Effect said:The night and day praise the patch seems to be getting in several places is great. Sorta makes me wish I had waited but oh well. If it's as good as Black Ops Wii I might break down rebuy it at some point. It didn't take them long though to do this patch. Which makes me feel they didn't test this game before sending it out the door. If they had spent a little time testing the mulitplayer they should have caught this.
After 10 or so rounds post-patch, I can safely say lagshooting is gone for the most part. My fiber connection sets me as host every time unless I join a match already underway, and host lag is still pretty bad. Oh well, it's a hundred times better than it was on launch day.crazy monkey said:well i need to buy this sooner now lol. How are the maps compare to blops? Are they too big? small? I do not like bigger map since it takes a lot time just to find some one. Also did patch fixed some of the frame rate issue people had?
Chuck said:After 10 or so rounds post-patch, I can safely say lagshooting is gone for the most part. My fiber connection sets me as host every time unless I join a match already underway, and host lag is still pretty bad. Oh well, it's a hundred times better than it was on launch day.
After 10 or so rounds post-patch, I can safely say lagshooting is gone for the most part. My fiber connection sets me as host every time unless I join a match already underway, and host lag is still pretty bad. Oh well, it's a hundred times better than it was on launch day.
If interested, I can add one to the main post. Just, well.. anyone interested post their ally codes and I'll add them to the main post.Is there a Wii Allycode list for Neogaf Players?
Any other major things that need fixing now?
I am unable to add boris feinbrand or Disguises to my ally list. The game reports that the person is either already on my ally roster or I've already sent a request. I suspect this is a bug. I'll try adding luoapp later and see if it does the same thing.
I've been a bit busy with other things this week, so I've had to play MW3 late in the evening. Lag is definitely much worse than the first few days when I was playing in the afternoon. My bullets are regularly passing through people now and my kill-death ratio is starting to look a bit pathetic. The weird thing is that I can still get a good game from Goldeneye or Conduit 2 at that hour, which tells me that the patching on MW3 still has some ways to go before the on-line performance is up there with the competition. I'm still hoping Black Ops will be delivered this week, which should make for an interesting comparison, I think.
My FC: 5222-4676-0826
So i played the game some online multiplayer. One thing that I found missing right away is the stats. In blackops you can check out other persons stats what gun he uses and everything here everything is missing the benefit is that I do not know what my kd ratio is and i usually do not care in blops it was right in front. Maps in my opinion were better in blops there is too many hiding spot here.
So i played the game some online multiplayer. One thing that I found missing right away is the stats. In blackops you can check out other persons stats what gun he uses and everything here everything is missing the benefit is that I do not know what my kd ratio is and i usually do not care in blops it was right in front. Maps in my opinion were better in blops there is too many hiding spot here.
I think the issue is, and someone on youtube I think pointed this out, is people are mistaking this as a sequel to Black Ops when it's really not. By now we have two Call of Duty lines running basically independently of each other. Modern Warfare 3 is a sequel to MW2 to a degree where I think Infinity Ward basically ignored what Treyarch did. Either out of pettiness or because things were already set in terms of design when they started planning MW3 after MW2 was done. Also I don't think they are sharing information even though they are both apart of Activision. It can be argued that's a bad thing but maybe Activision wants it that way so both teams produce games that have their own styles, etc. That's the only thing that makes sense to me for the lack of obvious positives that came out of Black Ops. I assume Treyarch will continue to build on what they did in Black Ops the way they built on what they did in World at War.
I actually like this direction as it lets me as a consumer decide which style of product I like better. Going forward for example I'll be sticking with Treyarch's games until they turn me off. I'm done with IW's style of design. I don't need a new CoD game ever year anyway. So Black Ops will last me until 2012.
I did manage to rent MW3 to check it out post-patch. Shooting was better but still had issues with how it ran and there was still shooting issues I found from time to time. Being killed when I'm clearly out of the line of sight of the other player is annoying. I guess this is the being shot around corners thing. Didn't have any rubber banding outside of two matches so that was good. Maps are still bad but less of a pain when I could properly aim and shoot at someone. For as bad as Nuketown is I think Dome is worse. At least Nuketown had a weird test house/model charm of a colorful nuke testing site. It was nice to look at and very straight forward.
I do wish I had tried Team Tactical or Free For All though when I had the chance. Perhaps less players in the match would provide a smoother play experience. Anyone willing to test it out?
I agree that Activision has the COD lines very nicely set up. I'm never been much of a fan of Treyarchs design. But I am immensely impressed with their technical skills. Hell getting a Wii version that has almost feature parity is something I very much appreciate. But with Black Ops - MW you can choose your style to your liking.
Basically the only real complaint I have with MW3 on Wii is the terrible terrible host framerate issues. It's almost unplayable.
It's also why I don't think there needs to be any hate between the players. Just pick which style of game you like and play it. You have a choice and no is forcing anyone to buy the games yearly. You don't have to bash the other game or those that prefer the other style of game.
Checked the forums and yeah there was another update. Seems it addresses host lag, lag in spec ops, host migration and number of other things.
So was there another patch today? It asked me download update again.
I also heard that there's a bug where silencer does not affect damage on sniper rifles.Major Fixes:
MP -Major optimzation work to improve host frame-rate issues ("host-lag")
Spec Ops -Major optimization improvement to help with reports of spec ops "rubberbanding/lag"
Session Host Migration Fixes
Added "Add Friend" option in the MP shell when selecting a player's playercard
Other Fixes:
Fix for crosshairs always going to the center of the screen when scoping in if "Control Stick" was selected for scope aiming
Exploits Reported in MP map "Outpost"
Fix for Proposal list only displaying first 8 proposals in the list.
IK Settings for clients were disabled whenever the host mantled through certain windows.
Fix for Stinger not locking onto UAVs when using the Wii Remote.
The GIGN SMG character would disappear when looking at him from a short distance.
Fix for M.O.A.B. locking out user's gun but still allow ability to pull out the radio.
The "Mission Select" menu would remain locked if a player launched a Single Player "Campaign" after creating the profile in the "Multiplayer" Shell.
Fix for player having no secondary weapon after turning off the Overkill Pro perk.
Spec Ops -Fix for the accuracy total on the end of match screen not always equaling what the player should have received
Fixed missing bomber emblem during gameplay
Fix where after a player exits the remote tank, their character would pop out of sight for a brief period of time.
Fix for when player was able to mantle the sentry gun
Fix for when player could not pickup flag when placed on a turret
Fix for reports of players experiencing a freeze while a Remote Sentry is active in a Private FFA match
Fix for when emptying the clip of a SCAR-L with the Heartbeat Sensor and the Hybrid Sight in the short range position would cause the player to be unable to reload until they put the sight in the long range position
Fix for message stating weapon rank had increased when it hadn't
Fix for some imcomplete or incorrect playlist descriptions
Fix for "Assist" message not appearing in private matches
Several minor player collision issues fixed
Various stability improvements
Depends on what do you mean by "sticky aim".Nice! 2 patches within 3 weeks so far. Only thing that I feel needs patching is the absolute lack of auto-aim using the classic controller pro. This is noticeable in single-player spec-ops as well as the normal multiplayer mode. I need to get into playing this, will hopefully have enough time this weekend to sink a decent amount of hours in...
Edit: Heh....they seemed to have added sticky aim when using the classic controller now (at least in spec ops mode, although I assume they did the same for online).
Edit 2: Then again...I can't remember if sticky aim was missing in the first place any more :S. Anyone else confirm? I'm 80% sure it's new.