and flip it. This is the rusher's game style. In this one you push ALL the way into the enemy spawn and force the enemy to flip to the other side and then you turn around and come back.

It sounds like you're in between 2-3 which is not good. You should really pick one or the other. BTW for instances where enemy is spawning REAL close and travelling together, just be more patient. No need to engage the first guy. Let both run past you and then engage the 2nd guy from behind. If first guy ran too far just run away. Always run away if you're unsure.

RE: BO + BO2 spawns. BO2 had some awful revenge spawns that are worse than anything I've encountered so far. Even worse than this (https://www.youtube.com/watch?v=Kt8bcSZT7I4). It wasn't uncommon on BO2 for me to encounter the same guy like 5 times in a row.

edit: https://youtu.be/s4K079iHcBM
Heres a gameplay of me on Evac TDM. Disclaimer: I'm a pretty average player and it was just the first one on my history on evac. but it does show me engaging the enemy spawn a couple times and how I deal with map movement in general. A couple things to note is that it's not the whole match. For some reason it cut off the beginning. I pushed straight into the center and threw a concussion grenade over the left railing then ended up in the stairwell. There was a guy there and when I peek out 5 seconds into the video I absolutely see him but if you lok at the radar there is no teammates anywhere near so I'm uncertain above the LoS up the stairs on the glass room side and through the doors on the west. It's also early match and 3 of my teammates have already respawned on the west which means the enemies are either now behind me or in that room. Not a good engagement.

At 10 seconds I kill a guy in a "1v2". There are two guys there and I shoot one in the back. The second one is there but I wasn't that confident in the engagement so I left and let my teammates clean up.

At 1 min I am chasing a guy but he disappears into his spawn area. I'm guessing this is a situation you would push through? For me I didn't know which direction he went and looking at the mini map everyone on my team was still on my side so I just "camped" instead of running out in the open. What I'm doing here is rotating the mini map around and using my teammates as bait to figure out where the enemies are lol

Same deal at 3:10. I pop out and see an enemy but it's deep within his spawn. Not worth it.

The rest of the match is pretty explanatory. I never push too far up and when I do it's real careful and not gung-ho. It's not the most exciting stuff in the world but it gets the job done. Also, I'm aware that I'm a compulsive reloader and that I never should've tried to annihilate the guy on the rooftop but it is what it is
 

Xater

Member
You guys need to go bumper jumper tactical. The way you crouch with the right stick. Makes sliding and going quickly into prone easier. Melee is used so rarely that it doesn't matter that it's now on circle.
 
I feel like I'm really behind the community in the leveling curve, at prestige 4 and level 40. I've got quite a lot of prestige masters in my games. If I just kept using my favorite gun instead of hunting camos I would probably level up faster, but these prestige masters seem to also have dark matter camos most of the time.
 

Radec

Member
I feel like I'm really behind the community in the leveling curve, at prestige 4 and level 40. I've got quite a lot of prestige masters in my games. If I just kept using my favorite gun instead of hunting camos I would probably level up faster, but these prestige masters seem to also have dark matter camos most of the time.

Check their spm. Maybe they really are good and also have alot of time.
 

Radec

Member
Specialists weapons do count in quad feeds. Someone here told me it doesn't. Wasted time running kinetic armor. lol

6 more to go
 

Skittles

Member
Specialists weapons do count in quad feeds. Someone here told me it doesn't. Wasted time running kinetic armor. lol

6 more to go
Man quad feeds is gonna suck. I'll probably get every other killer achievement except for that one haha. How are you doing it?
 
I have 9/10 Quad Feeds and 31/50 Merciless medals on my Killer challenges. Quad feeds come only by getting lucky with 4 people close to each other, but I play Nuketown a lot where that happens very often.

I can't really think of any other way to try to go for them other than rushing the other spawn in Nuketown. You could try playing Ground War but there the enemy team tends to just spread around the map.
 

Skittles

Member
Got 3 today from Gravity Spikes domination.
Ironically got my first because of that tonight.

Man, the KRM is so fucking bad without long barrel. Long barrel actually turns it into a good gun. Without it, you struggle to kill people literally 5m away from you
 

Xater

Member
I feel like I'm really behind the community in the leveling curve, at prestige 4 and level 40. I've got quite a lot of prestige masters in my games. If I just kept using my favorite gun instead of hunting camos I would probably level up faster, but these prestige masters seem to also have dark matter camos most of the time.

I am almost prestige 6 and I am not even trying. I am actually mostly just doing stuff to get camos and specialst equipment unlocked. So I can see how someone with a lot of time on his hand can get there.

I still have to get a single kill after using Glitch. This is going to suck so much....
 

Radec

Member
I rerolled a CP and got a power core. Let an enemy have it so I can kill it.

Then my teammate took the last hit.

Feelsbadman.
 

RS4-

Member
Man I've been on vacation since the 18th, won't be back until the 30th. I should've taken my ps4 lol.

I'm still one quad from the mastery. I don't really care about my kdr/spm, I've been doing nothing but challenges since prestige 1.
 
Nice. If you're putting up 22-3 games, against any kinds of opponents, you're doing pretty well. Don't be so hard on yourself bro.


Don't get too caught up on this. Aiming this high is going to lead you to be real disappointed. You're trying match your level of play to people's highlight reels. It's not a realistic or reasonable goal.

A lot of it is luck. I mean that's the only way you're coming out of it right? The enemy is either terrible, you're engaging multiple enemies but really just one at a time, or you get destroyed. In a fair fight you'll never win a 1v2 or 1v3.



Where are you engaging when this happens? It sounds like you're pushing too far forward. In TDM there are really 3 pushes you can do.

1) You stay in your spawn and anchor the spawn. Low action, low SPM, single people engagements usually. High danger of enemies pushing into your spawn. This usually invovles camping far back or patrolling the back quarter of the map just checking all 3 lanes so you don't get picked off.
2) You push into mid and zone "patrol" the area. This sounds like what you're trying to do. The key here is you never push too far forward because then you put the game into a situation where you're not sure where the enemy is spawning. From this area you really have to keep an eye on radar and use map awareness to figure out which spawn they're on. If your teammtes start spawning in opposite spawn you know you have to face the other direction in mid and vice versa.
3) You push all the way into the enemy spawn and flip it. This is the rusher's game style. In this one you push ALL the way into the enemy spawn and force the enemy to flip to the other side and then you turn around and come back.

It sounds like you're in between 2-3 which is not good. You should really pick one or the other. BTW for instances where enemy is spawning REAL close and travelling together, just be more patient. No need to engage the first guy. Let both run past you and then engage the 2nd guy from behind. If first guy ran too far just run away. Always run away if you're unsure.

RE: BO + BO2 spawns. BO2 had some awful revenge spawns that are worse than anything I've encountered so far. Even worse than this (https://www.youtube.com/watch?v=Kt8bcSZT7I4). It wasn't uncommon on BO2 for me to encounter the same guy like 5 times in a row.

edit: https://youtu.be/s4K079iHcBM
Heres a gameplay of me on Evac TDM. Disclaimer: I'm a pretty average player and it was just the first one on my history on evac. but it does show me engaging the enemy spawn a couple times and how I deal with map movement in general. A couple things to note is that it's not the whole match. For some reason it cut off the beginning. I pushed straight into the center and threw a concussion grenade over the left railing then ended up in the stairwell. There was a guy there and when I peek out 5 seconds into the video I absolutely see him but if you lok at the radar there is no teammates anywhere near so I'm uncertain above the LoS up the stairs on the glass room side and through the doors on the west. It's also early match and 3 of my teammates have already respawned on the west which means the enemies are either now behind me or in that room. Not a good engagement.

At 10 seconds I kill a guy in a "1v2". There are two guys there and I shoot one in the back. The second one is there but I wasn't that confident in the engagement so I left and let my teammates clean up.

At 1 min I am chasing a guy but he disappears into his spawn area. I'm guessing this is a situation you would push through? For me I didn't know which direction he went and looking at the mini map everyone on my team was still on my side so I just "camped" instead of running out in the open. What I'm doing here is rotating the mini map around and using my teammates as bait to figure out where the enemies are lol

Same deal at 3:10. I pop out and see an enemy but it's deep within his spawn. Not worth it.

The rest of the match is pretty explanatory. I never push too far up and when I do it's real careful and not gung-ho. It's not the most exciting stuff in the world but it gets the job done. Also, I'm aware that I'm a compulsive reloader and that I never should've tried to annihilate the guy on the rooftop but it is what it is

Thanks for such a detailed answer. I actually usually place in the top 3, usually at least. Some games I am just beat by better players.

I used to rock at COD4, WaW, Black Ops 1, Modern Warfare 2. I just recall those games feeling a whole lot better when it came to map awareness, spawns, and 1v1 fights.

I do admit that I get caught up trying to aim high, which may get me more frustrated with deaths :p

Is head glitching something that will get patched? Sounds awful. I will make sure not to bother with people behind cover.

As for the engagements, I actually think infinite sprint is to blame here. If everyone is moving at the same speed, then they are going to more commonly move down lanes in packs. When I am with a teammate, I usually let them go first, and if they die, I go in for the sweep as they are reloading or injured. This tug of war seems to happen a lot, as players all are choked in one area.

But it doesn't feel as "natural" as some of the gameplay I see where players are either playing more conservatively around an area, or simply rushing around the whole map.

Actually, I think a majority of this might be down to playing Combine over and over again. Other maps like Infection are usually much better in this regard, though again, it often feels similarly designed with 3 lanes and a square middle area.

I am just really wanting different map design. To give you an example, COD4 had that one map with the two opposing sniper buildings and a large rectangular middle area. The bases were really big, like a huge rectangle on each side. The buildings themselves had an upper and lower level, as opposed to being just one, flat lane. It was somewhat like the 3 lane design, but with an added upstairs level and bigger base, it felt much more spaced out.

Stronghold is a better map because it has 3-4 lanes. The middle building has two floors, there is a wall lane, a small area outside the house, and another area through the bunker. Hunted is a good map in this regard too. But I think Black Ops 1 had much better maps, mostly a good mix between indoor and outdoor that allowed outside lane gameplay but also more intimate indoor gameplay/sneaky routes to take.

Anyways, as for your video, at the :10 second mark, I wouldn't consider that a 1v2, as the enemy is off in the other direction. I'm talking about engagements where the enemies are both looking and moving the same way, as if they spawned together and moved down together.

At 3:10, I would most definitely not push down, as the enemies are clearly all there. I wouldn't go there in general, unless my teammates were pushing up first. I think I may just be playing too much Combine. I'll try to pay attention when I play other maps, but anyways I really appreciate your supportive answer :p
 

RS4-

Member
They'll never fix head glitching unless they change the way people peek over cover.

Or they make those specific headglitch spots soft cover that don't need fmj to shoot through.
 
No way in hell is that thing better. Basically has a charge up and otherwise no range. Among the worst specialist weapons.

No way man. U can instant fire it, it explodes, and has range potential

I am also kicking ass against christmas noobs so maybe that's it lol

God its so FUN when youre kicking ass at this game. Got my first wraith too
 

eek5

Member
Thanks for such a detailed answer. I actually usually place in the top 3, usually at least. Some games I am just beat by better players.
Placing in the top 3 is definitely good. Nothing wrong with that at all.

Anyways, as for your video, at the :10 second mark, I wouldn't consider that a 1v2, as the enemy is off in the other direction. I'm talking about engagements where the enemies are both looking and moving the same way, as if they spawned together and moved down together.
Those are rough. I think the biggest thing to do is be patient. If the players are bad you have a lot more time than you think. If they're good you really want to put yourself into a better position where you might have a chance to come out alive. Things like waiting behind a corner and letting the 2nd guy pass, giving the first guy a false sense of security are huge.

Try to force the engagement so that the guys line up making it easier to mow both of them down too.

You can also change the field in your favor by throwing concussions or flash bangs. TBH I don't really find myself in too many of these situations. I generally try to avoid face-up 1v2's because you're at a huge disadvantage. Usually if I'm forced into a one vs many situation I'll be in a strong defensive position (head glitch) or I'll be in a cowardly hiding in a corner position which tilts the tables slightly towards my favor.
 

jorgejjvr

Member
Ruining christmas for these christmas noobs..

we could play GW.
That's true too, never done GW either

I'm down if more people join

PSN: jorgejjvr

Send an invite or a message if you want to join

I'll invite more after this game

Edit: I think I've legit gotten a mothership every game so far lol

Edit2: we are only 5, anyone else joining?
 
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